📄 drawlineview.cpp
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// drawLineView.cpp : implementation of the CDrawLineView class
//
#include "stdafx.h"
#include "drawLine.h"
#include "drawLineDoc.h"
#include "drawLineView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////////////////////////////////////////////////////////////////////////////
// CDrawLineView
IMPLEMENT_DYNCREATE(CDrawLineView, CView)
BEGIN_MESSAGE_MAP(CDrawLineView, CView)
//{{AFX_MSG_MAP(CDrawLineView)
ON_COMMAND(ID_DRAW_LINE_THREAD, OnDrawLineThread)
ON_UPDATE_COMMAND_UI(ID_DRAW_LINE_THREAD, OnUpdateDrawLineThread)
ON_COMMAND(ID_DRAW_LINE_TIMER, OnDrawLineTimer)
ON_UPDATE_COMMAND_UI(ID_DRAW_LINE_TIMER, OnUpdateDrawLineTimer)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDrawLineView construction/destruction
CDrawLineView::CDrawLineView()
{
// TODO: add construction code here
for(int i=0;i<THREAD_NUM;i++){
m_pThread[i]=NULL;//指向线程的批针初始化为零
}
}
CDrawLineView::~CDrawLineView()
{
}
BOOL CDrawLineView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CDrawLineView drawing
void CDrawLineView::OnDraw(CDC* pDC)
{
CDrawLineDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CDrawLineView diagnostics
#ifdef _DEBUG
void CDrawLineView::AssertValid() const
{
CView::AssertValid();
}
void CDrawLineView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CDrawLineDoc* CDrawLineView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CDrawLineDoc)));
return (CDrawLineDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CDrawLineView message handlers
void CDrawLineView::OnDrawLineThread()
{
PARAM *m_pParam[THREAD_NUM]={NULL,NULL,NULL};//传入线种入口函数
Invalidate(); //的参数,初始化为空
for(int i=0;i<THREAD_NUM;i++){
m_pThread[i]=NULL;
m_pParam[i]=new PARAM;
memset((void*)m_pParam[i],0,sizeof(PARAM));//将为入口函数参数分配
//的内存全部置0值
//写入线程ID和窗口句柄
m_pParam[i]->m_nID=i;
m_pParam[i]->m_hWnd=GetSafeHwnd();
//启动线程
m_pThread[i]=AfxBeginThread(DrawLine,(LPVOID)(m_pParam[i]));
}
}
void CDrawLineView::OnUpdateDrawLineThread(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
//若线程全部启动,菜单转为灰色(不可用)
pCmdUI->Enable(m_pThread[0]==NULL&&
m_pThread[1]==NULL&&
m_pThread[2]==NULL);
}
void CDrawLineView::OnDrawLineTimer()
{
// TODO: Add your command handler code here
SetTimer(0,100,NULL);
}
void CDrawLineView::OnUpdateDrawLineTimer(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
}
//定义入口函数
UINT DrawLine(LPVOID pParam)
{
PARAM *m_pParam=(PARAM*)pParam;
CBrush m_Brush;
CWnd m_Wnd;
CDC *m_Dc;
//根据线程ID产生对应颜色的画刷
if(m_pParam->m_nID==0)
{
m_Brush.CreateSolidBrush(RGB(255,0,0));
}else if(m_pParam->m_nID==1){
m_Brush.CreateSolidBrush(RGB(0,255,0));
}else{
m_Brush.CreateSolidBrush(RGB(0,0,255));
}
//根据窗口句柄,得到CDC
m_Wnd.Attach(m_pParam->m_hWnd);
m_Dc=m_Wnd.GetDC();
CBrush *m_pOldBrush=(CBrush*)m_Dc->SelectObject(&m_Brush);
//重复画矩形,每次前进一个像素
for(int i=1;i<300;i++){
m_Dc->Rectangle(10,35+m_pParam->m_nID*50,10+i,55+m_pParam->m_nID*50);
Sleep(100);//让线程暂停100ms,是为了可以明显的看到三个线程是同时执行的
//(至少我的肉眼看来是这样的,实际并非如此)
}
m_Dc->SelectObject(m_pOldBrush);
m_Wnd.Detach();
return 0;
}//DrawLine
void CDrawLineView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CDC *m_Dc;
CBrush m_Brush[3];
m_Dc=GetDC();
m_Brush[0].CreateSolidBrush(RGB(255,0,0));
m_Brush[1].CreateSolidBrush(RGB(0,255,0));
m_Brush[2].CreateSolidBrush(RGB(0,0,255));
CBrush *m_pOldBrush=(CBrush*)m_Dc->SelectObject(&m_Brush[0]);
Invalidate();
for(int i=0;i<20;i++)
{
for(int j=0;j<3;j++)
{
m_Dc->SelectObject(&m_Brush[j]);
m_Dc->Rectangle(10,35+j*50,10+i,55+j*50);
Sleep(3);
}
}
m_Dc->SelectObject(m_pOldBrush);
// KillTimer(0);
CView::OnTimer(nIDEvent);
}
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