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📄 transstatic1.cpp

📁 透明Static
💻 CPP
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// TransStatic1.cpp : implementation file
//

#include "stdafx.h"
#include "TransStatic.h"
#include "TransStatic1.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTransStatic

CTransStatic::CTransStatic()
{
	m_hHdc = ::CreateCompatibleDC(NULL);
}

CTransStatic::~CTransStatic()
{
}


BEGIN_MESSAGE_MAP(CTransStatic, CStatic)
	//{{AFX_MSG_MAP(CTransStatic)
	ON_WM_PAINT()
//	ON_WM_CTLCOLOR_REFLECT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTransStatic message handlers





void CTransStatic::PaintBG(CDC *pDC)
{


	DibSection.Load(_T("\\UI\\DefaultTheme\\desk.bmp"));
	SelectObject(m_hHdc, DibSection.GetSafeHandle());
	
	CClientDC dc(GetParent());
	CRect cltRect, wndRect;
	GetClientRect(&cltRect);
	GetWindowRect(&wndRect);
	GetParent()->ScreenToClient(&wndRect);
	
	::BitBlt(pDC->m_hDC, 0, 0, cltRect.Width(), cltRect.Height(), m_hHdc, wndRect.left, wndRect.top, SRCCOPY);

}



void CTransStatic::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	CDC *pDC = GetDC();
	PaintBG(pDC);
	delete pDC;
	// TODO: Add your message handler code here	
	// Do not call CStatic::OnPaint() for painting messages
}

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