📄 udpsocket.h
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#if !defined(AFX_UDPSOCKET_H__0A297728_20FE_4B3D_832C_0884257B0B85__INCLUDED_)
#define AFX_UDPSOCKET_H__0A297728_20FE_4B3D_832C_0884257B0B85__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UdpSocket.h : header file
//
#include <afxsock.h>
/////////////////////////////////////////////////////////////////////////////
// CUdpSocket command target
class CUdpSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CUdpSocket();
virtual ~CUdpSocket();
// Overrides
public:
void SetIp(CString ip);
BOOL CloseSocket();
BOOL m_bIni;
BOOL Ini();
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUdpSocket)
public:
virtual int Send(const void* lpBuf, int nBufLen, int nFlags = 0);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CUdpSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
struct Frame *m_pFrame;
CString m_ip;
char m_cBuffer[1024];
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UDPSOCKET_H__0A297728_20FE_4B3D_832C_0884257B0B85__INCLUDED_)
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