📄 tag_find.cpp
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// $Id: tag_find.cpp,v 1.28 2003/03/02 14:39:25 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000 Scott Thomas Haug// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator. Please see the README file for details on where to// send such submissions. See the AUTHORS file for a list of people who have// contributed to id3lib. See the ChangeLog file for a list of changes to// id3lib. These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#include "tag_impl.h" //has <stdio.h> "tag.h" "header_tag.h" "frame.h" "field.h" "spec.h" "id3lib_strings.h" "utils.h"using namespace dami;ID3_TagImpl::const_iterator ID3_TagImpl::Find(const ID3_Frame *frame) const{ const_iterator cur = _frames.begin(); for (; cur != _frames.end(); ++cur) { if (*cur == frame) { break; } } return cur;}ID3_TagImpl::iterator ID3_TagImpl::Find(const ID3_Frame *frame){ iterator cur = _frames.begin(); for (; cur != _frames.end(); ++cur) { if (*cur == frame) { break; } } return cur;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id) const{ ID3_Frame *frame = NULL; // reset the cursor if it isn't set if (_frames.end() == _cursor) { _cursor = _frames.begin(); } for (int iCount = 0; iCount < 2 && frame == NULL; iCount++) { // We want to cycle through the list to find the matching frame. We // should begin from the cursor, search each successive frame, wrapping // if necessary. The enclosing loop and the assignment statments below // ensure that we first begin at the cursor and search to the end of the // list and, if unsuccessful, start from the beginning of the list and // search to the cursor. const_iterator begin = (0 == iCount ? _cursor : _frames.begin()), end = (0 == iCount ? _frames.end() : _cursor); // search from the cursor to the end for (const_iterator cur = begin; cur != end; ++cur) { if ((*cur != NULL) && ((*cur)->GetID() == id)) { // We've found a valid frame. Set the cursor to be the next element frame = *cur; _cursor = ++cur; break; } } } return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, String data) const{ ID3_Frame *frame = NULL; ID3D_NOTICE( "Find: looking for comment with data = " << data.c_str() ); // reset the cursor if it isn't set if (_frames.end() == _cursor) { _cursor = _frames.begin(); ID3D_NOTICE( "Find: resetting cursor" ); } for (int iCount = 0; iCount < 2 && frame == NULL; iCount++) { ID3D_NOTICE( "Find: iCount = " << iCount ); // We want to cycle through the list to find the matching frame. We // should begin from the cursor, search each successive frame, wrapping // if necessary. The enclosing loop and the assignment statments below // ensure that we first begin at the cursor and search to the end of the // list and, if unsuccessful, start from the beginning of the list and // search to the cursor. const_iterator begin = (0 == iCount ? _cursor : _frames.begin()), end = (0 == iCount ? _frames.end() : _cursor); // search from the cursor to the end for (const_iterator cur = begin; cur != end; ++cur) { ID3D_NOTICE( "Find: frame = 0x" << hex << (uint32) *cur << dec ); if ((*cur != NULL) && ((*cur)->GetID() == id) && (*cur)->Contains(fldID)) { ID3_Field* fld = (*cur)->GetField(fldID); if (NULL == fld) { continue; ID3D_NOTICE( "Find: didn't have the right field" ); } String text( NULL == fld->GetRawText() ? "" : fld->GetRawText() , fld->Size()); //PHF ID3D_NOTICE( "Find: text = " << text.c_str() ); if (text == data) { // We've found a valid frame. Set cursor to be the next element frame = *cur; _cursor = ++cur; break; } } } } return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, WString data) const{ ID3_Frame *frame = NULL; // reset the cursor if it isn't set if (_frames.end() == _cursor) { _cursor = _frames.begin(); } for (int iCount = 0; iCount < 2 && frame == NULL; iCount++) { // We want to cycle through the list to find the matching frame. We // should begin from the cursor, search each successive frame, wrapping // if necessary. The enclosing loop and the assignment statments below // ensure that we first begin at the cursor and search to the end of the // list and, if unsuccessful, start from the beginning of the list and // search to the cursor. const_iterator begin = (0 == iCount ? _cursor : _frames.begin()), end = (0 == iCount ? _frames.end() : _cursor); // search from the cursor to the end for (const_iterator cur = begin; cur != end; ++cur) { if ((*cur != NULL) && ((*cur)->GetID() == id) && (*cur)->Contains(fldID)) { ID3_Field* fld = (*cur)->GetField(fldID); if (NULL == fld) { continue; } WString text = toWString(fld->GetRawUnicodeText(), fld->Size()); if (text == data) { // We've found a valid frame. Set cursor to be the next element frame = *cur; _cursor = ++cur; break; } } } } return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, uint32 data) const{ ID3_Frame *frame = NULL; // reset the cursor if it isn't set if (_frames.end() == _cursor) { _cursor = _frames.begin(); } for (int iCount = 0; iCount < 2 && frame == NULL; iCount++) { // We want to cycle through the list to find the matching frame. We // should begin from the cursor, search each successive frame, wrapping // if necessary. The enclosing loop and the assignment statments below // ensure that we first begin at the cursor and search to the end of the // list and, if unsuccessful, start from the beginning of the list and // search to the cursor. const_iterator begin = (0 == iCount ? _cursor : _frames.begin()), end = (0 == iCount ? _frames.end() : _cursor); // search from the cursor to the end for (const_iterator cur = begin; cur != end; ++cur) { if ((*cur != NULL) && ((*cur)->GetID() == id) && ((*cur)->GetField(fldID)->Get() == data)) { // We've found a valid frame. Set the cursor to be the next element frame = *cur; _cursor = ++cur; break; } } } return frame;}
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