firework.htm

来自「电脑图学(Computer Graphics)是资料结构、演算法与数学的应用」· HTM 代码 · 共 165 行

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  <title>烟火</title>
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<h3><a href="http://caterpillar.onlyfun.net/GossipCN/index.html">From
Gossip@caterpillar</a></h3>







<h1><a href="ComputerGraphics.htm">Computer Graphics:&nbsp;烟火</a></h1>







粒子系统的基本概念很简单,只要使用类别或结构来包装粒子的动作操作与状态即可,然而其困难处在于,如何拟真的模拟出粒子的动作,这就与物理、化学有所关联了,然而有时候是可以用一些小技俩来简化真实世界中的粒子动作,而在荧幕上又有相当的效果。<br>
<br>
烟火粒子可以如下包装: <br>







<div style="margin-left: 40px;"><span style="font-weight: bold; font-family: Courier New,Courier,monospace;">public class FireworkParticle { </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private boolean state;&nbsp; // 粒子是否存活 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private Point position;&nbsp; // 粒子的位置 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private double vx, vy;&nbsp;&nbsp; // 粒子的速度 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private int life;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // 粒子的生命值 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private Color currentcolor; // 粒子的颜色 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; private int time;&nbsp; // 粒子存活至今的时间 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;</span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; public void resume() {} // 启始粒子 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;</span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; public boolean getState() {} // 取得粒子存活状态 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;</span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; public Point getPoint() {}&nbsp; // 取得位子位置 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;</span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; public Color getColor() {}&nbsp; // 取得粒子颜色 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;</span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">&nbsp;&nbsp;&nbsp; public void nextState() {}&nbsp; // 改变至下一状态 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">}</span><br>
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&nbsp;<br>







Java物件导向的特性特别适合用来包装粒子系统,将所有与粒子有关的操作也一并包装进去;如果是VB或C,就使用结构来包装粒子的属性。<br>
<br>
在模拟的部份,首先是爆炸的时候,粒子所得到的水平与垂直速度,可以遵守动量守恒来计算出每一个粒子所获得的速度,但这边实际上并没有这么作,简单的使用
乱数来模拟也可以达到不错的效果;烟火粒子在下落的时候,是受重力的影响,vy = vt + 9.8 *
t;而粒子的颜色部份,初始时使用乱数来决定RGB值,而在粒子生命进入倒数时,改变为红色,最后再改变为蓝色,以配合夜空的颜色,让粒子有燃烧殆尽的感
觉。<br>
<br>
在移动的方面,由于荧幕大小有限,所以让一个像素代表实际移动一公尺,以免粒子因重力加速度的影响,一下子就跑出荧幕外了。<br>
<br>
大部份的模拟是如此,其它的请自己看看 <a href="fireWork.html">实例</a>,目前还没有加上烟的效果。<br>








<ul>
  <li> Firework.java
  </li>
</ul>

<pre>package onlyfun.caterpillar.graphics.particle;<br> <br>import java.applet.*; <br>import java.awt.*;<br>import javax.swing.JApplet;<br> <br>public class Firework extends JApplet implements Runnable { <br>    private final int Max = 200; <br>    private FireworkParticle particles[]; // 烟火粒子 <br>    private int appletWidth, appletHeight, xCenter,yCenter; <br>    private Image offScreen; <br>    private Graphics drawOffScreen;  <br><br>    public void init() {    <br>        setBackground(Color.black); // 背景为黑色 <br><br>        particles = new FireworkParticle[Max]; // 建立粒子 <br><br>        // 取得显像区域 <br>        appletWidth = getSize().width; <br>        appletHeight = getSize().height; <br><br>        // 烟火初始位置 <br>        xCenter = appletWidth/2 + <br>                      (int)(Math.random()* 150 - 150); <br>        yCenter = appletHeight/2 + <br>                      (int)(Math.random()* 150 - 150); <br>        for(int i = 0; i &lt; Max; i++) <br>            particles[i] = new FireworkParticle(); <br> <br>        // 建立次画面 <br>        offScreen = createImage(appletWidth, appletHeight); <br>        drawOffScreen = offScreen.getGraphics(); <br>    } <br> <br>    public void start() { <br>        (new Thread(this)).start(); <br>    } <br> <br>    public void update(Graphics g) { <br>        paint(g); <br>    } <br> <br>    public void paint(Graphics g) { <br>        g.drawImage(offScreen, 0, 0, this); <br>    } <br> <br>    public void run() { <br>        Color color; <br>        boolean replay; <br> <br>        while(true) { <br>            replay = true; <br>            drawOffScreen.clearRect(0,0, <br>                            appletWidth, appletHeight); <br> <br>            for(int i = 0; i &lt; Max; i++) { <br>                if(particles[i].getState()) { <br>                    color = particles[i].getColor(); <br>                    double x = <br>                          particles[i].getPoint().getX(); <br>                    double y = <br>                          particles[i].getPoint().getY(); <br>                    drawOffScreen.setColor(color); <br>                    drawOffScreen.fillOval(<br>                                  (int)x, (int)y, 1, 1); <br>                    particles[i].nextState(); <br>                } <br>            } <br> <br>            for(int i = 0; i &lt; Max; i++) { <br>                if(particles[i].getState()) { <br>                    replay = false; <br>                    break; <br>                } <br>            } <br> <br>            // 是否重新施放 <br>            if(replay) { <br>            // 烟火初始位置 <br>                xCenter = appletWidth/2 + <br>                      (int)(Math.random()* 150 - 150); <br>                yCenter = appletHeight/2 + <br>                      (int)(Math.random()* 150 - 150); <br>                 <br>                for(int i = 0; i &lt; Max; i++) {<br>                    particles[i].resume(new Point(xCenter, <br>                                      yCenter),  Max);<br>                    particles[i].setLife(<br>                                 (int) (Math.random()*20));<br>                }<br>            }    <br> <br>            // 重绘画面 <br>            repaint(); <br> <br>            // 暂停执行绪 150 毫秒 <br>            try { <br>                Thread.sleep(150); <br>            } <br>            catch (InterruptedException e) { } <br>        } <br>    } <br>}<br> <br>class FireworkParticle { <br>    private boolean state;  // 粒子是否存活 <br>    private Point position;  // 粒子的位置 <br>    private double vx, vy;   // 粒子的速度 <br>    private int life;       // 粒子的生命值 <br>    private Color currentcolor; // 粒子的颜色 <br>    private int time;  // 粒子存活至今的时间 <br> <br>    public void resume(Point p, int random) { <br>        position = p; <br>        state = true; <br>        vx = Math.random()*random - Math.random()*random; <br>        vy = Math.random()*random - Math.random()*random; <br>        currentcolor = <br>           new Color((int)(Math.random()*255), <br>                     (int)(Math.random()*255), <br>                     (int)(Math.random()*255)); <br>        time = 0; <br>    } <br>    <br>    public void setLife(int life) {<br>        this.life = life;<br>    }<br> <br>    public boolean getState() { <br>        return state; <br>    } <br> <br>    public Point getPoint() { <br>        return position; <br>    } <br> <br>    public Color getColor() { <br>        return currentcolor; <br>    } <br> <br>    public void nextState() { <br>        vy += 9.8*time;<br>        position.setLocation(position.getX() + <br>                       vx * 0.1, position.getY() + vy * 0.1);<br>        life--; <br>        time++; <br> <br>        if(life &lt; 0) { <br>            life = 0; <br>            state = false; <br>        } <br>        else if(life &lt; 2) { <br>            currentcolor = new Color(0, 0, 255); <br>        } <br>        else if(life &lt; 5){ <br>            currentcolor = new Color(255, 0, 0); <br>        } <br>    } <br>} <br></pre>
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