📄 cnwatereffect.pas
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unit CnWaterEffect;
{* |<PRE>
================================================================================
* 软件名称:界面控件包
* 单元名称:水波效果处理单元
* 单元作者:周劲羽 (zjy@cnpack.org)
* 备 注:
* 开发平台:PWinXP SP2 + Delphi 5.0
* 兼容测试:PWin9X/2000/XP + Delphi 5/6
* 本 地 化:该单元中的字符串均符合本地化处理方式
* 单元标识:$Id: CnWaterEffect.pas,v 1.2 2005/06/29 12:43:52 zjy Exp $
* 修改记录:2005.06.28
创建单元
================================================================================
|</PRE>}
interface
{.$I CnPack.inc}
uses
Windows, SysUtils, Graphics, Math;
const
csDefDamping = 20;
type
PIntArray = ^TIntArray;
TIntArray = array[0..65535] of Integer;
PPIntArray = ^TPIntArray;
TPIntArray = array[0..65535] of PIntArray;
PRGBArray = ^TRGBArray;
TRGBArray = array[0..65535] of TRGBTriple;
PPRGBArray = ^TPRGBArray;
TPRGBArray = array[0..65535] of PRGBArray;
TWaterDamping = 1..99;
TCnWaterEffect = class(TObject)
private
FLightModifier: Integer;
FWidth: Integer;
FHeight: Integer;
FBuff1: Pointer;
FBuff2: Pointer;
FScanLine1: PPIntArray;
FScanLine2: PPIntArray;
FScanLineSrc: PPRGBArray;
FDamping: TWaterDamping;
procedure SetDamping(Value: TWaterDamping);
protected
procedure CalcWater;
procedure DrawWater(ALightModifier: Integer; Src, Dst: TBitmap);
public
constructor Create;
destructor Destroy; override;
procedure ClearWater;
procedure SetSize(AWidth, AHeight: Integer);
procedure Render(Src, Dst: TBitmap);
procedure Blob(x, y: Integer; ARadius, AHeight: Integer);
property Damping: TWaterDamping read FDamping write SetDamping;
end;
implementation
{ TCnWaterEffect }
const
RAND_MAX = $7FFF;
procedure TCnWaterEffect.Blob(x, y: Integer; ARadius, AHeight: Integer);
var
Rquad: Integer;
cx, cy, cyq: Integer;
Left, Top, Right, Bottom: Integer;
begin
if (x < 0) or (x > FWidth - 1) then
x := 1 + ARadius + Random(RAND_MAX) mod (FWidth - 2 * ARadius - 1);
if (y < 0) or (y > FHeight - 1) then
y := 1 + ARadius + Random(RAND_MAX) mod (FHeight - 2 * ARadius - 1);
Left := -Min(x, ARadius);
Right := Min(FWidth - 1 - x, ARadius);
Top := -Min(y, ARadius);
Bottom := Min(FHeight - 1 - y, ARadius);
Rquad := ARadius * ARadius;
for cy := Top to Bottom do
begin
cyq := cy * cy;
for cx := Left to Right do
begin
if (cx * cx + cyq <= Rquad) then
begin
Inc(FScanLine1[cy + y][cx + x], AHeight);
end;
end;
end;
end;
procedure TCnWaterEffect.CalcWater;
var
x, y, xl, xr: Integer;
NewH: Integer;
P, P1, P2, P3: PIntArray;
PT: Pointer;
Rate: Integer;
begin
Rate := (100 - FDamping) * 256 div 100;
for y := 0 to FHeight - 1 do
begin
P := FScanLine2[y];
P1 := FScanLine1[Max(y - 1, 0)];
P2 := FScanLine1[y];
P3 := FScanLine1[Min(y + 1, FHeight - 1)];
for x := 0 to FWidth - 1 do
begin
xl := Max(x - 1, 0);
xr := Min(x + 1, FWidth - 1);
NewH := (P1[xl] + P1[x] + P1[xr] + P2[xl] + P2[xr] + P3[xl] + P3[x] +
P3[xr]) div 4 - P[x];
P[x] := NewH * Rate div 256;
end;
end;
PT := FBuff1;
FBuff1 := FBuff2;
FBuff2 := PT;
PT := FScanLine1;
FScanLine1 := FScanLine2;
FScanLine2 := PT;
end;
procedure TCnWaterEffect.ClearWater;
begin
if FBuff1 <> nil then
ZeroMemory(FBuff1, (FWidth * FHeight) * SizeOf(Integer));
if FBuff2 <> nil then
ZeroMemory(FBuff2, (FWidth * FHeight) * SizeOf(Integer));
end;
constructor TCnWaterEffect.Create;
begin
inherited;
FLightModifier := 10;
FDamping := csDefDamping;
end;
destructor TCnWaterEffect.Destroy;
begin
if FBuff1 <> nil then
FreeMem(FBuff1);
if FBuff2 <> nil then
FreeMem(FBuff2);
if FScanLine1 <> nil then
FreeMem(FScanLine1);
if FScanLine2 <> nil then
FreeMem(FScanLine2);
if FScanLineSrc <> nil then
FreeMem(FScanLineSrc);
inherited;
end;
procedure TCnWaterEffect.DrawWater(ALightModifier: Integer; Src, Dst:
TBitmap);
var
dx, dy: Integer;
i, c, x, y: Integer;
P1, P2, P3: PIntArray;
PSrc, PDst: PRGBArray;
PSrcDot, PDstDot: PRGBTriple;
BytesPerLine1, BytesPerLine2: Integer;
begin
Src.PixelFormat := pf24bit;
Dst.PixelFormat := pf24bit;
FScanLineSrc[0] := Src.ScanLine[0];
BytesPerLine1 := Integer(Src.ScanLine[1]) - Integer(FScanLineSrc[0]);
for i := 1 to FHeight - 1 do
FScanLineSrc[i] := PRGBArray(Integer(FScanLineSrc[i - 1]) + BytesPerLine1);
PDst := Dst.ScanLine[0];
BytesPerLine2 := Integer(Dst.ScanLine[1]) - Integer(PDst);
for y := 0 to FHeight - 1 do
begin
PSrc := FScanLineSrc[y];
P1 := FScanLine1[Max(y - 1, 0)];
P2 := FScanLine1[y];
P3 := FScanLine1[Min(y + 1, FHeight - 1)];
for x := 0 to FWidth - 1 do
begin
dx := P2[Max(x - 1, 0)] - P2[Min(x + 1, FWidth - 1)];
dy := P1[x] - P3[x];
if (x + dx >= 0) and (x + dx < FWidth) and (y + dy >= 0) and
(y + dy < FHeight) then
begin
PSrcDot := @FScanLineSrc[y + dy][x + dx];
PDstDot := @PDst[x];
c := PSrcDot.rgbtBlue - dx;
if c < 0 then
PDstDot.rgbtBlue := 0
else if c > 255 then
PDstDot.rgbtBlue := 255
else
PDstDot.rgbtBlue := c;
c := PSrcDot.rgbtGreen - dx;
if c < 0 then
PDstDot.rgbtGreen := 0
else if c > 255 then
PDstDot.rgbtGreen := 255
else
PDstDot.rgbtGreen := c;
c := PSrcDot.rgbtRed - dx;
if c < 0 then
PDstDot.rgbtRed := 0
else if c > 255 then
PDstDot.rgbtRed := 255
else
PDstDot.rgbtRed := c;
end
else
begin
PDst[x] := PSrc[x];
end;
end;
PDst := PRGBArray(Integer(PDst) + BytesPerLine2);
end;
end;
procedure TCnWaterEffect.Render(Src, Dst: TBitmap);
begin
CalcWater;
DrawWater(FLightModifier, Src, Dst);
end;
procedure TCnWaterEffect.SetDamping(Value: TWaterDamping);
begin
if (Value >= Low(TWaterDamping)) and (Value <= High(TWaterDamping)) then
FDamping := Value;
end;
procedure TCnWaterEffect.SetSize(AWidth, AHeight: Integer);
var
i: Integer;
begin
if (AWidth <= 0) or (AHeight <= 0) then
begin
AWidth := 0;
AHeight := 0;
end;
FWidth := AWidth;
FHeight := AHeight;
ReallocMem(FBuff1, FWidth * FHeight * SizeOf(Integer));
ReallocMem(FBuff2, FWidth * FHeight * SizeOf(Integer));
ReallocMem(FScanLine1, FHeight * SizeOf(PIntArray));
ReallocMem(FScanLine2, FHeight * SizeOf(PIntArray));
ReallocMem(FScanLineSrc, FHeight * SizeOf(PRGBArray));
ClearWater;
if FHeight > 0 then
begin
FScanLine1[0] := FBuff1;
FScanLine2[0] := FBuff2;
for i := 1 to FHeight - 1 do
begin
FScanLine1[i] := @FScanLine1[i - 1][FWidth];
FScanLine2[i] := @FScanLine2[i - 1][FWidth];
end;
end;
end;
end.
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