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📄 frame_impl.h

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// -*- C++ -*-// $Id: frame_impl.h,v 1.6 2002/08/10 10:50:31 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000  Scott Thomas Haug// Copyright 2002 Thijmen Klok (thijmen@id3lib.org)// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator.  Please see the README file for details on where to// send such submissions.  See the AUTHORS file for a list of people who have// contributed to id3lib.  See the ChangeLog file for a list of changes to// id3lib.  These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#ifndef _ID3LIB_FRAME_IMPL_H_#define _ID3LIB_FRAME_IMPL_H_#include <vector>#ifndef HAVE_BITSET#include "id3/id3lib_bitset"#else#include <bitset>#endif#include "id3/id3lib_frame.h"#include "header_frame.h"class ID3_FrameImpl{  typedef std::bitset<ID3FN_LASTFIELDID> Bitset;  typedef std::vector<ID3_Field *> Fields;public:  typedef Fields::iterator iterator;  typedef Fields::const_iterator const_iterator;public:  ID3_FrameImpl(ID3_FrameID id = ID3FID_NOFRAME);  ID3_FrameImpl(const ID3_FrameHeader&);  ID3_FrameImpl(const ID3_Frame&);  /// Destructor.  virtual ~ID3_FrameImpl();    void        Clear();  bool        SetID(ID3_FrameID id);  ID3_FrameID GetID() const { return _hdr.GetFrameID(); }    ID3_Field*  GetField(ID3_FieldID name) const;  size_t      NumFields() const;    const char* GetDescription() const;  static const char* GetDescription(ID3_FrameID);  const char* GetTextID() const { return _hdr.GetTextID(); }  ID3_FrameImpl&  operator=(const ID3_Frame &);  bool        HasChanged() const;  bool        Parse(ID3_Reader&);  void        Render(ID3_Writer&) const;  size_t      Size();  bool        Contains(ID3_FieldID fld) const  { return _bitset.test(fld); }  bool        SetSpec(ID3_V2Spec);  ID3_V2Spec  GetSpec() const;  /** Sets the compression flag within the frame.  When the compression flag is   ** is set, compression will be attempted.  However, the frame might not   ** actually be compressed after it is rendered if the "compressed" data is   ** no smaller than the "uncompressed" data.   **/  bool        SetCompression(bool b)  { return _hdr.SetCompression(b); }  /** Returns whether or not the compression flag is set.  After parsing a tag,   ** this will indicate whether or not the frame was compressed.  After   ** rendering a tag, however, it does not actually indicate if the frame is   ** compressed rendering.  It only indicates whether or not compression was   ** attempted.  A frame will not be compressed, even whent the compression   ** flag is set, if the "compressed" data is no smaller than the   ** "uncompressed" data.   **/  bool        GetCompression() const  { return _hdr.GetCompression(); }  size_t      GetDataSize() const { return _hdr.GetDataSize(); }  bool SetEncryptionID(uchar id)  {    bool changed = id != _encryption_id;    _encryption_id = id;    _changed = _changed || changed;    _hdr.SetEncryption(true);    return changed;  }  uchar GetEncryptionID() const { return _encryption_id; }  bool SetGroupingID(uchar id)  {    bool changed = id != _grouping_id;    _grouping_id = id;    _changed = _changed || changed;    _hdr.SetGrouping(true);    return changed;  }  uchar GetGroupingID() const { return _grouping_id; }  iterator         begin()       { return _fields.begin(); }  iterator         end()         { return _fields.end(); }  const_iterator   begin() const { return _fields.begin(); }  const_iterator   end()   const { return _fields.end(); }  protected:  bool        _SetID(ID3_FrameID);  bool        _ClearFields();  void        _InitFields();  void        _InitFieldBits();  void        _UpdateFieldDeps();private:  mutable bool        _changed;    // frame changed since last parse/render?  Bitset      _bitset;             // which fields are present?  Fields      _fields;  ID3_FrameHeader _hdr;            //   uchar       _encryption_id;      // encryption id  uchar       _grouping_id;        // grouping id};#endif /* _ID3LIB_FRAME_IMPL_H_ */

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