📄 state.cpp
字号:
#include"wupus.h"
bool Wupus_World::current(const Object OBJECT)
{
if(world[hunter.pos->x][hunter.pos->y]==OBJECT)
return true;
return false;
}
void Wupus_World::set_percepts()
{
hunter.percept.stench= (adjacent(Living_Wupus) ||adjacent(Dead_Wupus) || current(Dead_Wupus));
hunter.percept.breeze= adjacent(Pit);
hunter.percept.glitter=current(Gold);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -