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📄 appcontroller.m

📁 基于Quicktime的mp3播放器源代码,可以播放MP3 ,wav等格式
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// AppController.m -- application controller, handler of all the buttons.// Copyright (C) 2003 Borkware// We use the BSD License.  Check out http://borkware.com/license#import "AppController.h"#import <Quicktime/Quicktime.h>@implementation AppController// initialize our controller object- (id) init{    if (self = [super init]) {	// apple docs say to call EnterMovies before using the C API	// from Cocoa-land, so here it is	OSErr result;	result = EnterMovies ();	if (result != noErr) {	    NSLog (@"could not enterMovies: error code %d", result);	}    }    return (self);} // init// clean up our mess- (void) dealloc{    [qtmovie release];    [super dealloc];} // dealloc// button action handler.  Slurp in the mp3 file as a quicktime movie- (IBAction) loadMp3File: (id) sender{    // use an open panel file chooser modal sheeting thingie    NSOpenPanel *fileChooser;    fileChooser = [NSOpenPanel openPanel];    // just load one file at a time.  and no directories!    [fileChooser setAllowsMultipleSelection: NO];    [fileChooser setCanChooseDirectories: NO];    // kick off the sheet    [fileChooser beginSheetForDirectory: @""		 file: @""		 types: [NSArray arrayWithObject: @"mp3"] // only mp3 files		 modalForWindow: window		 modalDelegate: self		 didEndSelector: @selector(openPanelDidEnd:returnCode:context:)		 contextInfo: nil];} // loadMP3FIle// sheet delegate handler.  This gets invoked by the file chooser open file// thingie when the user selects an item, or cancels it- (void) openPanelDidEnd: (NSOpenPanel *) chooser	      returnCode: (int) returnCode		 context: (id) context{    // only look at stuff on an OK click    if (returnCode == NSOKButton) {	// get the item selected	NSString *filename;	filename = [[chooser filenames] objectAtIndex: 0];	// get rid of any currently loaded sound	[qtmovie release];	// get the new movie	qtmovie = [[NSMovie alloc]		      initWithURL: [NSURL fileURLWithPath: filename]		      byReference: NO];	// (the by reference is really only used when using	// encodeWithCoder: on the sound)	if (qtmovie != nil) {	    [titleField setStringValue: [filename lastPathComponent]];	} else {	    [titleField setStringValue: @""];	}	// enable/disable the button based on success of loading	[playButton setEnabled: (qtmovie != nil)];    }} // openPanelDidEnd// button action handler.  Start the movie playing- (IBAction) play: (id) sender{    // this is kind of gross.    // It looks like The Way to play movies is a loop like    // while (!IsMovieDone(movie)) moviesTask (movie, 0);    // so schedule a timer so we can poll when the movie (our mp3)    // has stopped playing        pollTimer = [NSTimer scheduledTimerWithTimeInterval: 0.25 // 4x second			 target: self			 selector: @selector(pollMovie:)			 userInfo: nil			 repeats: YES];    // update the UI accordingly    [stopButton setEnabled: YES];    [playButton setEnabled: NO];    // set our progress indicator to show how far we've gone through the    // movie    [progressIndicator setMinValue: 0.0];    [progressIndicator setMaxValue: GetMovieDuration([qtmovie QTMovie])];    // start the movie from the very beginning    GoToBeginningOfMovie ([qtmovie QTMovie]);    StartMovie ([qtmovie QTMovie]);} // play// timer handler.  We poll to see when the movie has stopped// also update the progress indicator with how far we've gotten- (void) pollMovie: (NSTimer *) timer{    if (IsMovieDone([qtmovie QTMovie])) {	[stopButton setEnabled: NO];	[playButton setEnabled: YES];	[timer invalidate];	timer = nil;    }    [progressIndicator 	setDoubleValue: GetMovieTime ([qtmovie QTMovie], NULL)];} // pollMovie// button action handler.  stop the sound- (IBAction) stop: (id) sender{    StopMovie ([qtmovie QTMovie]);    [playButton setEnabled: YES];} // stop@end // AppController

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