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📄 fireworksmoke.htm

📁 电脑图学(Computer Graphics)是资料结构、演算法与数学的应用
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  <title>烟火与烟</title>
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<h3><a href="http://caterpillar.onlyfun.net/GossipCN/index.html">From
Gossip@caterpillar</a></h3>







<h1><a href="ComputerGraphics.htm">Computer Graphics:&nbsp;烟火与烟</a></h1>







事实上之前的烟火在施放时并没有烟,只有火花,可以结合两个粒子系统来制作烟火在燃烧过程中所产生的烟硝轨迹。<br>
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在结合两个粒子系统时,要注意,每个粒子都是独立的,火花粒子就是火花粒子,不会与烟粒子相互影响,只不过烟粒子产生的位置是火花的目前位置,只要将位置的资讯传递给烟粒子物件就可以了。<br>
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指定烟粒子的方式采用比较简单的方式,首先产生足够的烟粒子,它们的状态都为false,然后等待重新指定它们为复活状态,每次绘制完火花后,在一堆烟粒子物件中寻找状态为false的烟粒子,然后指定新的初始位置给这些粒子,如此烟粒子就会跟随着火花的轨迹而产生了。<br>
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这边需要之前制作的FireworkParticle与SmokeParticle类别,您可以直接看看 <a href="fireworkAndsmoke.html">范例</a>。<br>







<ul>
  <li> FireworkAndSmoke.java </li>
</ul>

<pre>package onlyfun.caterpillar.graphics.particle;<br> <br>import java.awt.*;<br>import javax.swing.JApplet;<br><br>public class FireworkAndSmoke extends JApplet <br>                                        implements Runnable { <br>    private final int fireworkMax = 200; <br>    private final int smokeMax = fireworkMax * 10;<br>    private FireworkParticle fireworkParticles[]; // 烟火粒子<br>    private SmokeParticle smokeParticles[]; // 烟粒子<br>    private int appletWidth, appletHeight, xCenter,yCenter; <br>    private Image offScreen; <br>    private Graphics drawOffScreen;  <br> <br>    public void init() {    <br>        setBackground(Color.black); // 背景为黑色 <br><br>        fireworkParticles = <br>            new FireworkParticle[fireworkMax]; // 建立粒子<br>        smokeParticles = new SmokeParticle[smokeMax];<br> <br>        // 取得显像区域 <br>        appletWidth = getSize().width; <br>        appletHeight = getSize().height; <br> <br>        // 烟火初始位置 <br>        xCenter = appletWidth/2 + <br>                      (int)(Math.random()* 150 - 150); <br>        yCenter = appletHeight/2 +<br>                      (int)(Math.random()* 150 - 150); <br>        for(int i = 0; i &lt; fireworkMax; i++) <br>            fireworkParticles[i] = new FireworkParticle(); <br> <br>        for(int i = 0; i &lt; smokeMax; i++) {<br>            smokeParticles[i] = new SmokeParticle();<br>        }<br>        <br>        // 建立次画面 <br>        offScreen = createImage(appletWidth, appletHeight); <br>        drawOffScreen = offScreen.getGraphics(); <br>    } <br> <br>    public void start() { <br>        (new Thread(this)).start(); <br>    } <br> <br>    public void update(Graphics g) { <br>        paint(g); <br>    } <br> <br>    public void paint(Graphics g) { <br>        g.drawImage(offScreen, 0, 0, this); <br>    } <br> <br>    public void run() { <br>        Color color; <br>        boolean replay; <br> <br>        while(true) { <br>            replay = true; <br>            drawOffScreen.clearRect(<br>                        0,0, appletWidth, appletHeight); <br> <br>            for(int i = 0; i &lt; fireworkMax; i++) { <br>                if(fireworkParticles[i].getState()) { <br>                    color = fireworkParticles[i].getColor(); <br>                    double x = <br>                      fireworkParticles[i].getPoint().getX(); <br>                    double y = <br>                      fireworkParticles[i].getPoint().getY(); <br>                    drawOffScreen.setColor(color); <br>                    drawOffScreen.fillOval((int)x, (int)y, 1, 1); <br>                    <br>                    // 为烟火加上烟<br>                    for(int j = 0; j &lt; smokeMax; j++) { <br>                        if(!smokeParticles[j].getState()) { <br>                            smokeParticles[j].setLife(<br>                                  (int)(50*Math.random()));<br>                            smokeParticles[j].resume(<br>                                 new Point((int)x, (int)y)); <br>                            break;<br>                        }<br>                    } <br>                    <br>                    fireworkParticles[i].nextState(); <br>                } <br>            } <br> <br>            for(int j = 0; j &lt; smokeMax; j++) { <br>                if(smokeParticles[j].getState()) { <br>                    color = smokeParticles[j].getColor(); <br>                    double sx = <br>                        smokeParticles[j].getPoint().getX(); <br>                    double sy = <br>                        smokeParticles[j].getPoint().getY(); <br>                    drawOffScreen.setColor(color); <br>                    drawOffScreen.fillOval(<br>                                  (int) sx, (int) sy, 2, 2);  <br>                    smokeParticles[j].nextState(); <br>                } <br>            } <br>            <br>            for(int i = 0; i &lt; fireworkMax; i++) { <br>                if(fireworkParticles[i].getState()) { <br>                    replay = false; <br>                    break; <br>                } <br>            } <br> <br>            // 是否重新施放 <br>            if(replay) { <br>            // 烟火初始位置 <br>                xCenter = appletWidth/2 + <br>                            (int)(Math.random()* 150 - 150); <br>                yCenter = appletHeight/2 + <br>                            (int)(Math.random()* 150 - 150); <br>                <br>                for(int i = 0; i &lt; fireworkMax; i++) {<br>                    fireworkParticles[i].resume(<br>                        new Point(xCenter, yCenter),  <br>                        fireworkMax);<br>                    fireworkParticles[i].setLife(<br>                                 (int) (Math.random()*20));<br>                }<br>            }    <br> <br>            // 重绘画面 <br>            repaint(); <br> <br>            // 暂停执行绪 150 毫秒 <br>            try { <br>                Thread.sleep(150); <br>            } <br>            catch (InterruptedException e) { } <br>        } <br>    } <br>}</pre>
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