📄 direction2.cpp
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// direction2.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "direction2.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "direction2Doc.h"
#include "direction2View.h"
#include "PenWidth.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDirection2App
BEGIN_MESSAGE_MAP(CDirection2App, CWinApp)
//{{AFX_MSG_MAP(CDirection2App)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_DRAW_SELECT, OnDrawSelect)
ON_UPDATE_COMMAND_UI(ID_DRAW_SELECT, OnUpdateDrawSelect)
ON_COMMAND(ID_DRAW_LINE, OnDrawLine)
ON_COMMAND(ID_DRAW_TEXT, OnDrawText)
ON_UPDATE_COMMAND_UI(ID_DRAW_TEXT, OnUpdateDrawText)
ON_COMMAND(DI_DRAW_RECT, OnDrawRect)
ON_UPDATE_COMMAND_UI(DI_DRAW_RECT, OnUpdateDrawRect)
ON_UPDATE_COMMAND_UI(ID_DRAW_LINE, OnUpdateDrawLine)
ON_COMMAND(ID_LINE, OnLine)
ON_UPDATE_COMMAND_UI(ID_LINE, OnUpdateLine)
ON_COMMAND(ID_RECT, OnRect)
ON_COMMAND(ID_TEXT, OnText)
ON_UPDATE_COMMAND_UI(ID_TEXT, OnUpdateText)
ON_COMMAND(ID_SUOXIAO, OnSuoxiao)
ON_UPDATE_COMMAND_UI(ID_SUOXIAO, OnUpdateSuoxiao)
ON_UPDATE_COMMAND_UI(ID_RECT, OnUpdateRect)
ON_COMMAND(ID_NORMAL, OnNormal)
ON_UPDATE_COMMAND_UI(ID_NORMAL, OnUpdateNormal)
ON_COMMAND(ID_FANGDA, OnFangda)
ON_UPDATE_COMMAND_UI(ID_FANGDA, OnUpdateFangda)
ON_COMMAND(ID_SHOUDONG, OnShoudong)
ON_UPDATE_COMMAND_UI(ID_SHOUDONG, OnUpdateShoudong)
ON_COMMAND(ID_QUANPING, OnQuanping)
ON_UPDATE_COMMAND_UI(ID_QUANPING, OnUpdateQuanping)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDirection2App construction
CDirection2App::CDirection2App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_CurrentTool = ID_DRAW_SELECT; //当前绘图方式
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CDirection2App object
CDirection2App theApp;
/////////////////////////////////////////////////////////////////////////////
// CDirection2App initialization
BOOL CDirection2App::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_DIRECTTYPE,
RUNTIME_CLASS(CDirection2Doc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CDirection2View));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CDirection2App::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CDirection2App message handlers
void CDirection2App::OnDrawSelect()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_SELECT;
}
void CDirection2App::OnUpdateDrawSelect(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_SELECT?1:0);
}
void CDirection2App::OnDrawLine()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_LINE;
}
void CDirection2App::OnDrawText()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_TEXT;
}
void CDirection2App::OnUpdateDrawText(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_TEXT ? 1:0);
}
void CDirection2App::OnDrawRect()
{
// TODO: Add your command handler code here
m_CurrentTool = DI_DRAW_RECT;
}
void CDirection2App::OnUpdateDrawRect(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == DI_DRAW_RECT ? 1 : 0);
}
void CDirection2App::OnUpdateDrawLine(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_LINE ? 1 : 0);
}
void CDirection2App::OnLine()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_LINE;
}
void CDirection2App::OnUpdateLine(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_LINE ? 1 : 0);
}
void CDirection2App::OnRect()
{
// TODO: Add your command handler code here
m_CurrentTool = DI_DRAW_RECT;
}
void CDirection2App::OnUpdateRect(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == DI_DRAW_RECT ? 1 : 0);
}
void CDirection2App::OnText()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_TEXT;
}
void CDirection2App::OnUpdateText(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_TEXT ? 1:0);
}
void CDirection2App::OnNormal()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_DRAW_SELECT;
}
void CDirection2App::OnUpdateNormal(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_DRAW_SELECT ? 1:0);
}
void CDirection2App::OnSuoxiao()
{
// TODO: Add your command handler code here
//用于设计视图的缩小
m_CurrentTool = ID_SUOXIAO;
}
void CDirection2App::OnUpdateSuoxiao(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
//用于设计视图的缩小
pCmdUI -> SetCheck(m_CurrentTool == ID_SUOXIAO ? 1:0);
}
void CDirection2App::OnFangda()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_FANGDA;
}
void CDirection2App::OnUpdateFangda(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_FANGDA ? 1:0);
}
void CDirection2App::OnShoudong()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_SHOUDONG;
}
void CDirection2App::OnUpdateShoudong(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_SHOUDONG ? 1:0);
}
void CDirection2App::OnQuanping()
{
// TODO: Add your command handler code here
m_CurrentTool = ID_QUANPING;
}
void CDirection2App::OnUpdateQuanping(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI -> SetCheck(m_CurrentTool == ID_QUANPING ? 1:0);
}
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