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📄 direction2.cpp

📁 数据结构求最短路径vc++ 实现手动作图
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// direction2.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "direction2.h"

#include "MainFrm.h"
#include "ChildFrm.h"
#include "direction2Doc.h"
#include "direction2View.h"
#include "PenWidth.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDirection2App

BEGIN_MESSAGE_MAP(CDirection2App, CWinApp)
	//{{AFX_MSG_MAP(CDirection2App)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	ON_COMMAND(ID_DRAW_SELECT, OnDrawSelect)
	ON_UPDATE_COMMAND_UI(ID_DRAW_SELECT, OnUpdateDrawSelect)
	ON_COMMAND(ID_DRAW_LINE, OnDrawLine)
	ON_COMMAND(ID_DRAW_TEXT, OnDrawText)
	ON_UPDATE_COMMAND_UI(ID_DRAW_TEXT, OnUpdateDrawText)
	ON_COMMAND(DI_DRAW_RECT, OnDrawRect)
	ON_UPDATE_COMMAND_UI(DI_DRAW_RECT, OnUpdateDrawRect)
	ON_UPDATE_COMMAND_UI(ID_DRAW_LINE, OnUpdateDrawLine)
	ON_COMMAND(ID_LINE, OnLine)
	ON_UPDATE_COMMAND_UI(ID_LINE, OnUpdateLine)
	ON_COMMAND(ID_RECT, OnRect)
	ON_COMMAND(ID_TEXT, OnText)
	ON_UPDATE_COMMAND_UI(ID_TEXT, OnUpdateText)
	ON_COMMAND(ID_SUOXIAO, OnSuoxiao)
	ON_UPDATE_COMMAND_UI(ID_SUOXIAO, OnUpdateSuoxiao)
	ON_UPDATE_COMMAND_UI(ID_RECT, OnUpdateRect)
	ON_COMMAND(ID_NORMAL, OnNormal)
	ON_UPDATE_COMMAND_UI(ID_NORMAL, OnUpdateNormal)
	ON_COMMAND(ID_FANGDA, OnFangda)
	ON_UPDATE_COMMAND_UI(ID_FANGDA, OnUpdateFangda)
	ON_COMMAND(ID_SHOUDONG, OnShoudong)
	ON_UPDATE_COMMAND_UI(ID_SHOUDONG, OnUpdateShoudong)
	ON_COMMAND(ID_QUANPING, OnQuanping)
	ON_UPDATE_COMMAND_UI(ID_QUANPING, OnUpdateQuanping)
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDirection2App construction

CDirection2App::CDirection2App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance


	m_CurrentTool = ID_DRAW_SELECT;  //当前绘图方式
  


}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDirection2App object

CDirection2App theApp;

/////////////////////////////////////////////////////////////////////////////
// CDirection2App initialization

BOOL CDirection2App::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CMultiDocTemplate* pDocTemplate;
	pDocTemplate = new CMultiDocTemplate(
		IDR_DIRECTTYPE,
		RUNTIME_CLASS(CDirection2Doc),
		RUNTIME_CLASS(CChildFrame), // custom MDI child frame
		RUNTIME_CLASS(CDirection2View));
	AddDocTemplate(pDocTemplate);

	// create main MDI Frame window
	CMainFrame* pMainFrame = new CMainFrame;
	if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
		return FALSE;
	m_pMainWnd = pMainFrame;

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The main window has been initialized, so show and update it.
	pMainFrame->ShowWindow(m_nCmdShow);
	pMainFrame->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CDirection2App::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CDirection2App message handlers


void CDirection2App::OnDrawSelect() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_SELECT;
}

void CDirection2App::OnUpdateDrawSelect(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_SELECT?1:0);
}

void CDirection2App::OnDrawLine() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_LINE;	
}



void CDirection2App::OnDrawText() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_TEXT;	
}

void CDirection2App::OnUpdateDrawText(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_TEXT ? 1:0);		
}

void CDirection2App::OnDrawRect() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = DI_DRAW_RECT;		
}

void CDirection2App::OnUpdateDrawRect(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == DI_DRAW_RECT ? 1 : 0);		
}



void CDirection2App::OnUpdateDrawLine(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_LINE ? 1 : 0);			
}

void CDirection2App::OnLine() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_LINE;		
}

void CDirection2App::OnUpdateLine(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_LINE ? 1 : 0);		
}

void CDirection2App::OnRect() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = DI_DRAW_RECT;		
}

void CDirection2App::OnUpdateRect(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == DI_DRAW_RECT ? 1 : 0);		
}

void CDirection2App::OnText() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_TEXT;		
}

void CDirection2App::OnUpdateText(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_TEXT ? 1:0);		
}




void CDirection2App::OnNormal() 
{
	// TODO: Add your command handler code here
	m_CurrentTool = ID_DRAW_SELECT;	
}

void CDirection2App::OnUpdateNormal(CCmdUI* pCmdUI) 
{

	// TODO: Add your command update UI handler code here
	pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_SELECT ? 1:0);	
}



void CDirection2App::OnSuoxiao() 
{
	// TODO: Add your command handler code here
//用于设计视图的缩小
	
m_CurrentTool = ID_SUOXIAO;	

}

void CDirection2App::OnUpdateSuoxiao(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
//用于设计视图的缩小

pCmdUI -> SetCheck(m_CurrentTool == ID_SUOXIAO ? 1:0);
	

}


	

void CDirection2App::OnFangda() 
{
	// TODO: Add your command handler code here
m_CurrentTool = ID_FANGDA;		
}

void CDirection2App::OnUpdateFangda(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_FANGDA ? 1:0);	
}

void CDirection2App::OnShoudong() 
{
	// TODO: Add your command handler code here
m_CurrentTool = ID_SHOUDONG;		
}

void CDirection2App::OnUpdateShoudong(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_SHOUDONG ? 1:0);	
}

void CDirection2App::OnQuanping() 
{
	// TODO: Add your command handler code here
m_CurrentTool = ID_QUANPING;	
}

void CDirection2App::OnUpdateQuanping(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_QUANPING ? 1:0);		
}

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