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📄 map.h

📁 This programm is proxy server for ragnarok online game. Also it s can be use as bot. It control all
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#ifndef _MAP_MAP_H_
#define _MAP_MAP_H_

#pragma once

struct map_data {
	char name[24];
	unsigned char *gat;	
	short xs,ys;

	struct {
		unsigned nomemo : 1;
		unsigned noteleport : 1;
		unsigned noreturn : 1;
		unsigned monster_noteleport : 1;
		unsigned nosave : 1;
		unsigned nobranch : 1;
		unsigned nopenalty : 1;
		unsigned pvp : 1;
		unsigned pvp_noparty : 1;
		unsigned pvp_noguild : 1;
		unsigned gvg : 1;
		unsigned gvg_noparty : 1;
	} flag;
};

enum {
	SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,	// 0-7
	SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,	// 8-15
	SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,	// 16-23
	SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,	// 24-31
	SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,	// 32-39
	SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,	// 40-47
	SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,	// 48-55
	SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,	//56-60
	SP_CARTINFO=99,	// 99

	SP_BASEJOB=119,	// 100+19 - celest
	SP_BASECLASS=120,	//Hmm.. why 100+19? I just use the next one... [Skotlex]
	
	// original 1000-
	SP_ATTACKRANGE=1000,	SP_ATKELE,SP_DEFELE,	// 1000-1002
	SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
	SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
	SP_ADDEFF, SP_RESEFF,	// 1012-1013
	SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
	SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
	SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
	SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
	SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
	SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
	SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
	SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
	SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
	SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
	SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
	SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
	SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
	SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
	SP_FREE,SP_CLASSCHANGE, // 1077-1078
	SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
	SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
	SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
	
	SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
	SP_NO_CASTCANCEL2,SP_FREE1,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
	SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012

	SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
	SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
	SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
	SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE,	// 2026-2030
	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT,	// 2031-2033
	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
	//Before adding another, note that
	//1077 (SP_FREE, previously disguise),
	//2007 (SP_FREE2, previously Infinite Endure)
	//are available!
};

#define MAX_MAP_PER_SERVER 1 

extern struct map_data map;


struct walkpath_data {
	unsigned char path_len,path_pos,path_half;
	unsigned char path[32];
};

#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
#define read_gatp(m,x,y) ((m)->gat[(x)+(y)*(m)->xs])


void map_finish();

int map_readmap(char *fn);
int map_readwater(char *watertxt);

#endif

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