📄 cdplayerdlg.cpp
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// CDPlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CDPlayer.h"
#include "CDPlayerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCDPlayerDlg dialog
CCDPlayerDlg::CCDPlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCDPlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCDPlayerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
// Open the CD device.
m_CDAudio.Open();
}
void CCDPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCDPlayerDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCDPlayerDlg, CDialog)
//{{AFX_MSG_MAP(CCDPlayerDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CREATE()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_BN_CLICKED(IDC_EJECT, OnEject)
ON_BN_CLICKED(IDC_FORWARD, OnForward)
ON_BN_CLICKED(IDC_BACK, OnBack)
ON_BN_CLICKED(IDC_SKIPBACK, OnSkipback)
ON_BN_CLICKED(IDC_SKIPFORWARD, OnSkipforward)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCDPlayerDlg message handlers
BOOL CCDPlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCDPlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CCDPlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
int CCDPlayerDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// Kick off the timer.
SetTimer( 1, 1000, NULL );
return 0;
}
void CCDPlayerDlg::OnTimer(UINT nIDEvent)
{
BOOL bDriveReady = TRUE;
// Format an information string. We'll use
// it to display the track and current time
// within the track.
CString strStatus;
strStatus.Format( "[%d] %02d:%02d",
m_CDAudio.GetCurrentTrack(),
m_CDAudio.GetMinutes(),
m_CDAudio.GetSeconds() );
// If the current track is -1, that means
// we have no audio CD. Update the information
// string to reflect this condition.
if( m_CDAudio.GetCurrentTrack() == -1 ){
strStatus = "No CD Audio";
bDriveReady = FALSE;
}
SetDlgItemText( IDC_TRACKINFO, strStatus );
// The next information string will contain the total
// time for this CD. We'll use the GetTotalLength()
// function to obtain the minutes and seconds.
CString strLength;
int nMinutes, nSeconds;
m_CDAudio.GetTotalLength( &nMinutes,
&nSeconds );
strLength.Format( "Total Time: %02d:%02d",
nMinutes, nSeconds );
if( nMinutes == -1 )
strLength = "Total Time: 00:00";
SetDlgItemText( IDC_TOTALTIME, strLength );
// The next information string will contain the total
// time for this track. We'll use the GetTrackLength()
// function to obtain the minutes and seconds.
m_CDAudio.GetTrackLength(
m_CDAudio.GetCurrentTrack(),
&nMinutes, &nSeconds );
strLength.Format( "Track Length: %02d:%02d",
nMinutes, nSeconds );
if( nMinutes == -1 )
strLength = "Total Time: 00:00";
SetDlgItemText( IDC_TRACKTIME, strLength );
// We'll use the boolean flags we've already
// gotten in this function to update the
// dialog buttons.
CWnd *pWnd;
pWnd = GetDlgItem( IDC_BACK );
pWnd->EnableWindow( bDriveReady );
pWnd = GetDlgItem( IDC_FORWARD );
pWnd->EnableWindow( bDriveReady );
pWnd = GetDlgItem( IDC_SKIPBACK );
pWnd->EnableWindow( bDriveReady );
pWnd = GetDlgItem( IDC_SKIPFORWARD );
pWnd->EnableWindow( bDriveReady );
// Update the approriate buttons
// that depend on whether the CD is playing.
BOOL bPaused;
if( m_CDAudio.IsPlaying( &bPaused ) ){
pWnd = GetDlgItem( IDC_PLAY );
pWnd->EnableWindow( bPaused );
pWnd = GetDlgItem( IDC_STOP );
pWnd->EnableWindow( bDriveReady );
pWnd = GetDlgItem( IDC_PAUSE );
pWnd->EnableWindow( bDriveReady && !bPaused );
}
else{
pWnd = GetDlgItem( IDC_PLAY );
pWnd->EnableWindow( bDriveReady );
pWnd = GetDlgItem( IDC_STOP );
pWnd->EnableWindow( FALSE );
pWnd = GetDlgItem( IDC_PAUSE );
pWnd->EnableWindow( FALSE );
}
CDialog::OnTimer(nIDEvent);
}
void CCDPlayerDlg::OnPlay()
{
// If the drive is ready, begin the
// audio playback.
if( m_CDAudio.IsDriveReady() )
m_CDAudio.Play();
}
void CCDPlayerDlg::OnStop()
{
// Stop the playback.
m_CDAudio.Stop();
}
void CCDPlayerDlg::OnPause()
{
// Pause the playback.
m_CDAudio.Pause();
}
void CCDPlayerDlg::OnEject()
{
// If the drive is read, close it.
// Otherwise, attempt to open the drive.
if( !m_CDAudio.IsDriveReady() )
m_CDAudio.CloseDrive();
else m_CDAudio.OpenDrive();
}
void CCDPlayerDlg::OnForward()
{
// Get the current minutes, seconds
// and track.
int nMinutes = m_CDAudio.GetMinutes();
int nSeconds = m_CDAudio.GetSeconds();
int nTrack = m_CDAudio.GetCurrentTrack();
// If minutes == -1, then the
// CD device didn't open or there's
// some other problem.
if( nMinutes == -1 )
return;
// Go forward five seconds. Make
// sure that the seconds haven't gone
// out of range.
nSeconds += 5;
if( nSeconds > 59 ){
nMinutes++;
nSeconds -= 60;
}
// Get the length of this track so
// that we can check to make sure
// we haven't gone past the end
// of the track.
int nTrackMinutes, nTrackSeconds;
m_CDAudio.GetTrackLength( nTrack,
&nTrackMinutes, &nTrackSeconds );
// Check that the new values will be
// in range, not past the end of the
// track.
if( nMinutes * 60 + nSeconds >
nTrackMinutes * 60 + nTrackSeconds ){
nMinutes = nTrackMinutes;
nSeconds = nTrackSeconds;
}
// Seek to the new location in this track.
m_CDAudio.SeekTo( nTrack,
nMinutes, nSeconds, 0 );
}
void CCDPlayerDlg::OnBack()
{
// Get the current minutes, seconds
// and track.
int nMinutes = m_CDAudio.GetMinutes();
int nSeconds = m_CDAudio.GetSeconds();
int nTrack = m_CDAudio.GetCurrentTrack();
// If minutes == -1, then the
// CD device didn't open or there's
// some other problem.
if( nMinutes == -1 )
return;
// Back up five seconds. Make sure
// we haven't gone out of range.
nSeconds -= 5;
if( nSeconds < 0 ){
nMinutes--;
nSeconds += 60;
if( nMinutes < 0 )
nMinutes = 0;
}
// Seek to the new location in this track.
m_CDAudio.SeekTo( nTrack,
nMinutes, nSeconds, 0 );
}
void CCDPlayerDlg::OnSkipback()
{
// Get the current track and deccrement.
int nTrack = m_CDAudio.GetCurrentTrack() - 1;
// If we're below the lowest allowable
//track, go up to the highest track.
if( nTrack < 1 )
nTrack = m_CDAudio.GetTotalTracks();
// Seek to the beginninig of the
// previous track.
m_CDAudio.SeekTo( nTrack, 0, 0, 0 );
}
void CCDPlayerDlg::OnSkipforward()
{
// Get the current track and increment.
int nTrack = m_CDAudio.GetCurrentTrack() + 1;
// Get the total number of tracks and
// make sure nTrack hasn't exceeded it.
if( nTrack > m_CDAudio.GetTotalTracks() )
nTrack = 1;
// Seek to the beginning of the next track.
m_CDAudio.SeekTo( nTrack, 0, 0, 0 );
}
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