📄 1.cpp
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#include<afxwin.h>
#define MAX_BUBBLE 250
class CMyWnd:public CFrameWnd
{
CRect m_rectBubble[MAX_BUBBLE];
int m_nBubbleCount;
public:
CMyWnd(){m_nBubbleCount=0;}
protected:
afx_msg void OnLButtonDown(UINT nFlags,CPoint point);
afx_msg void OnRButtonDown(UINT nFlags,CPoint point);
afx_msg void OnPaint();
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(CMyWnd,CFrameWnd)
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_PAINT()
END_MESSAGE_MAP()
void CMyWnd::OnLButtonDown(UINT nFlags,CPoint point)
{
if(m_nBubbleCount<MAX_BUBBLE)
{
int r=rand()%50+10;
CRect rect(point.x-r,point.y-r,point.x+r,point.y+r);
m_rectBubble[m_nBubbleCount]=rect;
m_nBubbleCount++;
InvalidateRect(rect,FALSE);
}
}
void CMyWnd::OnPaint()
{
CPaintDC dc(this);
dc.SelectStockObject(LTGRAY_BRUSH);
for(int i=0;i<m_nBubbleCount;i++)
dc.Ellipse(m_rectBubble[i]);
}
void CMyWnd::OnRButtonDown(UINT nFlags,CPoint point)
{
if(m_nBubbleCount<MAX_BUBBLE)
{
int r=rand()%50+10;
CRect rect(point.x-r,point.y-r,point.x+r,point.y+r);
m_rectBubble[m_nBubbleCount]=rect;
m_nBubbleCount++;
InvalidateRect(rect,FALSE);
}
}
class CMyApp:public CWinApp
{
public:
BOOL InitInstance();
};
BOOL CMyApp::InitInstance()
{
CMyWnd *pFrame=new CMyWnd;
pFrame->Create(0,_T("吹泡泡"));
pFrame->ShowWindow(m_nCmdShow);
this->m_pMainWnd=pFrame;
return TRUE;
}
CMyApp ThisApp;
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