📄 entity.h
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#pragma once
#include "Ado.h" //ADO数据访问封装类可从VC知识库网站下载,这里不再提供
#include <vector>
using std::vector;
class CEntity
{
public:
CEntity();
CEntity(const CString& strName);
virtual ~CEntity();
protected:
CString m_strEntityName;
CString m_strSQL;
public:
//Attribute
void SetEntityName(const CString& strEntityName);
CString GetEntityName(void) const;
protected:
virtual BOOL Initialize(CAdoConnection* pConn, BOOL bAppend) = 0;
public:
//Interfaces
virtual BOOL Append(CAdoConnection* pConn) = 0;
virtual BOOL Modify(CAdoConnection* pConn) = 0;
virtual BOOL Delete(CAdoConnection* pConn) = 0;
virtual BOOL Read(CAdoConnection* pConn) = 0;
virtual BOOL Read(CAdoRecordSet* pRs ) = 0;
};
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