📄 chainofresponsibility.htm
字号:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<link rel="stylesheet" href="css/stdlayout.css" type="text/css">
<link rel="stylesheet" href="css/print.css" type="text/css">
<meta content="text/html; charset=gb2312" http-equiv="content-type">
<title>Chain of Responsibility 模式</title>
</head>
<body>
<h3><a href="http://caterpillar.onlyfun.net/GossipCN/index.html">From
Gossip@caterpillar</a></h3>
<h1><a href="CppGossip.html">Design Pattern: Chain of Responsibility 模式</a></h1>
其实Chain of Responsibility的概念,即使是一个刚学程式设计的新手也会用到,一个简单的 if...else if ... else 流程控制就有Chain of Responsibility的概念:<br>
<div style="margin-left: 40px;"><span style="font-weight: bold; font-family: Courier New,Courier,monospace;">if(/* 符合请求条件一 */) </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;"> // 执行请求一 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">else if(/* 符合请求条件二 */) </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;"> // 执行请求二 </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;">else </span><br style="font-weight: bold; font-family: Courier New,Courier,monospace;">
<span style="font-weight: bold; font-family: Courier New,Courier,monospace;"> // 执行预设请求或显示讯息</span><br>
</div>
<br>
这是从结构化程式设计的观点来看Chain of Responsibility的概念,若使用物件的观点来看Chain of
Responsibility的话,有一个较佳的例子就是Java的例外处理机制,当程式中发生例外时,也比会catch所捕捉的例外是否符合,如果符合
就执行所设定的处理,如果都没有比对到适当的例外物件,就会将例外丢出try...catch区块之外。<br>
<br>
在 <a href="GoF.htm">Gof 的书</a> 中给定Chain of Responsibility目的为:使多个物件都有机会处理请求,以避免请求的发送者与接收者之间的耦合关系,将这些物件组合为一个链,并沿着这个链传递该请求,直到有物件处理它为止。<br>
<br>
先用一个例子来说明使用if...else的方式来处理请求: <br>
<ul>
<li> IHandler.java
</li>
</ul>
<pre>public interface IHandler {<br> public void handle(); <br>} <br></pre>
<br>
<ul>
<li> SymbolHandler.java
</li>
</ul>
<pre>public class SymbolHandler implements IHandler { <br> public void handle() { <br> System.out.println("Symbol has been handled"); <br> } <br>} <br></pre>
<br>
<ul>
<li> CharacterHandler.java
</li>
</ul>
<pre>public class CharacterHandler implements IHandler { <br> public void handle() { <br> System.out.println("Character has been handled"); <br> } <br>} <br></pre>
<br>
<ul>
<li> NumberHandler.java
</li>
</ul>
<pre>public class NumberHandler implements IHandler { <br> public void handle() { <br> System.out.println("Number has been handled"); <br> } <br>} <br></pre>
<br>
<ul>
<li> Application.java
</li>
</ul>
<pre>import java.io.*; <br><br>public class Application { <br> public void run() throws Exception { <br> System.out.print("Press any key then return: "); <br> char c = (char) System.in.read(); <br><br> IHandler handler = null; <br> if (Character.isLetter(c)) {<br> handler = new CharacterHandler(); <br> }<br> else if (Character.isDigit(c)) {<br> handler = new NumberHandler(); <br> }<br> else {<br> handler = new SymbolHandler(); <br> }<br><br> handler.handle(); <br> } <br><br> public static void main(String[] args) <br> throws IOException {<br> Application app = new Application();<br> app.run(); <br> } <br>} <br></pre>
<br>
这是一个很简单的程式,可以判定您所输入的是数字、字元或是符号,如果将之以物件的方式来组织物件之间的职责,可以将程式改写如下:<br>
<ul>
<li> Handler.java
</li>
</ul>
<pre>public class Handler { <br> private Handler successor;<br><br> public void setSuccessor(Handler successor) { <br> this.successor = successor; <br> }<br><br> public Handler getSuccessor() { <br> return successor; <br> }<br><br> public void handleRequest(char c) { <br> if(successor != null) <br> successor.handleRequest(c); <br> } <br>} <br></pre>
<br>
<ul>
<li> NumberHandler.java
</li>
</ul>
<pre>public class NumberHandler extends Handler { <br> public void handleRequest(char c) { <br> if(Character.isDigit(c)) { <br> System.out.println("Number has been handled"); <br> } <br> else {<br> getSuccessor().handleRequest(c); <br> }<br> } <br>} <br></pre>
<br>
<ul>
<li> CharacterHandler.java
</li>
</ul>
<pre>public class CharacterHandler extends Handler { <br> public void handleRequest(char c) { <br> if(Character.isLetter(c)) { <br> System.out.println("Character has been handled"); <br> } <br> else {<br> getSuccessor().handleRequest(c); <br> }<br> } <br>} <br></pre>
<br>
<ul>
<li> SymbolHandler.java
</li>
</ul>
<pre>public class SymbolHandler extends Handler { <br> public void handleRequest(char c) { <br> System.out.println("Symbol has been handled"); <br> } <br>} <br></pre>
<br>
<ul>
<li> Application.java
</li>
</ul>
<pre>import java.io.*; <br><br>public class Application {<br> public static void main(String[] args) <br> throws IOException { <br> Handler numberHandler = new NumberHandler(); <br> Handler characterHandler = new CharacterHandler(); <br> Handler symbolHandler = new SymbolHandler(); <br><br> numberHandler.setSuccessor(characterHandler); <br> characterHandler.setSuccessor(symbolHandler); <br><br> System.out.print("Press any key then return: "); <br> char c = (char)System.in.read(); <br> numberHandler.handleRequest(c); <br> } <br>} </pre>
<br>
在组织物件之间的职责时,通常是从细粒度至粗粒度的方式来组织,从特殊到抽象化,就像程式中将数字视为字元的特殊化,字元又为符号的特殊化。 <br>
<br>
Chain of Responsibility的 UML 结构图如下所示: <br>
<div style="text-align: center;"><img style="width: 372px; height: 217px;" alt="Chain of Responsibility" title="Chain of Responsibility" src="images/chainOfResponsibility-1.jpg"><br>
</div>
<br>
从物件执行请求的时间来看,其运作是很简单的职责传递而已,如下:<br>
<div style="text-align: center;"><img style="width: 370px; height: 258px;" alt="Chain of Responsibility" title="Chain of Responsibility" src="images/chainOfResponsibility-2.jpg"><br>
</div>
<br>
以上所举的例子在请求上是很简单的,只是比对输入的型态,在更一般的情况下,可以将请求包装为一个物件,并提供getType()之间的方法,以让
Chain of Responsibility中的物件进行比对,例如: <br>
<ul>
<li>Request.java</li>
</ul>
<pre>public class Request{ <br> private String type; <br><br> public Request(String type) { this.type=type; }<br> public String getType() { return type; }<br><br> public void execute(){ <br> // 执行请求 <br> } <br>} <br></pre>
<br>
在Gof的书中所举的例子为辅助说明系统,在一个介面中希望使用者一定可以得到相关的说明主题,如果子元件有说明的话,就显示相关说明,否则的话就转发给
包括它的容器元件或父元件,以保证使用者的辅助说明请求一定可以得到回应。<br>
<br>
<br>
</body>
</html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -