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📄 snakegamedlg.h

📁 一款自已开发的贪吃蛇游戏
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// SnakeGameDlg.h : header file
//

#if !defined(AFX_SNAKEGAMEDLG_H__A88D6354_8360_4B18_8FFE_4C81EAF0E379__INCLUDED_)
#define AFX_SNAKEGAMEDLG_H__A88D6354_8360_4B18_8FFE_4C81EAF0E379__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Board.h"

/////////////////////////////////////////////////////////////////////////////
// CSnakeGameDlg dialog

class CSnakeGameDlg : public CDialog
{
// Construction
public:
	CSnakeGameDlg(CWnd* pParent = NULL);	// standard constructor

	void DrawBoardBorder(CDC *pDC, CPoint ptStart, int nWidth,
					int nHeight, int nPenWidth, COLORREF cr);

// Dialog Data
	//{{AFX_DATA(CSnakeGameDlg)
	enum { IDD = IDD_SNAKEGAME_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSnakeGameDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	virtual void OnOK();
	virtual	void OnCancel();
	virtual BOOL DestroyWindow();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;
	CBoard m_BoardOne;
	//CBoard m_BoardTwo;

	// Generated message map functions
	//{{AFX_MSG(CSnakeGameDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnDestroy();
	afx_msg void OnClose();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SNAKEGAMEDLG_H__A88D6354_8360_4B18_8FFE_4C81EAF0E379__INCLUDED_)

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