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📄 tag_find.cpp

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// $Id: tag_find.cpp,v 1.28 2003/03/02 14:39:25 t1mpy Exp $// id3lib: a C++ library for creating and manipulating id3v1/v2 tags// Copyright 1999, 2000  Scott Thomas Haug// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2 of the License, or (at your// option) any later version.//// This library is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public// License for more details.//// You should have received a copy of the GNU Library General Public License// along with this library; if not, write to the Free Software Foundation,// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// The id3lib authors encourage improvements and optimisations to be sent to// the id3lib coordinator.  Please see the README file for details on where to// send such submissions.  See the AUTHORS file for a list of people who have// contributed to id3lib.  See the ChangeLog file for a list of changes to// id3lib.  These files are distributed with id3lib at// http://download.sourceforge.net/id3lib/#include "tag_impl.h" //has <stdio.h> "tag.h" "header_tag.h" "frame.h" "field.h" "spec.h" "id3lib_strings.h" "utils.h"using namespace dami;ID3_TagImpl::const_iterator ID3_TagImpl::Find(const ID3_Frame *frame) const{  const_iterator cur = _frames.begin();  for (; cur != _frames.end(); ++cur)  {    if (*cur == frame)    {      break;    }  }  return cur;}ID3_TagImpl::iterator ID3_TagImpl::Find(const ID3_Frame *frame){  iterator cur = _frames.begin();  for (; cur != _frames.end(); ++cur)  {    if (*cur == frame)    {      break;    }  }  return cur;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id) const{  ID3_Frame *frame = NULL;  // reset the cursor if it isn't set  if (_frames.end() == _cursor)  {    _cursor = _frames.begin();  }  for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)  {    // We want to cycle through the list to find the matching frame.  We    // should begin from the cursor, search each successive frame, wrapping    // if necessary.  The enclosing loop and the assignment statments below    // ensure that we first begin at the cursor and search to the end of the    // list and, if unsuccessful, start from the beginning of the list and    // search to the cursor.    const_iterator      begin  = (0 == iCount ? _cursor       : _frames.begin()),      end    = (0 == iCount ? _frames.end() : _cursor);    // search from the cursor to the end    for (const_iterator cur = begin; cur != end; ++cur)    {      if ((*cur != NULL) && ((*cur)->GetID() == id))      {        // We've found a valid frame.  Set the cursor to be the next element        frame = *cur;        _cursor = ++cur;        break;      }    }  }  return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, String data) const{  ID3_Frame *frame = NULL;  ID3D_NOTICE( "Find: looking for comment with data = " << data.c_str() );  // reset the cursor if it isn't set  if (_frames.end() == _cursor)  {    _cursor = _frames.begin();    ID3D_NOTICE( "Find: resetting cursor" );  }  for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)  {    ID3D_NOTICE( "Find: iCount = " << iCount );    // We want to cycle through the list to find the matching frame.  We    // should begin from the cursor, search each successive frame, wrapping    // if necessary.  The enclosing loop and the assignment statments below    // ensure that we first begin at the cursor and search to the end of the    // list and, if unsuccessful, start from the beginning of the list and    // search to the cursor.    const_iterator      begin  = (0 == iCount ? _cursor       : _frames.begin()),      end    = (0 == iCount ? _frames.end() : _cursor);    // search from the cursor to the end    for (const_iterator cur = begin; cur != end; ++cur)    {      ID3D_NOTICE( "Find: frame = 0x" << hex << (uint32) *cur << dec );      if ((*cur != NULL) && ((*cur)->GetID() == id) &&          (*cur)->Contains(fldID))      {        ID3_Field* fld = (*cur)->GetField(fldID);        if (NULL == fld)        {          continue;          ID3D_NOTICE( "Find: didn't have the right field" );        }        String text( NULL == fld->GetRawText() ? "" : fld->GetRawText() , fld->Size()); //PHF        ID3D_NOTICE( "Find: text = " << text.c_str() );        if (text == data)        {          // We've found a valid frame.  Set cursor to be the next element          frame = *cur;          _cursor = ++cur;          break;        }      }    }  }  return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, WString data) const{  ID3_Frame *frame = NULL;  // reset the cursor if it isn't set  if (_frames.end() == _cursor)  {    _cursor = _frames.begin();  }  for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)  {    // We want to cycle through the list to find the matching frame.  We    // should begin from the cursor, search each successive frame, wrapping    // if necessary.  The enclosing loop and the assignment statments below    // ensure that we first begin at the cursor and search to the end of the    // list and, if unsuccessful, start from the beginning of the list and    // search to the cursor.    const_iterator      begin  = (0 == iCount ? _cursor       : _frames.begin()),      end    = (0 == iCount ? _frames.end() : _cursor);    // search from the cursor to the end    for (const_iterator cur = begin; cur != end; ++cur)    {      if ((*cur != NULL) && ((*cur)->GetID() == id) &&          (*cur)->Contains(fldID))      {        ID3_Field* fld = (*cur)->GetField(fldID);        if (NULL == fld)        {          continue;        }        WString text = toWString(fld->GetRawUnicodeText(), fld->Size());        if (text == data)        {          // We've found a valid frame.  Set cursor to be the next element          frame = *cur;          _cursor = ++cur;          break;        }      }    }  }  return frame;}ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, uint32 data) const{  ID3_Frame *frame = NULL;  // reset the cursor if it isn't set  if (_frames.end() == _cursor)  {    _cursor = _frames.begin();  }  for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)  {    // We want to cycle through the list to find the matching frame.  We    // should begin from the cursor, search each successive frame, wrapping    // if necessary.  The enclosing loop and the assignment statments below    // ensure that we first begin at the cursor and search to the end of the    // list and, if unsuccessful, start from the beginning of the list and    // search to the cursor.    const_iterator      begin  = (0 == iCount ? _cursor       : _frames.begin()),      end    = (0 == iCount ? _frames.end() : _cursor);    // search from the cursor to the end    for (const_iterator cur = begin; cur != end; ++cur)    {      if ((*cur != NULL) && ((*cur)->GetID() == id) &&          ((*cur)->GetField(fldID)->Get() == data))      {        // We've found a valid frame.  Set the cursor to be the next element        frame = *cur;        _cursor = ++cur;        break;      }    }  }  return frame;}

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