📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SnakeGame.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define GAME_BOARD_ONE 101
#define IDD_SNAKEGAME_DIALOG 102
#define GAME_BOARD_TWO 102
#define IDD_BTN_SOUND 103
#define IDD_BTN_START 104
#define IDD_BTN_PAUSE 105
#define IDD_BTN_RESTART 106
#define IDD_BTN_END 107
#define IDR_MAINFRAME 128
#define IDP_BACKGROUND 130
#define IDR_MIDI_BK 131
#define IDB_PLAYER 134
#define IDP_FOREGROUND 137
#define IDS_END 158
#define IDS_GAMEOVER 161
#define IDS_GAMESTART 162
#define IDS_DROP 173
#define IDS_QUIT 177
#define IDI_START 180
#define IDI_SOUND 181
#define IDI_END 183
#define IDI_PAUSE 186
#define IDI_RESTART 190
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 138
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 108
#endif
#endif
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