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📄 smokeparticle.htm

📁 电脑图学(Computer Graphics)是资料结构、演算法与数学的应用
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  <title>烟粒子</title>
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<h3><a href="http://caterpillar.onlyfun.net/GossipCN/index.html">From
Gossip@caterpillar</a></h3>







<h1><a href="ComputerGraphics.htm">Computer Graphics:&nbsp;烟粒子</a></h1>







粒子系统的制作理念都是相同的,难是难在物理或化学等模拟,烟粒子就是如此,轻飘飘的烟动向不定,受周遭的环境而影响运动,例如风吹,在这边是利用烟粒子重量当作风吹时的受动因子。<br>
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您可以先 看看 <a href="smoke.html">范例</a>。<br>
<ul>
  <li> Smoke.java
  </li>
</ul>

<pre>package onlyfun.caterpillar.graphics.particle;<br><br>import java.awt.*; <br>import java.applet.*; <br>import javax.swing.JApplet;<br> <br>public class Smoke extends Applet implements Runnable { <br>    private final int Max = 1000; <br>    private SmokeParticle particles[]; // 烟粒子 <br>    private int appletWidth, appletHeight, xCenter, yCenter; <br>    private Image offScreen; <br>    private Graphics drawOffScreen; <br>    <br>    public void init() {    <br>        setBackground(Color.black); // 背景为黑色 <br> <br>        particles = new SmokeParticle[Max]; // 建立粒子 <br> <br>        // 取得显像区域 <br>        appletWidth = getSize().width; <br>        appletHeight = getSize().height; <br> <br>        // 烟初始位置 <br>        xCenter = appletWidth/2; <br>        yCenter = 2*appletHeight/3; <br>        for(int i=0; i&lt;Max; i++) <br>            particles[i] = new SmokeParticle();<br> <br>        // 建立次画面 <br>        offScreen = createImage(appletWidth,appletHeight); <br>        drawOffScreen = offScreen.getGraphics(); <br>    } <br><br>    public void start() { <br>        new Thread(this).start(); <br>    } <br> <br>    public void update(Graphics g) { <br>        paint(g); <br>    } <br> <br>    public void paint(Graphics g) { <br>        g.drawImage(offScreen,0,0,this); <br>    } <br> <br>    public void run() {  <br>        Color color; <br>        <br>        int windTime = 0;<br>        double windX = 0;<br>        while(true) {            <br>            drawOffScreen.clearRect(0,0,<br>                      appletWidth,appletHeight); <br> <br>            if(windTime &lt;=0) {<br>                // 风速 x<br>                windX = 30*Math.random()-15; <br>                // 风吹时间<br>                windTime = (int)(20*Math.random()); <br>            }<br>            <br>            for(int i = 0; i &lt; Max; i++) {<br>                if(particles[i].getState()) {<br>                    color = particles[i].getColor();<br>                    <br>                    // 受风动的效果不一 <br>                    double wx =<br>                          windX/particles[i].getWeight();<br>                    double x = <br>                          particles[i].getPoint().getX();<br>                    double y = <br>                          particles[i].getPoint().getY();<br>                    particles[i].getPoint().setLocation(x+wx, y);<br><br>                    x = particles[i].getPoint().getX();<br>                    y = particles[i].getPoint().getY();<br><br>                    drawOffScreen.setColor(color); <br>                    drawOffScreen.fillOval(<br>                                 (int) x, (int)y, 2, 2); <br>                    particles[i].nextState(); <br>                }                  <br>            } <br> <br>            for(int i = 0; i &lt; Max; i++) { <br>                if(!particles[i].getState()) {<br>                    particles[i].setLife(<br>                             (int)(255*Math.random()));<br>                    particles[i].resume(new Point(<br>                        (int)(xCenter+ Math.random()*10), <br>                        (int)(yCenter + Math.random()*10))); <br>                }<br>            } <br> <br>            // 重绘画面 <br>            repaint(); <br> <br>            try { <br>                Thread.sleep(150); <br>            } <br>            catch (InterruptedException e) { } <br>            <br>            windTime--;<br>        } <br>    } <br>}<br> <br>class SmokeParticle { <br>    private Point position; // 位置 <br>    private double vx, vy;  // 水平与垂直速度 <br>    private double weight;  // 重量 <br>    private int life;       // 生命周期 <br>    private boolean state;  // 状态 <br>    private Color color;    // 颜色 <br>    <br>    public void resume(Point p) { <br>        position = p; <br>        vx = 0; <br>        vy = -1; <br>        weight = 10* Math.random() + 1; <br>        state = true; <br>        color = new Color(life, life, life); <br>    } <br><br>    public void setLife(int life) {<br>        this.life = life;<br>    }<br>    <br>    public void setWeight(double weight) {<br>        this.weight = weight;<br>    }<br>    <br>    public Point getPoint() { <br>        return position; <br>    } <br> <br>    public double getWeight() { <br>        return weight; <br>    } <br> <br>    public Color getColor() { <br>        return new Color(life, life, life); <br>    } <br> <br>    public boolean getState() { <br>        return state; <br>    } <br> <br>    public void nextState() { <br>        position.setLocation(position.getX(), <br>                             position.getY() + vy);<br>        life -= 1; <br>        <br>        if(life &lt;=0) { <br>            life = 0; <br>            state = false; <br>        } <br>    } <br>}</pre>
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