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📄 entity.h

📁 摘要:本文是笔者根据数据库编程经验
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#pragma once

#include "Ado.h"  //ADO数据访问封装类可从VC知识库网站下载,这里不再提供

#include <vector>
using std::vector;

class CEntity  
{
public:
	CEntity();
	CEntity(const CString& strName);
	virtual ~CEntity();

protected:
	CString m_strEntityName;
	CString m_strSQL;

public:
	//Attribute 
	   void SetEntityName(const CString& strEntityName); 
	CString GetEntityName(void) const;

protected:
	virtual BOOL Initialize(CAdoConnection* pConn, BOOL bAppend) = 0;

public:
	//Interfaces
	virtual BOOL Append(CAdoConnection* pConn) = 0;
	virtual BOOL Modify(CAdoConnection* pConn) = 0;
	virtual BOOL Delete(CAdoConnection* pConn) = 0;
	virtual BOOL   Read(CAdoConnection* pConn) = 0;
	virtual BOOL   Read(CAdoRecordSet*  pRs  ) = 0;
};

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