📄 abstractqueuedsynchronizer.java
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* @return the collection of threads */ public final Collection<Thread> getQueuedThreads() { ArrayList<Thread> list = new ArrayList<Thread>(); for (Node p = tail; p != null; p = p.prev) { Thread t = p.thread; if (t != null) list.add(t); } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in exclusive mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to an exclusive acquire. * @return the collection of threads */ public final Collection<Thread> getExclusiveQueuedThreads() { ArrayList<Thread> list = new ArrayList<Thread>(); for (Node p = tail; p != null; p = p.prev) { if (!p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in shared mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to a shared acquire. * @return the collection of threads */ public final Collection<Thread> getSharedQueuedThreads() { ArrayList<Thread> list = new ArrayList<Thread>(); for (Node p = tail; p != null; p = p.prev) { if (p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a string identifying this synchronizer, as well as its * state. The state, in brackets, includes the String "State * =" followed by the current value of {@link #getState}, and * either "nonempty" or "empty" depending on * whether the queue is empty. * * @return a string identifying this synchronizer, as well as its state. */ public String toString() { int s = getState(); String q = hasQueuedThreads()? "non" : ""; return super.toString() + "[State = " + s + ", " + q + "empty queue]"; } // Internal support methods for Conditions /** * Returns true if a node, always one that was initially placed on * a condition queue, is now waiting to reacquire on sync queue. * @param node the node * @return true if is reacquiring */ final boolean isOnSyncQueue(Node node) { if (node.waitStatus == Node.CONDITION || node.prev == null) return false; if (node.next != null) // If has successor, it must be on queue return true; /* * node.prev can be non-null, but not yet on queue because * the CAS to place it on queue can fail. So we have to * traverse from tail to make sure it actually made it. It * will always be near the tail in calls to this method, and * unless the CAS failed (which is unlikely), it will be * there, so we hardly ever traverse much. */ return findNodeFromTail(node); } /** * Returns true if node is on sync queue by searching backwards from tail. * Called only when needed by isOnSyncQueue. * @return true if present */ private boolean findNodeFromTail(Node node) { Node t = tail; for (;;) { if (t == node) return true; if (t == null) return false; t = t.prev; } } /** * Transfers a node from a condition queue onto sync queue. * Returns true if successful. * @param node the node * @return true if successfully transferred (else the node was * cancelled before signal). */ final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node); int c = p.waitStatus; if (c > 0 || !compareAndSetWaitStatus(p, c, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; } /** * Transfers node, if necessary, to sync queue after a cancelled * wait. Returns true if thread was cancelled before being * signalled. * @param current the waiting thread * @param node its node * @return true if cancelled before the node was signalled. */ final boolean transferAfterCancelledWait(Node node) { if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { enq(node); return true; } /* * If we lost out to a signal(), then we can't proceed * until it finishes its enq(). Cancelling during an * incomplete transfer is both rare and transient, so just * spin. */ while (!isOnSyncQueue(node)) Thread.yield(); return false; } /** * Invoke release with current state value; return saved state. * Cancel node and throw exception on failure. * @param node the condition node for this wait * @return previous sync state */ final int fullyRelease(Node node) { try { int savedState = getState(); if (release(savedState)) return savedState; } catch(RuntimeException ex) { node.waitStatus = Node.CANCELLED; throw ex; } // reach here if release fails node.waitStatus = Node.CANCELLED; throw new IllegalMonitorStateException(); } // Instrumentation methods for conditions /** * Queries whether the given ConditionObject * uses this synchronizer as its lock. * @param condition the condition * @return <tt>true</tt> if owned * @throws NullPointerException if condition null */ public final boolean owns(ConditionObject condition) { if (condition == null) throw new NullPointerException(); return condition.isOwnedBy(this); } /** * Queries whether any threads are waiting on the given condition * associated with this synchronizer. Note that because timeouts * and interrupts may occur at any time, a <tt>true</tt> return * does not guarantee that a future <tt>signal</tt> will awaken * any threads. This method is designed primarily for use in * monitoring of the system state. * @param condition the condition * @return <tt>true</tt> if there are any waiting threads. * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final boolean hasWaiters(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.hasWaiters(); } /** * Returns an estimate of the number of threads waiting on the * given condition associated with this synchronizer. Note that * because timeouts and interrupts may occur at any time, the * estimate serves only as an upper bound on the actual number of * waiters. This method is designed for use in monitoring of the * system state, not for synchronization control. * @param condition the condition * @return the estimated number of waiting threads. * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final int getWaitQueueLength(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitQueueLength(); } /** * Returns a collection containing those threads that may be * waiting on the given condition associated with this * synchronizer. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final Collection<Thread> getWaitingThreads(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitingThreads(); } /** * Condition implementation for a {@link * AbstractQueuedSynchronizer} serving as the basis of a {@link * Lock} implementation. * * <p> Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * <tt>AbstractQueuedSynchronizer</tt>. * * <p> This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */ public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; /** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter; /** * Creates a new <tt>ConditionObject</tt> instance. */ public ConditionObject() { } // Internal methods /** * Add a new waiter to wait queue * @return its new wait node */ private Node addConditionWaiter() { Node t = lastWaiter; // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Thread.currentThread(), Node.CONDITION); if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } /** * Remove and transfer nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } /** * Remove and transfer all nodes. * @param first (non-null) the first node on condition queue */ private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first); first = next; } while (first != null); } // public methods /** * Moves the longest-waiting thread, i
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