📄 eyegraphwnd.h
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#if !defined(AFX_EYEGRAPHWND_H__EED98717_8341_475F_A500_3FFD604D3AD3__INCLUDED_)
#define AFX_EYEGRAPHWND_H__EED98717_8341_475F_A500_3FFD604D3AD3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EyeGraphWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// EyeGraphWnd window
class EyeGraphWnd : public CStatic
{
// Construction
public:
EyeGraphWnd();
// Attributes
public:
// CScrollBar m_scrollbar_right;
CScrollBar m_scrollbar_bottom;
// Operations
public:
CRect sel_rect;
BOOL isZoom;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(EyeGraphWnd)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
int isTime_zoom_in;
int m_second_zoom_in;
int isTime_zoom;
BOOL m_play_button_down;
int m_second_zoom;
BOOL isRectangleSel;
HCURSOR m_hCursor_Zoom,m_hCursor_RectangleSel;
// CPoint m_dltOrigin;
// CPoint m_dltFinal;
void DrawEyeGraph();
BOOL AddOneData(WORD ch1, WORD ch2,WORD ch3);
void DrawLine(CDC *pDC, CRect *rect,int y_site);
void DrawGraph(CDC *pDC, CRect *rect);
virtual ~EyeGraphWnd();
// Generated message map functions
protected:
void DrawDispBar(CDC *pDC);
//{{AFX_MSG(EyeGraphWnd)
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSizing(UINT fwSide, LPRECT pRect);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_msflags;
CPoint m_dltFinal;
CPoint m_dltOrigin;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EYEGRAPHWND_H__EED98717_8341_475F_A500_3FFD604D3AD3__INCLUDED_)
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