📄 basefunc.h
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const int _ACTION_ALERT =300;
const int _ACTION_ALERT_I =305;
const int _ACTION_DODGE0 =310;
const int _ACTION_BORN =315;
const int _ACTION_BRUISE0 =320;
const int _ACTION_BRUISE_FRONT =320;
const int _ACTION_BRUISE_LEFT =321;
const int _ACTION_BRUISE_RIGHT =322;
const int _ACTION_BRUISE_BACK =323;
const int _ACTION_DIE0 =330;
const int _ACTION_BODY0 =331;
const int _ACTION_DIE1 =332;
const int _ACTION_BODY1 =333;
const int _ACTION_DIE2 =334;
const int _ACTION_BODY2 =335;
const int _ACTION_DIE3 =336;
const int _ACTION_BODY3 =337;
const int _ACTION_DIE_FLY =340;
const int _ACTION_DIE_FLY_END =341;
const int _ACTION_DIE_FLY_RIGHT =342;
const int _ACTION_DIE_FLY_RIGHT_END =343;
const int _ACTION_DIE_FLY_LEFT =344;
const int _ACTION_DIE_FLY_LEFT_END =345;
const int _ACTION_DIE_FLY_BACK =346;
const int _ACTION_DIE_FLY_BACK_END =347;
const int _ACTION_DIE_BUMP =370;
const int _ACTION_DIE_BUMP_END =371;
const int _ACTION_DIE_BUMP_BACK =372;
const int _ACTION_DIE_BUMP_BACK_END =373;
const int _ACTION_ATTACK =401;
const int _ACTION_ATTACK0 =401;
const int _ACTION_ATTACK1 =402;
const int _ACTION_ATTACK2 =403;
const int _ACTION_ATTACK3 =404;
const int _ACTION_ATTACK4 =405;
const int _ACTION_ATTACK5 =406;
const int _ACTION_ATTACK6 =407;
const int _ACTION_ATTACK7 =408;
const int _ACTION_ATTACK8 =409;
//const int _ACTION_PUNCTURE =451;
//const int _ACTION_AIRSTRIKE =452;
//const int _ACTION_TORNADO =453;
const int _ACTION_ROLL =451;
const int _ACTION_ROLL_LEFT =452;
const int _ACTION_ROLL_RIGHT =453;
const int _ACTION_BODYSHIELD =460;
const int _ACTION_GODBELIEVE =465;
const int _ACTION_BUMP =470;
const int _ACTION_POPOFF =_ACTION_BRUISE0;
//
//const int _ACTION_FLY_STANDBY =501;
//const int _ACTION_FLY_ALERT =502;
//const int _ACTION_FLY_MOVE =510;
//const int _ACTION_FLY_ATTACK =520;
//
//const int _ACTION_FLY_DOWN =530;
//const int _ACTION_FLY_UP =540;
//const int _ACTION_FLY_DIE =550;
//const int _ACTION_FLY_WOUND =560;
const int _ACTION_CRAWL_STANDBY = 500;
const int _ACTION_CRAWL_REST0 = 501;
const int _ACTION_CRAWL_REST1 = 502;
const int _ACTION_CRAWL_FORWARD = 510;
const int _ACTION_CRAWL_ATTACK = 520;
const int _ACTION_CRAWL_DOWN = 530;
const int _ACTION_CRAWL_UP = 540;
const int _ACTION_CRAWL_DIE = 550;
const int _ACTION_CRAWL_BODY = 551;
const int _ACTION_CRAWL_WOUND = 560;
const int _ACTION_CRAWL_ALERT = 570;
const int _ACTION_CRAWL_CHG_BULLET = 580;
const int _ACTION_FAST_SHOOT =620;
const int _ACTION_CHARGEUP_BEGIN=630;
const int _ACTION_CHARGEUP_END =631;
const int _ACTION_BASEWEAPON_STANDBY =650;
const int _ACTION_BASEWEAPON_ATTACK =655;
const int _ACTION_TM_FAST_SHOOT =800;
const int _ACTION_TM_DISPERSION_SHOOT =801;
const int _ACTION_DAMAGE_ACTION0 =701;
const int _ACTION_DAMAGE_STATUS0 =702;
const int _ACTION_DAMAGE_ACTION1 =703;
const int _ACTION_DAMAGE_STATUS1 =704;
const int _ACTION_DAMAGE_ACTION2 =705;
const int _ACTION_DAMAGE_STATUS2 =706;
const int _ACTION_DAMAGE_ACTION3 =707;
const int _ACTION_DAMAGE_STATUS3 =708;
const int _ACTION_DAMAGE_ACTION4 =709;
const int _ACTION_DAMAGE_STATUS4 =710;
const int _ACTION_BEGININTONE =900;
const int _ACTION_INTONE =901;
const int _ACTION_CAST =903;
const int _ACTION_LAUNCHMAGIC =903;
//---------------------------------------------------------------------
// my win message define
#ifndef WM_MY_MESSAGE
#define WM_MY_MESSAGE (WM_USER+100)
const int CMD_NORMAL = 1000;
const int CMD_OPENSHOP = CMD_NORMAL + 1; // 打开商店
const int CMD_CLOSESHOP = CMD_NORMAL + 2; // 关闭商店
const int CMD_FLASHITEM = CMD_NORMAL + 3; // 刷新物品栏
const int CMD_FLASHMONEY = CMD_NORMAL + 4; // 刷新钱
const int CMD_OPENTRADE = CMD_NORMAL + 5; // 打开交易窗口
const int CMD_TRADEOK = CMD_NORMAL + 6; // 交易成功 // 提示交易成功//关闭交易窗口
const int CMD_TRADEFALSE = CMD_NORMAL + 7; // 交易取消 // 提示交易取消//关闭交易窗口
const int CMD_TRADPLAYERMONEY = CMD_NORMAL + 8; // 刷新交易界面对方的钱
const int CMD_TRADHEROEMONEY = CMD_NORMAL + 9; // 刷新交易界面自己的钱
const int CMD_TRADEPLAYERITEM = CMD_NORMAL + 10; // 刷新交易界面对方的物品
const int CMD_TRADEHEROITEM = CMD_NORMAL + 12; // 刷新交易界面自己的物品
const int CMD_TRADEPLAYERAGREE = CMD_NORMAL + 13; // 对方同意交易 // 作出对方统一交易标识
const int CMD_TRADEPLAYERAPPLY = CMD_NORMAL + 14; // 对方申请交易 // 弹出是否愿意和对方交易的窗口
const int CMD_FLASHPACKAGEITEM = CMD_NORMAL + 15; // 刷新Package 中物品
const int CMD_FLASHBANKMONEY = CMD_NORMAL + 16; // 刷新银行的存款
const int CMD_TASKDIALOGOPEN = CMD_NORMAL + 17; // 开启任务对话框
const int CMD_FLASHFRIENDLIST = CMD_NORMAL + 18; // 刷新好友列表
const int CMD_FLASHEQUIPMENT = CMD_NORMAL + 19; // 刷新装备框
const int CMD_FLASHTEAM = CMD_NORMAL + 20; // 刷新组对界面
const int CMD_TEAMINVITE = CMD_NORMAL + 21; // 有人提出组队邀请
const int CMD_TEAMAPPLY = CMD_NORMAL + 22; // 有人提出组队申请
const int CMD_FLASHWEAPONSKILL = CMD_NORMAL + 23; // 刷新武器技能
const int CMD_CHANGEPKMODE = CMD_NORMAL + 24; // 改变PK模式
const int CMD_SETPKMODE = CMD_NORMAL + 25; // 设置PK模式
const int CMD_LEVELUP = CMD_NORMAL + 26; // 人物升级
const int CMD_FLASHPK = CMD_NORMAL + 27; // 刷新PK值
const int CMD_FLASHCHATLOGFILELIST = CMD_NORMAL + 28; // 刷新聊天记录文件列表
const int CMD_FLASHCURRENTCHATLOGLINELIST = CMD_NORMAL + 29; // 刷新打开的聊天记录行列表
const int CMD_FLASH_MAGIC = CMD_NORMAL + 30; // 刷新魔法列表
const int CMD_FLASH_MAGIC_EXP = CMD_NORMAL + 31; // 刷新魔法经验
const int CMD_SYNDICATE_APPLY = CMD_NORMAL + 32; // 有人向你请求加入帮派
const int CMD_SYNDICATE_INVITE = CMD_NORMAL + 33; // 有人邀请你加入帮派
const int CMD_FLASH_SYNDICATE = CMD_NORMAL + 34; // 刷新主角的帮派信息(包括帮派名称,称号)
const int CMD_START_MAGIC_BUSY = CMD_NORMAL + 35; // 开始魔法延时
const int CMD_END_MAGIC_BUSY = CMD_NORMAL + 36; // 结束魔法延时
const int CMD_XPFULL = CMD_NORMAL + 37; // XP满了
const int CMD_XPEMPTY = CMD_NORMAL + 38; // XP空了
const int CMD_XPCHANGE = CMD_NORMAL + 39; // XP改变
const int CMD_QUERYFRIEND_OK = CMD_NORMAL + 40; // 查询好友成功
const int CMD_QUERYFRIEND_TIMEOUT = CMD_NORMAL + 41; // 查询好友超时
const int CMD_FLASH_TEAM_FACE = CMD_NORMAL + 42; // 刷新队员头像
const int CMD_FLASH_HERO_FACE = CMD_NORMAL + 43; // 刷新主角头像
const int CMD_FLASH_SYNDICATE_WORD = CMD_NORMAL + 44; // 刷新帮派留言
const int CMD_DIE = CMD_NORMAL + 50; // 主角死亡
const int CMD_REBORN = CMD_NORMAL + 51; // 主角复活
const int CMD_FRIEND_APPLY = CMD_NORMAL + 52; // 有人提出加好友
const int CMD_GHOST_BEGIN = CMD_NORMAL + 53; // 开始鬼魂状态
const int CMD_GHOST_END = CMD_NORMAL + 54; // 撤销鬼魂状态
const int CMD_PPCHANGE = CMD_NORMAL + 55; // 体力点数变化
const int CMD_MAXPPCHANGE = CMD_NORMAL + 56; // 最大体力点数
const int CMD_FLASH_LEAVE_WORD = CMD_NORMAL + 57; // 刷新留言
const int CMD_NEW_LEAVE_WORD = CMD_NORMAL + 58; // 新的留言
const int CMD_FLASH_SYN_WAR_REPORT = CMD_NORMAL + 59; // 刷新帮派战报
const int CMD_CHANGE_MAP = CMD_NORMAL + 60; // 切屏
const int CMD_FLASH_BOOTH_ITEM = CMD_NORMAL + 62; // 刷新别人摆摊物品
const int CMD_FLASH_BOOTHMANAGER_ITEM = CMD_NORMAL + 63; // 刷新自己摆摊物品
const int CMD_FLASH_BULLETIN_LIST = CMD_NORMAL + 64; // 刷新公告列表
const int CMD_FLASH_BULLETIN_NOTE = CMD_NORMAL + 65; // 刷新公告内容
const int CMD_OPEN_PLACE_STATUARY_DIALOG = CMD_NORMAL + 66; // 打开放置雕像界面
const int CMD_COURT = CMD_NORMAL + 67; // 求婚
const int CMD_BECOURT = CMD_NORMAL + 68; // 被求婚
const int CMD_OPEN_PLACE_NPC_INFO_DIALOG = CMD_NORMAL + 69; // 打开放置npc提示界面
const int CMD_OPEN_PLACE_NPC_MODIFY_DIALOG = CMD_NORMAL + 70; // 打开调整npc界面
const int CMD_OPEN_FLASH_SYN_MEMBER = CMD_NORMAL + 71; // 刷新帮派成员列表
const int CMD_OPEN_FLASH_SYN_MEMBER_INFO = CMD_NORMAL + 72; // 刷新帮派成员信息
const int CMD_FLASH_MAGIC_STATUS = CMD_NORMAL + 73; // 刷新魔法状态
const int CMD_FLASH_OTHERPLAYER_EQUIPMENT = CMD_NORMAL + 74; // 刷新看他人装备界面
const int CMD_OPEN_ABORT_TRANSFORM_DLG = CMD_NORMAL + 75; // 打开取消变身界面
const int CMD_CLOSE_ABORT_TRANSFORM_DLG = CMD_NORMAL + 76; // 关闭取消变身界面
const int CMD_DICE_JOIN = CMD_NORMAL + 77; // 加入赌局
const int CMD_DICE_QUIT = CMD_NORMAL + 78; // 离开赌局
const int CMD_DICE_FLASH_PLAYERLIST = CMD_NORMAL + 79; // 刷赌局玩家列表
const int CMD_DICE_FLASH_ANTES = CMD_NORMAL + 80; // 刷赌局赌注列表
const int CMD_FLASHENEMYLIST = CMD_NORMAL + 81; // 刷新仇人列表
const int CMD_QUERYENEMY_OK = CMD_NORMAL + 82; // 查询仇人成功
const int CMD_QUERYENEMY_TIMEOUT = CMD_NORMAL + 83; // 查询仇人超时
const int CMD_RESET = CMD_NORMAL + 84; // 重置
const int CMD_RESOURCE_LOSE = CMD_NORMAL + 85; // 第二套资源有问题
const int CMD_OPEN_COMPOSE_DIALOG = CMD_NORMAL + 86; // 打开物品合成界面
const int CMD_OPEN_WEBPAGE = CMD_NORMAL + 87; // 打开超连接
const int CMD_OPEN_FUSE_E_DIALOG = CMD_NORMAL + 88; // 打开装备炼化界面
const int CMD_OPEN_FUSE_M_DIALOG = CMD_NORMAL + 89; // 打开药物炼化界面
const int CMD_OPEN_DEPOT_DIALOG = CMD_NORMAL + 90; // 打开仓库界面
const int CMD_OPEN_ATTACH_DIALOG = CMD_NORMAL + 91; // 打开加持界面
const int CMD_SET_LOCK_PASSWORD = CMD_NORMAL + 92; // 设置银元密码
const int CMD_INPUT_LOCK_PASSWORD = CMD_NORMAL + 93; // 输入银元密码
const int CMD_CLEAR_TRADE_EMONEY = CMD_NORMAL + 94; // 清除交易银元
const int CMD_DEL_ALL_ASSIS = CMD_NORMAL + 95; //
const int CMD_DEL_ASSIS = CMD_NORMAL + 96; //
const int CMD_CREATE_ASSIS = CMD_NORMAL + 97; //
const int CMD_SHOW_BATTLE_MEMBER_BUTTON = CMD_NORMAL + 98; //
const int CMD_FLASH_MEMBER_LIST = CMD_NORMAL + 99; //
const int CMD_FLASH_BATTLE_LIST = CMD_NORMAL + 100; // 刷新战场列表
// const int CMD_BATTLE_ASSEMBLE_TIMING = CMD_NORMAL + 101; // 战场招募倒计时
const int CMD_BATTLE_ENTER_TIMING = CMD_NORMAL + 102; // 进入战场倒计时
const int CMD_TEAM_XP = CMD_NORMAL + 175; // 组队XP相关
const int CMD_RBTEAMMEM = CMD_NORMAL + 176; // 右击成员头像
const int CMD_OPEN_MISSION_LIST = CMD_NORMAL + 177; // 打开任务申请列表
const int CMD_OPEN_BATTLE_LIST = CMD_NORMAL + 178; // 打开战场报名列表
const int CMD_GROUP_INFO = CMD_NORMAL + 179; // 组队成员信息相关
const int CMD_FLASH_GRENADE = CMD_NORMAL + 180; // 刷新手榴弹包
const int CMD_FLASH_SIGNUP_MANAGER = CMD_NORMAL + 181; // 刷新报名管理
const int CMD_CLOSE_WINDOW = CMD_NORMAL + 182; // 关闭所有窗口
const int CMD_USE_TRAINING = CMD_NORMAL + 183; // 使用训练教程
const int CMD_DISPATCH_EXP = CMD_NORMAL + 192; //组队经验分配完成,通知界面更新
const int CMD_SHOW_XP_EFFECT = CMD_NORMAL + 208; //表现XP光效
const int CMD_INSTALL_FIX_WEAPON = CMD_NORMAL + 209; //表现XP光效
const int CMD_TIMER = CMD_NORMAL + 1000; // 心跳
void PostCmd(DWORD dwCommand, int nData= 0);
#endif
extern HWND g_hGameWnd;
//---------------------------------------------------------------------
#endif
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