📄 shelltree.h
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#if !defined(AFX_SHELL_H__CC415E43_148C_11D4_9BB0_CFFDB04BA878__INCLUDED_)
#define AFX_SHELL_H__CC415E43_148C_11D4_9BB0_CFFDB04BA878__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ShellTree.h : header file
//
#include "BaseExpObj.h"
#include "ShellWnd.h"
//work threads
UINT _cdecl InitTree(LPVOID Tree);
/////////////////////////////////////////////////////////////////////////////
// CShellTree window
class CShellTree : public CBaseExpObj
{
// Construction
public:
CShellTree();
CShellWnd m_wndShell;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CShellTree)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL Update(int nLevel);
virtual void Destroy();
LPCSTR GetTitle();
virtual ~CShellTree();
CString strTitle;
virtual BOOL Initialize();
virtual BOOL Create(CWnd* pParent);
virtual CWnd* GetWindow();
// Generated message map functions
protected:
//{{AFX_MSG(CShellTree)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHELL_H__CC415E43_148C_11D4_9BB0_CFFDB04BA878__INCLUDED_)
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