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📄 basefunc.h

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const int _ACTION_ALERT			=300;
const int _ACTION_ALERT_I		=305;

const int _ACTION_DODGE0		=310;
const int _ACTION_BORN			=315;

const int _ACTION_BRUISE0		=320;

const int _ACTION_BRUISE_FRONT	=320;
const int _ACTION_BRUISE_LEFT	=321;
const int _ACTION_BRUISE_RIGHT	=322;
const int _ACTION_BRUISE_BACK	=323;


const int _ACTION_DIE0			=330;
const int _ACTION_BODY0			=331;

const int _ACTION_DIE1			=332;
const int _ACTION_BODY1			=333;

const int _ACTION_DIE2			=334;
const int _ACTION_BODY2			=335;

const int _ACTION_DIE3			=336;
const int _ACTION_BODY3			=337;

const int _ACTION_DIE_FLY		=340;
const int _ACTION_DIE_FLY_END	=341;

const int _ACTION_DIE_FLY_RIGHT		=342;
const int _ACTION_DIE_FLY_RIGHT_END	=343;

const int _ACTION_DIE_FLY_LEFT		=344;
const int _ACTION_DIE_FLY_LEFT_END	=345;

const int _ACTION_DIE_FLY_BACK		=346;
const int _ACTION_DIE_FLY_BACK_END	=347;

const int _ACTION_DIE_BUMP			=370;
const int _ACTION_DIE_BUMP_END		=371;

const int _ACTION_DIE_BUMP_BACK		=372;
const int _ACTION_DIE_BUMP_BACK_END	=373;

const int _ACTION_ATTACK	    =401;
const int _ACTION_ATTACK0	    =401;
const int _ACTION_ATTACK1	    =402;
const int _ACTION_ATTACK2	    =403;
const int _ACTION_ATTACK3	    =404;
const int _ACTION_ATTACK4	    =405;
const int _ACTION_ATTACK5	    =406;
const int _ACTION_ATTACK6	    =407;
const int _ACTION_ATTACK7	    =408;
const int _ACTION_ATTACK8	    =409;


//const int _ACTION_PUNCTURE	    =451;
//const int _ACTION_AIRSTRIKE		=452;
//const int _ACTION_TORNADO	    =453;
const int _ACTION_ROLL			=451;
const int _ACTION_ROLL_LEFT		=452;
const int _ACTION_ROLL_RIGHT	=453;


const int _ACTION_BODYSHIELD	=460;
const int _ACTION_GODBELIEVE	=465;
const int _ACTION_BUMP			=470;
const int _ACTION_POPOFF		=_ACTION_BRUISE0;
//
//const int _ACTION_FLY_STANDBY	=501;
//const int _ACTION_FLY_ALERT		=502;
//const int _ACTION_FLY_MOVE		=510;
//const int _ACTION_FLY_ATTACK	=520;
//
//const int _ACTION_FLY_DOWN		=530;
//const int _ACTION_FLY_UP		=540;
//const int _ACTION_FLY_DIE		=550;
//const int _ACTION_FLY_WOUND		=560;

const int _ACTION_CRAWL_STANDBY			= 500;
const int _ACTION_CRAWL_REST0			= 501;
const int _ACTION_CRAWL_REST1			= 502;
const int _ACTION_CRAWL_FORWARD			= 510;
const int _ACTION_CRAWL_ATTACK			= 520;
const int _ACTION_CRAWL_DOWN			= 530;
const int _ACTION_CRAWL_UP				= 540;
const int _ACTION_CRAWL_DIE				= 550;
const int _ACTION_CRAWL_BODY			= 551;
const int _ACTION_CRAWL_WOUND			= 560;
const int _ACTION_CRAWL_ALERT			= 570;
const int _ACTION_CRAWL_CHG_BULLET		= 580;


const int _ACTION_FAST_SHOOT	=620;
const int _ACTION_CHARGEUP_BEGIN=630;
const int _ACTION_CHARGEUP_END	=631;

const int _ACTION_BASEWEAPON_STANDBY	=650;
const int _ACTION_BASEWEAPON_ATTACK		=655;


const int _ACTION_TM_FAST_SHOOT			=800;
const int _ACTION_TM_DISPERSION_SHOOT	=801;

const int _ACTION_DAMAGE_ACTION0		=701;
const int _ACTION_DAMAGE_STATUS0		=702;
const int _ACTION_DAMAGE_ACTION1		=703;
const int _ACTION_DAMAGE_STATUS1		=704;
const int _ACTION_DAMAGE_ACTION2		=705;
const int _ACTION_DAMAGE_STATUS2		=706;
const int _ACTION_DAMAGE_ACTION3		=707;
const int _ACTION_DAMAGE_STATUS3		=708;
const int _ACTION_DAMAGE_ACTION4		=709;
const int _ACTION_DAMAGE_STATUS4		=710;





const int _ACTION_BEGININTONE   =900;
const int _ACTION_INTONE	    =901;
const int _ACTION_CAST          =903;
const int _ACTION_LAUNCHMAGIC	=903;


//---------------------------------------------------------------------
// my win message define
#ifndef WM_MY_MESSAGE
#define WM_MY_MESSAGE (WM_USER+100)
	
	const int CMD_NORMAL			= 1000;
	const int CMD_OPENSHOP			= CMD_NORMAL + 1;	// 打开商店
	const int CMD_CLOSESHOP			= CMD_NORMAL + 2;	// 关闭商店

	const int CMD_FLASHITEM			= CMD_NORMAL + 3;	// 刷新物品栏
	const int CMD_FLASHMONEY		= CMD_NORMAL + 4;	// 刷新钱 

	const int CMD_OPENTRADE			= CMD_NORMAL + 5;	// 打开交易窗口
	const int CMD_TRADEOK			= CMD_NORMAL + 6;	// 交易成功 // 提示交易成功//关闭交易窗口
	const int CMD_TRADEFALSE		= CMD_NORMAL + 7;	// 交易取消 // 提示交易取消//关闭交易窗口

	const int CMD_TRADPLAYERMONEY	= CMD_NORMAL + 8;	// 刷新交易界面对方的钱
	const int CMD_TRADHEROEMONEY	= CMD_NORMAL + 9;	// 刷新交易界面自己的钱

	const int CMD_TRADEPLAYERITEM	= CMD_NORMAL + 10;	// 刷新交易界面对方的物品
	const int CMD_TRADEHEROITEM		= CMD_NORMAL + 12;	// 刷新交易界面自己的物品

	const int CMD_TRADEPLAYERAGREE	= CMD_NORMAL + 13;	// 对方同意交易 // 作出对方统一交易标识
	const int CMD_TRADEPLAYERAPPLY	= CMD_NORMAL + 14;	// 对方申请交易 // 弹出是否愿意和对方交易的窗口

	const int CMD_FLASHPACKAGEITEM	= CMD_NORMAL + 15;	// 刷新Package 中物品
	const int CMD_FLASHBANKMONEY	= CMD_NORMAL + 16;	// 刷新银行的存款

	const int CMD_TASKDIALOGOPEN	= CMD_NORMAL + 17;	// 开启任务对话框
	const int CMD_FLASHFRIENDLIST	= CMD_NORMAL + 18;	// 刷新好友列表

	const int CMD_FLASHEQUIPMENT	= CMD_NORMAL + 19;	// 刷新装备框

	const int CMD_FLASHTEAM			= CMD_NORMAL + 20;	// 刷新组对界面
	const int CMD_TEAMINVITE		= CMD_NORMAL + 21;	// 有人提出组队邀请
	const int CMD_TEAMAPPLY			= CMD_NORMAL + 22;	// 有人提出组队申请
	
	const int CMD_FLASHWEAPONSKILL	= CMD_NORMAL + 23;	// 刷新武器技能
	const int CMD_CHANGEPKMODE		= CMD_NORMAL + 24;	// 改变PK模式
	const int CMD_SETPKMODE			= CMD_NORMAL + 25;	// 设置PK模式

	const int CMD_LEVELUP			= CMD_NORMAL + 26;	// 人物升级
	const int CMD_FLASHPK			= CMD_NORMAL + 27;	// 刷新PK值

	const int CMD_FLASHCHATLOGFILELIST			= CMD_NORMAL + 28;	// 刷新聊天记录文件列表
	const int CMD_FLASHCURRENTCHATLOGLINELIST	= CMD_NORMAL + 29;	// 刷新打开的聊天记录行列表

	const int CMD_FLASH_MAGIC					= CMD_NORMAL + 30;  // 刷新魔法列表
	const int CMD_FLASH_MAGIC_EXP				= CMD_NORMAL + 31;  // 刷新魔法经验

	const int CMD_SYNDICATE_APPLY				= CMD_NORMAL + 32;  // 有人向你请求加入帮派
	const int CMD_SYNDICATE_INVITE				= CMD_NORMAL + 33;  // 有人邀请你加入帮派
	const int CMD_FLASH_SYNDICATE				= CMD_NORMAL + 34;  // 刷新主角的帮派信息(包括帮派名称,称号)

	const int CMD_START_MAGIC_BUSY				= CMD_NORMAL + 35;	// 开始魔法延时
	const int CMD_END_MAGIC_BUSY				= CMD_NORMAL + 36;	// 结束魔法延时

	const int CMD_XPFULL						= CMD_NORMAL + 37;	// XP满了
	const int CMD_XPEMPTY						= CMD_NORMAL + 38;	// XP空了
	const int CMD_XPCHANGE						= CMD_NORMAL + 39;	// XP改变

	const int CMD_QUERYFRIEND_OK				= CMD_NORMAL + 40;	// 查询好友成功
	const int CMD_QUERYFRIEND_TIMEOUT			= CMD_NORMAL + 41;	// 查询好友超时

	const int CMD_FLASH_TEAM_FACE				= CMD_NORMAL + 42;	// 刷新队员头像
	const int CMD_FLASH_HERO_FACE				= CMD_NORMAL + 43;	// 刷新主角头像
	
	const int CMD_FLASH_SYNDICATE_WORD			= CMD_NORMAL + 44;	// 刷新帮派留言

	const int CMD_DIE							= CMD_NORMAL + 50;	// 主角死亡
	const int CMD_REBORN						= CMD_NORMAL + 51;	// 主角复活

	const int CMD_FRIEND_APPLY					= CMD_NORMAL + 52;	// 有人提出加好友

	const int CMD_GHOST_BEGIN					= CMD_NORMAL + 53;	// 开始鬼魂状态
	const int CMD_GHOST_END						= CMD_NORMAL + 54;	// 撤销鬼魂状态

	const int CMD_PPCHANGE						= CMD_NORMAL + 55;	// 体力点数变化
	const int CMD_MAXPPCHANGE					= CMD_NORMAL + 56;	// 最大体力点数

	const int CMD_FLASH_LEAVE_WORD				= CMD_NORMAL + 57;	// 刷新留言
	const int CMD_NEW_LEAVE_WORD				= CMD_NORMAL + 58;	// 新的留言

	const int CMD_FLASH_SYN_WAR_REPORT			= CMD_NORMAL + 59;	// 刷新帮派战报

	const int CMD_CHANGE_MAP					= CMD_NORMAL + 60;	// 切屏

	const int CMD_FLASH_BOOTH_ITEM				= CMD_NORMAL + 62;	// 刷新别人摆摊物品					
	const int CMD_FLASH_BOOTHMANAGER_ITEM		= CMD_NORMAL + 63;	// 刷新自己摆摊物品	
	
	const int CMD_FLASH_BULLETIN_LIST			= CMD_NORMAL + 64;	// 刷新公告列表	
	const int CMD_FLASH_BULLETIN_NOTE			= CMD_NORMAL + 65;	// 刷新公告内容	

	const int CMD_OPEN_PLACE_STATUARY_DIALOG	= CMD_NORMAL + 66;	// 打开放置雕像界面
	const int CMD_COURT							= CMD_NORMAL + 67;	// 求婚
	const int CMD_BECOURT						= CMD_NORMAL + 68;	// 被求婚

	const int CMD_OPEN_PLACE_NPC_INFO_DIALOG	= CMD_NORMAL + 69;	// 打开放置npc提示界面
	const int CMD_OPEN_PLACE_NPC_MODIFY_DIALOG	= CMD_NORMAL + 70;	// 打开调整npc界面
	
	const int CMD_OPEN_FLASH_SYN_MEMBER			= CMD_NORMAL + 71;	// 刷新帮派成员列表 
	const int CMD_OPEN_FLASH_SYN_MEMBER_INFO	= CMD_NORMAL + 72;	// 刷新帮派成员信息 

	const int CMD_FLASH_MAGIC_STATUS			= CMD_NORMAL + 73;	// 刷新魔法状态 
	const int CMD_FLASH_OTHERPLAYER_EQUIPMENT	= CMD_NORMAL + 74;	// 刷新看他人装备界面 

	const int CMD_OPEN_ABORT_TRANSFORM_DLG		= CMD_NORMAL + 75;	// 打开取消变身界面 
	const int CMD_CLOSE_ABORT_TRANSFORM_DLG		= CMD_NORMAL + 76;	// 关闭取消变身界面 
	
	const int CMD_DICE_JOIN						= CMD_NORMAL + 77;	// 加入赌局
	const int CMD_DICE_QUIT						= CMD_NORMAL + 78;	// 离开赌局
	const int CMD_DICE_FLASH_PLAYERLIST			= CMD_NORMAL + 79;	// 刷赌局玩家列表
	const int CMD_DICE_FLASH_ANTES				= CMD_NORMAL + 80;	// 刷赌局赌注列表

	const int CMD_FLASHENEMYLIST				= CMD_NORMAL + 81;	// 刷新仇人列表
	const int CMD_QUERYENEMY_OK					= CMD_NORMAL + 82;	// 查询仇人成功
	const int CMD_QUERYENEMY_TIMEOUT			= CMD_NORMAL + 83;	// 查询仇人超时

	const int CMD_RESET							= CMD_NORMAL + 84;	// 重置

	const int CMD_RESOURCE_LOSE					= CMD_NORMAL + 85;  // 第二套资源有问题
	const int CMD_OPEN_COMPOSE_DIALOG			= CMD_NORMAL + 86;  // 打开物品合成界面

	const int CMD_OPEN_WEBPAGE					= CMD_NORMAL + 87;  // 打开超连接

	const int CMD_OPEN_FUSE_E_DIALOG			= CMD_NORMAL + 88;	// 打开装备炼化界面
	const int CMD_OPEN_FUSE_M_DIALOG			= CMD_NORMAL + 89;	// 打开药物炼化界面
	const int CMD_OPEN_DEPOT_DIALOG				= CMD_NORMAL + 90;	// 打开仓库界面
	const int CMD_OPEN_ATTACH_DIALOG			= CMD_NORMAL + 91;	// 打开加持界面
	
	const int CMD_SET_LOCK_PASSWORD				= CMD_NORMAL + 92;	// 设置银元密码
	const int CMD_INPUT_LOCK_PASSWORD			= CMD_NORMAL + 93;	// 输入银元密码

	const int CMD_CLEAR_TRADE_EMONEY			= CMD_NORMAL + 94;	// 清除交易银元
	
	const int CMD_DEL_ALL_ASSIS        			= CMD_NORMAL + 95; //
	const int CMD_DEL_ASSIS  					= CMD_NORMAL + 96; //
	const int CMD_CREATE_ASSIS					= CMD_NORMAL + 97; //
	const int CMD_SHOW_BATTLE_MEMBER_BUTTON		= CMD_NORMAL + 98; //
	const int CMD_FLASH_MEMBER_LIST				= CMD_NORMAL + 99; //
	
	const int CMD_FLASH_BATTLE_LIST				= CMD_NORMAL + 100;	// 刷新战场列表
//	const int CMD_BATTLE_ASSEMBLE_TIMING		= CMD_NORMAL + 101;	// 战场招募倒计时
	const int CMD_BATTLE_ENTER_TIMING			= CMD_NORMAL + 102;	// 进入战场倒计时
	
	const int CMD_TEAM_XP						= CMD_NORMAL + 175;	// 组队XP相关
	const int CMD_RBTEAMMEM						= CMD_NORMAL + 176;	// 右击成员头像
	const int CMD_OPEN_MISSION_LIST				= CMD_NORMAL + 177;	// 打开任务申请列表
	const int CMD_OPEN_BATTLE_LIST				= CMD_NORMAL + 178;	// 打开战场报名列表
	const int CMD_GROUP_INFO        			= CMD_NORMAL + 179; // 组队成员信息相关
	const int CMD_FLASH_GRENADE					= CMD_NORMAL + 180;	// 刷新手榴弹包
	const int CMD_FLASH_SIGNUP_MANAGER			= CMD_NORMAL + 181;	// 刷新报名管理
	const int CMD_CLOSE_WINDOW					= CMD_NORMAL + 182;	// 关闭所有窗口
	const int CMD_USE_TRAINING					= CMD_NORMAL + 183;	// 使用训练教程

	const int CMD_DISPATCH_EXP  				= CMD_NORMAL + 192; //组队经验分配完成,通知界面更新
	const int CMD_SHOW_XP_EFFECT  				= CMD_NORMAL + 208; //表现XP光效
	const int CMD_INSTALL_FIX_WEAPON			= CMD_NORMAL + 209; //表现XP光效

	

	const int CMD_TIMER							= CMD_NORMAL + 1000; // 心跳

	void PostCmd(DWORD dwCommand, int nData= 0);
#endif

extern HWND g_hGameWnd;


//---------------------------------------------------------------------
#endif

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