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📄 texture.plg

📁 纹理分析:打开一个.BMP文件后计算其纹理特征
💻 PLG
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Texture - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\sediment\LOCALS~1\Temp\RSP12.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Texture.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"F:\源代码\图形图像处理源代码\图像的纹理分析方法\图像的纹理分析方法\图像的纹理分析应用实例\TextureDlg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\sediment\LOCALS~1\Temp\RSP12.tmp" 
Creating temporary file "C:\DOCUME~1\sediment\LOCALS~1\Temp\RSP13.tmp" with contents
[
/nologo /subsystem:windows /incremental:yes /pdb:"Debug/Texture.pdb" /debug /machine:I386 /out:"Debug/Texture.exe" /pdbtype:sept 
".\Debug\AddSampleDlg.obj"
".\Debug\Dib.obj"
".\Debug\GrayShow.obj"
".\Debug\nrutil.obj"
".\Debug\StdAfx.obj"
".\Debug\Texture.obj"
".\Debug\TextureDlg.obj"
".\Debug\Texture.res"
]
Creating command line "link.exe @C:\DOCUME~1\sediment\LOCALS~1\Temp\RSP13.tmp"
<h3>Output Window</h3>
Compiling...
TextureDlg.cpp
Linking...



<h3>Results</h3>
Texture.exe - 0 error(s), 0 warning(s)
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