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📄 reentrantlock.java

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/* * @(#)ReentrantLock.java	1.7 04/07/13 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.util.concurrent.locks;import java.util.*;import java.util.concurrent.*;import java.util.concurrent.atomic.*;/** * A reentrant mutual exclusion {@link Lock} with the same basic * behavior and semantics as the implicit monitor lock accessed using * <tt>synchronized</tt> methods and statements, but with extended * capabilities. * * <p> A <tt>ReentrantLock</tt> is <em>owned</em> by the thread last * successfully locking, but not yet unlocking it. A thread invoking * <tt>lock</tt> will return, successfully acquiring the lock, when * the lock is not owned by another thread. The method will return * immediately if the current thread already owns the lock. This can * be checked using methods {@link #isHeldByCurrentThread}, and {@link * #getHoldCount}.   * * <p> The constructor for this class accepts an optional * <em>fairness</em> parameter.  When set <tt>true</tt>, under * contention, locks favor granting access to the longest-waiting * thread.  Otherwise this lock does not guarantee any particular * access order.  Programs using fair locks accessed by many threads * may display lower overall throughput (i.e., are slower; often much * slower) than those using the default setting, but have smaller * variances in times to obtain locks and guarantee lack of * starvation. Note however, that fairness of locks does not guarantee * fairness of thread scheduling. Thus, one of many threads using a * fair lock may obtain it multiple times in succession while other * active threads are not progressing and not currently holding the * lock. * Also note that the untimed {@link #tryLock() tryLock} method does not * honor the fairness setting. It will succeed if the lock * is available even if other threads are waiting. * * <p> It is recommended practice to <em>always</em> immediately * follow a call to <tt>lock</tt> with a <tt>try</tt> block, most * typically in a before/after construction such as: * * <pre> * class X { *   private final ReentrantLock lock = new ReentrantLock(); *   // ... * *   public void m() {  *     lock.lock();  // block until condition holds *     try { *       // ... method body *     } finally { *       lock.unlock() *     } *   } * } * </pre> * * <p>In addition to implementing the {@link Lock} interface, this * class defines methods <tt>isLocked</tt> and * <tt>getLockQueueLength</tt>, as well as some associated * <tt>protected</tt> access methods that may be useful for * instrumentation and monitoring. * * <p> Serialization of this class behaves in the same way as built-in * locks: a deserialized lock is in the unlocked state, regardless of * its state when serialized. * * <p> This lock supports a maximum of 2147483648 recursive locks by * the same thread.  * * @since 1.5 * @author Doug Lea *  */public class ReentrantLock implements Lock, java.io.Serializable {    private static final long serialVersionUID = 7373984872572414699L;    /** Synchronizer providing all implementation mechanics */    private final Sync sync;    /**     * Base of synchronization control for this lock. Subclassed     * into fair and nonfair versions below. Uses AQS state to     * represent the number of holds on the lock.     */    static abstract class Sync  extends AbstractQueuedSynchronizer {        /** Current owner thread */        transient Thread owner;        /**         * Perform {@link Lock#lock}. The main reason for subclassing         * is to allow fast path for nonfair version.         */        abstract void lock();        /**          * Perform non-fair tryLock.  tryAcquire is         * implemented in subclasses, but both need nonfair         * try for trylock method         */        final boolean nonfairTryAcquire(int acquires) {             final Thread current = Thread.currentThread();            int c = getState();            if (c == 0) {                if (compareAndSetState(0, acquires)) {                    owner = current;                    return true;                }            }            else if (current == owner) {                setState(c+acquires);                return true;            }            return false;        }        protected final boolean tryRelease(int releases) {            int c = getState() - releases;            if (Thread.currentThread() != owner)                throw new IllegalMonitorStateException();            boolean free = false;            if (c == 0) {                free = true;                owner = null;            }            setState(c);            return free;        }        protected final boolean isHeldExclusively() {            return getState() != 0 && owner == Thread.currentThread();        }        final ConditionObject newCondition() {            return new ConditionObject();        }        // Methods relayed from outer class        final Thread getOwner() {            int c = getState();            Thread o = owner;            return (c == 0)? null : o;        }                final int getHoldCount() {            int c = getState();            Thread o = owner;            return (o == Thread.currentThread())? c : 0;        }                final boolean isLocked() {            return getState() != 0;        }        /**         * Reconstitute this lock instance from a stream         * @param s the stream         */        private void readObject(java.io.ObjectInputStream s)            throws java.io.IOException, ClassNotFoundException {            s.defaultReadObject();            setState(0); // reset to unlocked state        }    }    /**     * Sync object for non-fair locks     */    final static class NonfairSync extends Sync {        /**         * Perform lock.  Try immediate barge, backing up to normal         * acquire on failure.         */        final void lock() {            if (compareAndSetState(0, 1))                owner = Thread.currentThread();            else                acquire(1);        }        protected final boolean tryAcquire(int acquires) {             return nonfairTryAcquire(acquires);        }    }    /**     * Sync object for fair locks     */    final static class FairSync  extends Sync {        final void lock() {             acquire(1);         }        /**         * Fair version of tryAcquire.  Don't grant access unless         * recursive call or no waiters or is first.         */        protected final boolean tryAcquire(int acquires) {             final Thread current = Thread.currentThread();            int c = getState();            if (c == 0) {                Thread first = getFirstQueuedThread();                if ((first == null || first == current) &&                     compareAndSetState(0, acquires)) {                    owner = current;                    return true;                }            }            else if (current == owner) {                setState(c+acquires);                return true;            }            return false;        }    }    /**     * Creates an instance of <tt>ReentrantLock</tt>.     * This is equivalent to using <tt>ReentrantLock(false)</tt>.     */    public ReentrantLock() {         sync = new NonfairSync();    }    /**     * Creates an instance of <tt>ReentrantLock</tt> with the     * given fairness policy.     * @param fair true if this lock will be fair; else false     */    public ReentrantLock(boolean fair) {         sync = (fair)? new FairSync() : new NonfairSync();    }    /**     * Acquires the lock.      *     * <p>Acquires the lock if it is not held by another thread and returns      * immediately, setting the lock hold count to one.     *     * <p>If the current thread     * already holds the lock then the hold count is incremented by one and     * the method returns immediately.     *     * <p>If the lock is held by another thread then the     * current thread becomes disabled for thread scheduling      * purposes and lies dormant until the lock has been acquired,     * at which time the lock hold count is set to one.      */    public void lock() {        sync.lock();    }    /**     * Acquires the lock unless the current thread is      * {@link Thread#interrupt interrupted}.     *     * <p>Acquires the lock if it is not held by another thread and returns      * immediately, setting the lock hold count to one.     *     * <p>If the current thread already holds this lock then the hold count      * is incremented by one and the method returns immediately.     *     * <p>If the lock is held by another thread then the     * current thread becomes disabled for thread scheduling      * purposes and lies dormant until one of two things happens:     *     * <ul>     *     * <li>The lock is acquired by the current thread; or     *     * <li>Some other thread {@link Thread#interrupt interrupts} the current     * thread.     *     * </ul>     *     * <p>If the lock is acquired by the current thread then the lock hold      * count is set to one.     *     * <p>If the current thread:     *     * <ul>     *     * <li>has its interrupted status set on entry to this method; or      *     * <li>is {@link Thread#interrupt interrupted} while acquiring      * the lock,     *     * </ul>     *     * then {@link InterruptedException} is thrown and the current thread's      * interrupted status is cleared.      *     * <p>In this implementation, as this method is an explicit interruption      * point, preference is      * given to responding to the interrupt over normal or reentrant      * acquisition of the lock.     *     * @throws InterruptedException if the current thread is interrupted     */    public void lockInterruptibly() throws InterruptedException {         sync.acquireInterruptibly(1);    }    /**     * Acquires the lock only if it is not held by another thread at the time     * of invocation.     *     * <p>Acquires the lock if it is not held by another thread and     * returns immediately with the value <tt>true</tt>, setting the     * lock hold count to one. Even when this lock has been set to use a     * fair ordering policy, a call to <tt>tryLock()</tt> <em>will</em>     * immediately acquire the lock if it is available, whether or not     * other threads are currently waiting for the lock.      * This &quot;barging&quot; behavior can be useful in certain      * circumstances, even though it breaks fairness. If you want to honor     * the fairness setting for this lock, then use      * {@link #tryLock(long, TimeUnit) tryLock(0, TimeUnit.SECONDS) }     * which is almost equivalent (it also detects interruption).     *     * <p> If the current thread     * already holds this lock then the hold count is incremented by one and     * the method returns <tt>true</tt>.     *     * <p>If the lock is held by another thread then this method will return      * immediately with the value <tt>false</tt>.       *     * @return <tt>true</tt> if the lock was free and was acquired by the     * current thread, or the lock was already held by the current thread; and     * <tt>false</tt> otherwise.     */    public boolean tryLock() {        return sync.nonfairTryAcquire(1);    }    /**     * Acquires the lock if it is not held by another thread within the given      * waiting time and the current thread has not been      * {@link Thread#interrupt interrupted}.     *     * <p>Acquires the lock if it is not held by another thread and returns      * immediately with the value <tt>true</tt>, setting the lock hold count      * to one. If this lock has been set to use a fair ordering policy then     * an available lock <em>will not</em> be acquired if any other threads     * are waiting for the lock. This is in contrast to the {@link #tryLock()}     * method. If you want a timed <tt>tryLock</tt> that does permit barging on     * a fair lock then combine the timed and un-timed forms together:     *     * <pre>if (lock.tryLock() || lock.tryLock(timeout, unit) ) { ... }     * </pre>     *     * <p>If the current thread     * already holds this lock then the hold count is incremented by one and     * the method returns <tt>true</tt>.     *     * <p>If the lock is held by another thread then the     * current thread becomes disabled for thread scheduling      * purposes and lies dormant until one of three things happens:     *     * <ul>     *

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