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📄 frame_render.cpp

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// $Id: frame_render.cpp,v 1.27 2002/07/31 13:45:18 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000  Scott Thomas Haug// Copyright 2002 Thijmen Klok (thijmen@id3lib.org)// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator.  Please see the README file for details on where to// send such submissions.  See the AUTHORS file for a list of people who have// contributed to id3lib.  See the ChangeLog file for a list of changes to// id3lib.  These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#if defined HAVE_CONFIG_H#include <config.h>#endif//#include <string.h>#include <memory.h>#include <zlib.h>#include "tag.h"#include "frame_impl.h"#include "id3/io_decorators.h" //has "readers.h" "io_helpers.h" "utils.h"#include "io_strings.h"#include "io_helpers.h"using namespace dami;namespace {  void renderFields(ID3_Writer& writer, const ID3_FrameImpl& frame)  {    ID3_TextEnc enc = ID3TE_ASCII;    for (ID3_FrameImpl::const_iterator fi = frame.begin(); fi != frame.end(); ++fi)    {      ID3_Field* fld = *fi;      if (fld != NULL && fld->InScope(frame.GetSpec()))      {        if (fld->GetID() == ID3FN_TEXTENC)          {          enc = static_cast<ID3_TextEnc>(fld->Get());            ID3D_NOTICE( "id3::v2::renderFields(): found encoding = " << enc );        }        else        {          fld->SetEncoding(enc);        }        fld->Render(writer);      }    }  }}  void ID3_FrameImpl::Render(ID3_Writer& writer) const{  // Return immediately if we have no fields, which (usually) means we're  // trying to render a frame which has been Cleared or hasn't been initialized  if (!this->NumFields())  {    return;  }  ID3_FrameHeader hdr;    const size_t hdr_size = hdr.Size();  // 1.  Write out the field data to the buffer, with the assumption that  //     we won't be decompressing, since this is the usual behavior  String flds;  io::StringWriter fldWriter(flds);  size_t origSize = 0;  if (!this->GetCompression())  {    renderFields(fldWriter, *this);    origSize = flds.size();    ID3D_NOTICE ( "ID3_FrameImpl::Render(): uncompressed fields" );  }  else  {    io::CompressedWriter cr(fldWriter);    renderFields(cr, *this);    cr.flush();    origSize = cr.getOrigSize();    ID3D_NOTICE ( "ID3_FrameImpl::Render(): compressed fields, orig size = " <<                  origSize );  }  size_t fldSize = flds.size();  ID3D_NOTICE ( "ID3_FrameImpl::Render(): field size = " << fldSize );// No need to not write empty frames, why would we not? They can be used to fill up padding space// which is even recommended in the id3 spec.//  if (fldSize == 0)//  {//    ID3D_WARNING ( "ID3_FrameImpl::Render(): no field data" );//    return;//  }    // determine which flags need to be set  uchar eID = this->GetEncryptionID(), gID = this->GetGroupingID();  ID3_FrameID fid = this->GetID();  if (fid == ID3FID_NOFRAME)  {    const char *tid = this->GetTextID();    hdr.SetUnknownFrame(tid);  }  else  {    hdr.SetFrameID(fid);  }  hdr.SetEncryption(eID > 0);  hdr.SetGrouping(gID > 0);  hdr.SetCompression(origSize > fldSize);  hdr.SetDataSize(fldSize + ((hdr.GetCompression() ? 4 : 0) +                              (hdr.GetEncryption()  ? 1 : 0) +                              (hdr.GetGrouping()    ? 1 : 0)));  // write out the header  hdr.Render(writer);  if (fldSize != 0)  {    // No-man's land!  Not part of the header, not part of the data    if (hdr.GetCompression())    {      io::writeBENumber(writer, origSize, sizeof(uint32));      ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, wrote origSize = " << origSize );    }    if (hdr.GetEncryption())    {      writer.writeChar(eID);      ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, encryption id = " << eID );    }    if (hdr.GetGrouping())    {      writer.writeChar(gID);      ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, grouping id = " << gID );    }    // Write the field data    writer.writeChars(flds.data(), fldSize);  }  _changed = false;}

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