📄 texturedlg.h
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// TextureDlg.h : header file
//
#if !defined(AFX_TEXTUREDLG_H_INCLUDED_)
#define AFX_TEXTUREDLG_H_INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GrayShow.h"
/////////////////////////////////////////////////////////////////////////////
// CTextureDlg dialog
class CTextureDlg : public CDialog
{
// Construction
public:
void MyDraw();
void MakeBitmap();
CTextureDlg(CWnd* pParent = NULL); // standard constructor
CGrayShow m_grayShow; //定义一个灰度共现矩阵类
CBitmap* m_pResMap;//用来画位图
CDC *pDCShow;
// Dialog Data
//{{AFX_DATA(CTextureDlg)
enum { IDD = IDD_TEXTURE_DIALOG };
double m_dCorrelation;
double m_dEnergy;
double m_dEntropy;
double m_dInertiaQuadrature;
double m_dLocalCalm;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CTextureDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBtnOpenFile();
afx_msg void OnBtnComputeTexture();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREDLG_H_INCLUDED_)
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