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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>Hyperlinked ECMA C# Language Specification</title><meta name="author" content="Jon Jagger" /><link rel="stylesheet" href="ecma334.css"></link></head><body><div align="right"><em><a href="http://www.jaggersoft.com">Jon Jagger</a></em></div><div align="right"><a href="mailto:jon@jaggersoft.com">jon@jaggersoft.com</a></div><form method="get" action="http://search.atomz.com/search/"><input size="30" name="sp-q"></input><input type="submit" value="Search C# Spec"></input><input type="hidden" name="sp-a" value="sp10024177"></input><input type="hidden" name="sp-f" value="ISO-8859-1"></input></form><a href="toc.htm">Table of Contents</a> <a href="1.htm">1</a> <a href="2.htm">2</a> <a href="3.htm">3</a> <a href="4.htm">4</a> <a href="5.htm">5</a> <a href="6.htm">6</a> <a href="7.htm">7</a> <a href="8.htm">8</a> <a href="9.htm">9</a> <a href="10.htm">10</a> <a href="11.htm">11</a> <a href="12.htm">12</a> <a href="13.htm">13</a> <a href="14.htm">14</a> <a href="15.htm">15</a> <a href="16.htm">16</a> <a href="17.htm">17</a> <a href="18.htm">18</a> <a href="19.htm">19</a> <a href="20.htm">20</a> <a href="21.htm">21</a> <a href="22.htm">22</a> <a href="23.htm">23</a> <a href="24.htm">24</a> <a href="25.htm">25</a> <a href="notes.htm">Notes</a> <a href="HyperlinkedCSharpECMA.zip">Download</a><span class="ruler"></span><span class="heading">ECMA-334 C# Language Specification</span><span class="navigate"><a href="8.7.2.htm"><img src="previous.gif" alt="previous" border="0" /></a><a href="8.7.4.htm"><img src="next.gif" alt="next" border="0" /></a></span><span class="clause-depth"><a href="7.htm"><img src="previous.gif" alt="previous at this level" border="0" /></a><a href="9.htm"><img src="next.gif" alt="next at this level" border="0" /></a> <span class="clause-number-link"><a href="8.htm">8</a></span><span class="clause-title-previous"> Language Overview</span></span><span class="clause-depth"><a href="8.6.htm"><img src="previous.gif" alt="previous at this level" border="0" /></a><a href="8.8.htm"><img src="next.gif" alt="next at this level" border="0" /></a> <span class="clause-number-link"><a href="8.7.htm">8.7</a></span><span class="clause-title-previous"> Classes</span></span><span class="clause-depth"><a href="8.7.2.htm"><img src="previous.gif" alt="previous at this level" border="0" /></a><a href="8.7.4.htm"><img src="next.gif" alt="next at this level" border="0" /></a> <span class="clause-number">8.7.3</span><span class="clause-title"> Methods</span></span><span class="informative"><span class="paragraph">A method is a member that implements a computation or action that can be performed by an object or class. Methods have a (possibly empty) list of formal parameters, a return value (unless the method's <span class="non-terminal"><a href="17.5.htm#return-type">return-type</a></span> is <span class="keyword">void</span>), and are either static or non-static. Static methods are accessed through the class. Non-static methods, which are also called instance methods, are accessed through instances of the class. The example <pre class="code-example">
using System;  
public class Stack  
{  
   public static Stack Clone(Stack s) {...}  
   public static Stack Flip(Stack s) {...}  
   public object Pop() {...}  
   public void Push(object o) {...}  
   public override string ToString() {...}  
   ...  
}  
class Test  
{  
   static void Main() {  
      Stack s = new Stack();  
      for (int i = 1; i &lt; 10; i++)  
      s.Push(i);  
      Stack flipped = Stack.Flip(s);  
      Stack cloned = Stack.Clone(s);  
      Console.WriteLine("Original stack: " + s.ToString());  
      Console.WriteLine("Flipped stack: " + flipped.ToString());  
      Console.WriteLine("Cloned stack: " + cloned.ToString());  
   }  
}  
</pre>shows a Stack that has several static methods (Clone and Flip) and several instance methods (Pop, Push, and ToString). </span><span class="paragraph">Methods can be overloaded, which means that multiple methods may have the same name so <span class="keyword">long</span> as they have unique signatures. The signature of a method consists of the name of the method and the number, modifiers, and types of its formal parameters. The signature of a method does not include the return type. The example <pre class="code-example">
using System;  
class Test  
{  
   static void F() {  
      Console.WriteLine("F()");  
   }  
   static void F(object o) {  
      Console.WriteLine("F(object)");  
   }  
   static void F(int value) {  
      Console.WriteLine("F(int)");  
   }  
   static void F(ref int value) {  
      Console.WriteLine("F(ref int)");  
   }  
   static void F(int a, int b) {  
      Console.WriteLine("F(int, int)");  
   }  
   static void F(int[] values) {  
      Console.WriteLine("F(int[])");  
   }  
   static void Main() {  
      F();  
      F(1);  
      int i = 10;  
      F(ref i);  
      F((object)1);  
      F(1, 2);  
      F(new int[] {1, 2, 3});  
   }  
}  
</pre>shows a class with a number of methods called F. The output produced is <pre class="code-example">
F()  
F(int)  
F(ref int)  
F(object)  
F(int, int)  
F(int[])  
</pre></span></span><span class="ruler"></span><table><tr><td><table align="left" bgcolor="navy"><tr bgcolor="navy"><td><font face="Arial,sans-serif" size="6" color="yellow"><strong>{ JSL }</strong></font></td></tr></table></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>Jagger Software Ltd</strong></font></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>Company # 4070126</strong></font></td></tr><tr><td><font face="Arial,sans-serif" size="2" color="navy"><strong>VAT # 762 5213 42</strong></font></td></tr></table><img src="valid-html401.png" align="left" height="31" width="88" alt="Valid HTML 4.01" /><img src="vcss.gif" align="left" height="31" width="88" alt="Valid CSS" /></body></html>

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