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📄 field_integer.cpp

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// $Id: field_integer.cpp,v 1.21 2002/07/02 22:12:13 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000  Scott Thomas Haug// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator.  Please see the README file for details on where to// send such submissions.  See the AUTHORS file for a list of people who have// contributed to id3lib.  See the ChangeLog file for a list of changes to// id3lib.  These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#include "field_impl.h"#include "id3/utils.h" // has <config.h> "id3/id3lib_streams.h" "id3/globals.h" "id3/id3lib_strings.h"#include "io_helpers.h"using namespace dami;/** \fn ID3_Field& ID3_Field::operator=(uint32 val) ** \brief A shortcut for the Set method. ** ** \code **   myFrame.GetField(ID3FN_PICTURETYPE)->= 0x0B; ** \endcode **  ** \param val The data to assign to this field ** \sa Set(uint32) **//** \brief Sets the value of the field to the specified integer. ** \param data The data to assign to this field **/void ID3_FieldImpl::Set(uint32 val){  this->SetInteger(val);}void ID3_FieldImpl::SetInteger(uint32 val){  if (this->GetType() == ID3FTY_INTEGER)  {    this->Clear();        _integer = val;    _changed = true;  }}/** \fn uint32 ID3_Field::Get() const ** \brief Returns the value of the integer field. **  ** \code **   uint32 picType = myFrame.GetField(ID3FN_PICTURETYPE)->Get(); ** \endcode ** ** \return The value of the integer field **/uint32 ID3_FieldImpl::Get() const{  return this->GetInteger();}uint32 ID3_FieldImpl::GetInteger() const{  uint32 val = 0;  if (this->GetType() == ID3FTY_INTEGER)  {    val = _integer;  }  return val;}bool ID3_FieldImpl::ParseInteger(ID3_Reader& reader){  ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): beg = " << reader.getBeg() );  ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): cur = " << reader.getCur() );  ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): end = " << reader.getEnd() );  bool success = false;  if (!reader.atEnd())  {    this->Clear();    size_t fixed = this->Size();    size_t nBytes = (fixed > 0) ? fixed : sizeof(uint32);    this->Set(io::readBENumber(reader, nBytes));    _changed = false;    success = true;  }  return success;}void ID3_FieldImpl::RenderInteger(ID3_Writer& writer) const{  io::writeBENumber(writer, _integer, this->Size());}

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