📄 sound.h
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _SOUND_H_#define _SOUND_H_#define GET_SOUND_RATE_CODE(f) (((f)&0x0c)>>2)#include "rawplayer.h"#include <pthread.h>class Sound : public Character { long compression; // "uncompressed", "ADPCM", "MP3" long soundRate; // long stereo; // True if stereo sound long sampleSize; // 1 or 2 bytes char *samples; // Array of samples long nbSamples;public: Sound(long id); ~Sound(); void setSoundFlags(long _compression, long _soundRate, long _stereo, long _sampleSize); char *setNbSamples(long n); long getCompression(); long getRate(); long getChannel(); long getNbSamples(); long getSampleSize(); char *getSamples();};//*******************************////define SoundStream Struct ////*******************************//struct SoundStreamBlock { int compression; int rate; int sampleSize; int stereo; int datasize; char *data;};struct SoundList { long compression; long rate; long stereo; long sampleSize; long nbSamples; long remaining; char *current; Rawplayer *player; SoundList *next;};class SoundMixer {public: struct mpstr mp; SoundList *list; Rawplayer *player; int rate; int stereo; int sampleSize; pthread_t thread; SoundMixer(char*); ~SoundMixer(); void startSound(Sound *sound); // Register a sound to be played void stopSounds(); // Stop every current sounds in the instance long playSounds(SoundStreamBlock *sndstream); //hz add play sound stream };#endif /* _SOUND_H_ */
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