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📄 userbutton.cpp

📁 850运动控制卡的详细开发资料
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// UserButton.cpp : implementation file
//

#include "stdafx.h"
#include "test.h"
#include "UserButton.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CUserButton

CUserButton::CUserButton()
{
	m_MouseOnButton = FALSE;

  m_hIconIn = NULL;
  m_hIconOut = NULL;
  m_cxIcon = 0;
  m_cyIcon = 0;
  m_hCursor = NULL;
  
  // Default type is "flat" button
  m_bIsFlat = TRUE; 
  
  // By default draw border in "flat" button 
  m_bDrawBorder = TRUE; 
  
  // By default icon is aligned horizontally
  m_nAlign = ST_ALIGN_HORIZ; 
  
  // By default show the text button
  m_bShowText = TRUE; 
  
  // By default, for "flat" button, don't draw the focus rect
  m_bDrawFlatFocus = FALSE;
	
  SetDefaultInactiveBgColor();
  SetDefaultInactiveFgColor();
  SetDefaultActiveBgColor();
  SetDefaultActiveFgColor();

  SetType();
}

CUserButton::~CUserButton()
{
	// Destroy the icons (if any)
	if (m_hIconIn != NULL) ::DeleteObject(m_hIconIn);
	if (m_hIconOut != NULL) ::DeleteObject(m_hIconOut);
	// Destroy the cursor (if any)
	if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
}


BEGIN_MESSAGE_MAP(CUserButton, CButton)
	//{{AFX_MSG_MAP(CUserButton)
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	ON_WM_CAPTURECHANGED()
	ON_WM_KILLFOCUS()
	ON_WM_SETCURSOR()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CUserButton message handlers
void CUserButton::SetCh(int IDch,FUNCTION_DP pfd,FUNCTION pfu)
{
	m_bChID			= IDch;
	m_pMouseDown	= pfd;
	m_pMouseUp		= pfu;
}

void CUserButton::OnLButtonDown(UINT nFlags, CPoint point) 
{
	CButton::OnLButtonDown(nFlags, point);
	if ( m_type==FALSE)
	m_pMouseDown(m_bChID);		
}

void CUserButton::OnLButtonUp(UINT nFlags, CPoint point) 
{
	if ( m_type==FALSE)
	m_pMouseUp();

	CButton::OnLButtonUp(nFlags, point);
}

void CUserButton::SetIcon(int nIconInId, int nIconOutId, BYTE cx, BYTE cy)
{
	HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),
													RT_GROUP_ICON);
	// Set icon when the mouse is IN the button
	m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
  
	// Set icon when the mouse is OUT the button
	m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
  
	m_cxIcon = cx;
	m_cyIcon = cy;

	RedrawWindow();
} // End of SetIcon

BOOL CUserButton::SetBtnCursor(int nCursorId)
{
	HINSTANCE hInstResource;
	// Destroy any previous cursor
	if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
	m_hCursor = NULL;

	// If we want a cursor
	if (nCursorId != -1)
	{
		hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
											RT_GROUP_CURSOR);
		// Load icon resource
		m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
		// If something wrong then return FALSE
		if (m_hCursor == NULL) return FALSE;
	}

	return TRUE;
} // End of SetBtnCursor

void CUserButton::SetFlat(BOOL bState)
{
  m_bIsFlat = bState;
  Invalidate();
} //

BOOL CUserButton::GetFlat()
{
  return m_bIsFlat;
} // End of GetFlat

void CUserButton::SetAlign(int nAlign)
{
  switch (nAlign)
  {    
    case ST_ALIGN_HORIZ:
         m_nAlign = ST_ALIGN_HORIZ;
         break;
    case ST_ALIGN_VERT:
         m_nAlign = ST_ALIGN_VERT;
         break;
  }
  Invalidate();
} // End of SetAlign

int CUserButton::GetAlign()
{
  return m_nAlign;
} // End of GetAlign


void CUserButton::DrawBorder(BOOL bEnable)
{
  m_bDrawBorder = bEnable;
} // End of DrawBorder


const char* CUserButton::GetVersionC()
{
  return "2.3";
} // End of GetVersionC

const short CUserButton::GetVersionI()
{
  return 23; // Divide by 10 to get actual version
} // End of GetVersionI


void CUserButton::SetShowText(BOOL bShow)
{
  m_bShowText = bShow;
  Invalidate();
} // End of SetShowText


BOOL CUserButton::GetShowText()
{
  return m_bShowText;
} // End of GetShowText

void CUserButton::OnMouseMove(UINT nFlags, CPoint point) 
{
	  CWnd* pWnd;  // Finestra attiva
	  CWnd* pParent; // Finestra che contiene il bottone

	  CButton::OnMouseMove(nFlags, point);

	  // If the mouse enter the button with the left button pressed
	  // then do nothing
	  if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;

	  // If our button is not flat then do nothing
	  if (m_bIsFlat == FALSE) return;

	  pWnd = GetActiveWindow();
	  pParent = GetOwner();

		if ((GetCapture() != this) && 
			(
	#ifndef ST_LIKEIE
			pWnd != NULL && 
	#endif
			pParent != NULL)) 
		{
			m_MouseOnButton = TRUE;
			//SetFocus();	// Thanks Ralph!
			SetCapture();
			Invalidate();
		}
		else
	  {
		CRect rc;
		GetClientRect(&rc);
		if (!rc.PtInRect(point))
		{
		  // Redraw only if mouse goes out
		  if (m_MouseOnButton == TRUE)
		  {
			m_MouseOnButton = FALSE;
			Invalidate();
		  }
		  // If user is NOT pressing left button then release capture!
		  if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
		}
	  }
}

void CUserButton::OnKillFocus(CWnd * pNewWnd)
{
  CButton::OnKillFocus(pNewWnd);

  // If our button is not flat then do nothing
  if (m_bIsFlat == FALSE) return;

  if (m_MouseOnButton == TRUE)
  {
    m_MouseOnButton = FALSE;
    Invalidate();
  }
} // End of OnKillFoc

void CUserButton::OnCaptureChanged(CWnd *pWnd) 
{
	if (m_MouseOnButton == TRUE)
	{
		ReleaseCapture();
		Invalidate();
	}
	
	CButton::OnCaptureChanged(pWnd);
}

void CUserButton::DrawItem(LPDRAWITEMSTRUCT lpDIS)//lpDrawItemStruct) 
{
	#ifdef ST_USE_MEMDC
  CDC  *pdrawDC = CDC::FromHandle(lpDIS->hDC);
  CMemDC memDC(pdrawDC);
  CDC  *pDC = &memDC;
#else	
  CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif

  CPen *pOldPen;
  BOOL bIsPressed  = (lpDIS->itemState & ODS_SELECTED);
  BOOL bIsFocused  = (lpDIS->itemState & ODS_FOCUS);
  BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);

  CRect itemRect = lpDIS->rcItem;

  if (m_bIsFlat == FALSE)
  {
    if (bIsFocused)
    {
      CBrush br(RGB(0,0,0));  
      pDC->FrameRect(&itemRect, &br);
      itemRect.DeflateRect(1, 1);
    }
  }

  // Prepare draw... paint button's area with background color
  COLORREF bgColor;
  if ((m_MouseOnButton == TRUE) || (bIsPressed))
    bgColor = GetActiveBgColor();
  else
    bgColor = GetInactiveBgColor();

  CBrush br(bgColor);
  pDC->FillRect(&itemRect, &br);

	// Disegno lo sfondo del bottone
//CBrush br(GetSysColor(COLOR_BTNFACE));  
//pDC->FillRect(&itemRect, &br);

  // Draw pressed button
  if (bIsPressed)
  {
    if (m_bIsFlat == TRUE)
    {
      if (m_bDrawBorder == TRUE)
      {
	    CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco
        CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Grigio scuro

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