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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>Hyperlinked ECMA C# Language Specification</title><meta name="author" content="Jon Jagger" /><link rel="stylesheet" href="ecma334.css"></link></head><body><div align="right"><em><a href="http://www.jaggersoft.com">Jon Jagger</a></em></div><div align="right"><a href="mailto:jon@jaggersoft.com">jon@jaggersoft.com</a></div><form method="get" action="http://search.atomz.com/search/"><input size="30" name="sp-q"></input><input type="submit" value="Search C# Spec"></input><input type="hidden" name="sp-a" value="sp10024177"></input><input type="hidden" name="sp-f" value="ISO-8859-1"></input></form><a href="toc.htm">Table of Contents</a> <a href="1.htm">1</a> <a href="2.htm">2</a> <a href="3.htm">3</a> <a href="4.htm">4</a> <a href="5.htm">5</a> <a href="6.htm">6</a> <a href="7.htm">7</a> <a href="8.htm">8</a> <a href="9.htm">9</a> <a href="10.htm">10</a> <a href="11.htm">11</a> <a href="12.htm">12</a> <a href="13.htm">13</a> <a href="14.htm">14</a> <a href="15.htm">15</a> <a href="16.htm">16</a> <a href="17.htm">17</a> <a href="18.htm">18</a> <a href="19.htm">19</a> <a href="20.htm">20</a> <a href="21.htm">21</a> <a href="22.htm">22</a> <a href="23.htm">23</a> <a href="24.htm">24</a> <a href="25.htm">25</a> <a href="notes.htm">Notes</a> <a href="HyperlinkedCSharpECMA.zip">Download</a><span class="ruler"></span><span class="heading">ECMA-334 C# Language Specification</span><span class="navigate"><a href="8.9.htm"><img src="previous.gif" alt="previous" border="0" /></a><a href="8.11.htm"><img src="next.gif" alt="next" border="0" /></a></span><span class="clause-depth"><a href="7.htm"><img src="previous.gif" alt="previous at this level" border="0" /></a><a href="9.htm"><img src="next.gif" alt="next at this level" border="0" /></a> <span class="clause-number-link"><a href="8.htm">8</a></span><span class="clause-title-previous"> Language Overview</span></span><span class="clause-depth"><a href="8.9.htm"><img src="previous.gif" alt="previous at this level" border="0" /></a><a href="8.11.htm"><img src="next.gif" alt="next at this level" border="0" /></a> <span class="clause-number">8.10</span><span class="clause-title"> Delegates</span></span><span class="informative"><span class="paragraph">Delegates enable scenarios that some other languages have addressed with function pointers. However, unlike function pointers, delegates are object-oriented and type-safe. </span><span class="paragraph">A delegate declaration defines a class that is derived from the class System.Delegate. A delegate instance encapsulates one or more methods, each of which is referred to as a callable entity. For instance methods, a callable entity consists of an instance and a method on that instance. For static methods, a callable entity consists of just a method. Given a delegate instance and an appropriate set of arguments, one can invoke all of that delegate instance's methods with that set of arguments. </span><span class="paragraph">An interesting and useful property of a delegate instance is that it does not know or care about the classes of the methods it encapsulates; all that matters is that those methods be compatible (<a href="22.1.htm">§22.1</a>) with the delegate's type. This makes delegates perfectly suited for "anonymous" invocation. This is a powerful capability. </span><span class="paragraph">There are three steps in defining and using delegates: declaration, instantiation, and invocation. Delegates are declared using delegate declaration syntax. The example <pre class="code-example">
delegate void SimpleDelegate();
</pre>declares a delegate named SimpleDelegate that takes no arguments and returns no result. </span><span class="paragraph">The example <pre class="code-example">
class Test
{
static void F() {
System.Console.WriteLine("Test.F");
}
static void Main() {
SimpleDelegate d = new SimpleDelegate(F);
d();
}
}
</pre>creates a SimpleDelegate instance and then immediately calls it. </span><span class="paragraph">There is not much point in instantiating a delegate for a method and then immediately calling that method via the delegate, as it would be simpler to call the method directly. Delegates really show their usefulness when their anonymity is used. The example <pre class="code-example">
void MultiCall(SimpleDelegate d, int count) {
for (int i = 0; i < count; i++) {
d();
}
}
</pre>shows a MultiCall method that repeatedly calls a SimpleDelegate. The MultiCall method doesn't know or care about the type of the target method for the SimpleDelegate, what accessibility that method has, or whether or not that method is static. All that matters is that the target method is compatible (<a href="22.1.htm">§22.1</a>) with SimpleDelegate. </span></span><span class="ruler"></span><table><tr><td><table align="left" bgcolor="navy"><tr bgcolor="navy"><td><font face="Arial,sans-serif" size="6" color="yellow"><strong>{ JSL }</strong></font></td></tr></table></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>Jagger Software Ltd</strong></font></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>Company # 4070126</strong></font></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>VAT # 762 5213 42</strong></font></td></tr></table><img src="valid-html401.png" align="left" height="31" width="88" alt="Valid HTML 4.01" /><img src="vcss.gif" align="left" height="31" width="88" alt="Valid CSS" /></body></html>
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