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📄 field_string_unicode.cpp

📁 更新mp3
💻 CPP
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// $Id: field_string_unicode.cpp,v 1.33 2003/03/02 14:23:58 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000  Scott Thomas Haug// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator.  Please see the README file for details on where to// send such submissions.  See the AUTHORS file for a list of people who have// contributed to id3lib.  See the ChangeLog file for a list of changes to// id3lib.  These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#include "field_impl.h"#include "id3/utils.h" // has <config.h> "id3/id3lib_streams.h" "id3/globals.h" "id3/id3lib_strings.h"#include "io_helpers.h"using namespace dami;/** \fn ID3_Field& ID3_Field::operator=(const unicode_t*) ** \brief Shortcut for the Set operator. ** Performs similarly as operator=(const char*), taking a unicode_t ** string as a parameter rather than an ascii string. ** \sa Set(const unicode_t*) ** \param string The string to assign to the field **//** \brief Copies the supplied unicode string to the field. ** ** Performs similarly as the ASCII Set() method, taking a unicode_t string ** as a parameter rather than an ascii string. ** ** \param string The unicode string to set this field to. ** \sa Add(const unicode_t*) **/size_t ID3_FieldImpl::Set(const unicode_t* data){  size_t size = 0;  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE && data)  {    String text((const char*) data, ucslen(data) * 2);    size = this->SetText_i(text);  }  return size;}size_t ID3_FieldImpl::Add(const unicode_t* data){  size_t size = 0;  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE)  {    String text((const char*) data, ucslen(data) * 2);    size = this->AddText_i(text);  }  return size;}/** Copies the contents of the field into the supplied buffer, up to the ** number of characters specified; for fields with multiple entries, the ** optional third parameter indicates which of the fields to retrieve. ** ** Performs similarly as the ASCII Get(char *, size_t, size_t) method, taking ** a unicode_t string as a parameter rather than an ascii string.  The ** maxChars parameter still represents the maximum number of characters, not ** bytes. ** ** \code **   unicode_t myBuffer[1024]; **   size_t charsUsed = myFrame.GetField(ID3FN_UNICODE)->Get(buffer, 1024); ** \endcode ** ** \param buffer   Where the field's data is copied to ** \param maxChars The maximum number of characters to copy to the buffer. ** \param itemNum  For fields with multiple items (such as the involved **                 people frame, the item number to retrieve. ** \sa Get(char *, size_t, size_t) **/size_t ID3_FieldImpl::Get(unicode_t *buffer, size_t maxLength) const{  size_t length = 0;  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE &&      buffer != NULL && maxLength > 0)  {    size_t size = this->Size();    length = dami::min(maxLength, size);    ::memcpy((void *)buffer, (void *)_text.data(), length * 2);    if (length < maxLength)    {      buffer[length] = NULL_UNICODE;    }  }  return length;}const unicode_t* ID3_FieldImpl::GetRawUnicodeText() const{  const unicode_t* text = NULL;  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE)  {    text = (unicode_t *)_text.data();  }  return text;}const unicode_t* ID3_FieldImpl::GetRawUnicodeTextItem(size_t index) const{  const unicode_t* text = NULL;  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE &&      index < this->GetNumTextItems())  {    String unicode = _text + '\0' + '\0';    text = (unicode_t *) unicode.data();    for (size_t i = 0; i < index; ++i)    {      text += ucslen(text) + 1;    }  }  return text;}size_t ID3_FieldImpl::Get(unicode_t *buffer, size_t maxLength, size_t itemNum) const{  size_t length = 0;  size_t total_items = this->GetNumTextItems();  if (this->GetType() == ID3FTY_TEXTSTRING &&      this->GetEncoding() == ID3TE_UNICODE &&      buffer != NULL && maxLength > 0 && itemNum < total_items)  {    const unicode_t* text = this->GetRawUnicodeTextItem(itemNum);    if (NULL != text)    {      size_t length = dami::min(maxLength, ucslen(text));      ::memcpy(buffer, text, length * 2);      if (length < maxLength)      {        buffer[length] = NULL_UNICODE;      }    }  }  return length;}

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