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📄 vmmd5checksumdefines.h

📁 TOOL (Tiny Object Oriented Language) is an easily-embedded, object-oriented, C++-like-language inter
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#ifndef VM_MD5_CHECKSUM_CONSTANTS_INCLUDED
#define VM_MD5_CHECKSUM_CONSTANTS_INCLUDED
/*****************************************************************************/
/*                              HEADER FILE                                  */
/*****************************************************************************/
/*
       $Archive:   $

      $Revision:   $
          $Date:   $
        $Author:   $

    Description:   MD5 Checksum constants
*/
/*****************************************************************************/


///////////////////////////////////////////////////////////////////////////////
//
//  Magic initialization constants
//
#define VM_MD5_INIT_STATE_0 0x67452301
#define VM_MD5_INIT_STATE_1 0xefcdab89
#define VM_MD5_INIT_STATE_2 0x98badcfe
#define VM_MD5_INIT_STATE_3 0x10325476

///////////////////////////////////////////////////////////////////////////////
//
// Constants for Transform routine.
//
#define VM_MD5_S11  7
#define VM_MD5_S12 12
#define VM_MD5_S13 17
#define VM_MD5_S14 22
#define VM_MD5_S21  5
#define VM_MD5_S22  9
#define VM_MD5_S23 14
#define VM_MD5_S24 20
#define VM_MD5_S31  4
#define VM_MD5_S32 11
#define VM_MD5_S33 16
#define VM_MD5_S34 23
#define VM_MD5_S41  6
#define VM_MD5_S42 10
#define VM_MD5_S43 15
#define VM_MD5_S44 21


///////////////////////////////////////////////////////////////////////////////
//
// Transformation Constants - Round 1
//
#define VM_MD5_T01  0xd76aa478    //Transformation Constant 1 
#define VM_MD5_T02  0xe8c7b756    //Transformation Constant 2
#define VM_MD5_T03  0x242070db    //Transformation Constant 3
#define VM_MD5_T04  0xc1bdceee    //Transformation Constant 4
#define VM_MD5_T05  0xf57c0faf    //Transformation Constant 5
#define VM_MD5_T06  0x4787c62a    //Transformation Constant 6
#define VM_MD5_T07  0xa8304613    //Transformation Constant 7
#define VM_MD5_T08  0xfd469501    //Transformation Constant 8
#define VM_MD5_T09  0x698098d8    //Transformation Constant 9
#define VM_MD5_T10  0x8b44f7af    //Transformation Constant 10
#define VM_MD5_T11  0xffff5bb1    //Transformation Constant 11
#define VM_MD5_T12  0x895cd7be    //Transformation Constant 12
#define VM_MD5_T13  0x6b901122    //Transformation Constant 13
#define VM_MD5_T14  0xfd987193    //Transformation Constant 14
#define VM_MD5_T15  0xa679438e    //Transformation Constant 15
#define VM_MD5_T16  0x49b40821    //Transformation Constant 16


///////////////////////////////////////////////////////////////////////////////
//
// Transformation Constants - Round 2
//
#define VM_MD5_T17  0xf61e2562    //Transformation Constant 17
#define VM_MD5_T18  0xc040b340    //Transformation Constant 18
#define VM_MD5_T19  0x265e5a51    //Transformation Constant 19
#define VM_MD5_T20  0xe9b6c7aa    //Transformation Constant 20
#define VM_MD5_T21  0xd62f105d    //Transformation Constant 21
#define VM_MD5_T22  0x02441453    //Transformation Constant 22
#define VM_MD5_T23  0xd8a1e681    //Transformation Constant 23
#define VM_MD5_T24  0xe7d3fbc8    //Transformation Constant 24
#define VM_MD5_T25  0x21e1cde6    //Transformation Constant 25
#define VM_MD5_T26  0xc33707d6    //Transformation Constant 26
#define VM_MD5_T27  0xf4d50d87    //Transformation Constant 27
#define VM_MD5_T28  0x455a14ed    //Transformation Constant 28
#define VM_MD5_T29  0xa9e3e905    //Transformation Constant 29
#define VM_MD5_T30  0xfcefa3f8    //Transformation Constant 30
#define VM_MD5_T31  0x676f02d9    //Transformation Constant 31
#define VM_MD5_T32  0x8d2a4c8a    //Transformation Constant 32


///////////////////////////////////////////////////////////////////////////////
//
// Transformation Constants - Round 3
//
#define VM_MD5_T33  0xfffa3942    //Transformation Constant 33
#define VM_MD5_T34  0x8771f681    //Transformation Constant 34
#define VM_MD5_T35  0x6d9d6122    //Transformation Constant 35
#define VM_MD5_T36  0xfde5380c    //Transformation Constant 36
#define VM_MD5_T37  0xa4beea44    //Transformation Constant 37
#define VM_MD5_T38  0x4bdecfa9    //Transformation Constant 38
#define VM_MD5_T39  0xf6bb4b60    //Transformation Constant 39
#define VM_MD5_T40  0xbebfbc70    //Transformation Constant 40
#define VM_MD5_T41  0x289b7ec6    //Transformation Constant 41
#define VM_MD5_T42  0xeaa127fa    //Transformation Constant 42
#define VM_MD5_T43  0xd4ef3085    //Transformation Constant 43
#define VM_MD5_T44  0x04881d05    //Transformation Constant 44
#define VM_MD5_T45  0xd9d4d039    //Transformation Constant 45
#define VM_MD5_T46  0xe6db99e5    //Transformation Constant 46
#define VM_MD5_T47  0x1fa27cf8    //Transformation Constant 47
#define VM_MD5_T48  0xc4ac5665    //Transformation Constant 48


///////////////////////////////////////////////////////////////////////////////
//
// Transformation Constants - Round 4
//
#define VM_MD5_T49  0xf4292244    //Transformation Constant 49
#define VM_MD5_T50  0x432aff97    //Transformation Constant 50
#define VM_MD5_T51  0xab9423a7    //Transformation Constant 51
#define VM_MD5_T52  0xfc93a039    //Transformation Constant 52
#define VM_MD5_T53  0x655b59c3    //Transformation Constant 53
#define VM_MD5_T54  0x8f0ccc92    //Transformation Constant 54
#define VM_MD5_T55  0xffeff47d    //Transformation Constant 55
#define VM_MD5_T56  0x85845dd1    //Transformation Constant 56
#define VM_MD5_T57  0x6fa87e4f    //Transformation Constant 57
#define VM_MD5_T58  0xfe2ce6e0    //Transformation Constant 58
#define VM_MD5_T59  0xa3014314    //Transformation Constant 59
#define VM_MD5_T60  0x4e0811a1    //Transformation Constant 60
#define VM_MD5_T61  0xf7537e82    //Transformation Constant 61
#define VM_MD5_T62  0xbd3af235    //Transformation Constant 62
#define VM_MD5_T63  0x2ad7d2bb    //Transformation Constant 63
#define VM_MD5_T64  0xeb86d391    //Transformation Constant 64


///////////////////////////////////////////////////////////////////////////////
//
// Null data (except for first BYTE) used to finalise the checksum calculation
//
static unsigned char VM_PADDING[ 64 ] = 
{
  0x80, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0,
     0, 0, 0, 0, 0, 0, 0, 0
};


#endif


/*****************************************************************************/
/* Check-in history */
/*
 *$Log:   $
*/
/*****************************************************************************/

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