📄 tool.as
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import game.Hero;
import mx.utils.Delegate;
class game.tool.Tool {
//tool在场景中创建的路径
public var _path:MovieClip;
//tool在库中的链接名
public var _id:String;
//tool的数目
public var _total;
//主角实例
private var _heroIns:Hero;
private var _hero:MovieClip;
//与主角保持联系
public function connectToHero(h:Hero) {
_heroIns = h;
_hero = h.getHero();
}
//创建一只鱼
public function create():Void {
var depth = _path.getNextHighestDepth();
var t:MovieClip = _path.attachMovie(_id, "fish"+depth, depth);
t._x = random(950)-400;
t._y = 330;
move(t);
}
private function move(obj) {
}
//创建一个气泡,包含一些说明信息
function createScore(id, mc, str, val) {
var depth = _path.getNextHighestDepth();
var s = _path.attachMovie(id, id+depth, depth);
s._x = mc._x;
s._y = mc._y;
s.score.text = str+val;
s.onEnterFrame = function() {
var d = random(5)-2;
this._y -= 4;
this._x += d;
if (this._y<50) {
this.removeMovieClip();
}
};
}
}
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