📄 pmp_gu.c
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/*
PMP Mod
Copyright (C) 2006 jonny
Homepage: http://jonny.leffe.dnsalias.com
E-mail: jonny@leffe.dnsalias.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
gu routines
*/
#include "pmp_gu.h"
unsigned int __attribute__((aligned(16))) pmp_gu_list[262144];
static unsigned char __attribute__((aligned(64))) luminosity_textures[64 * number_of_luminosity_boosts] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4, 4, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 12, 12, 12, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 16, 16, 16, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 20, 20, 20, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 24, 24, 24, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 28, 28, 28, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 32, 32, 32, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 36, 36, 36, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 40, 40, 40, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 44, 44, 44, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 48, 48, 48, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 52, 52, 52, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 56, 56, 56, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0, 60, 60, 60, 0};
void *pmp_gu_draw_buffer;
void *pmp_gu_avc_buffer;
void pmp_gu_end()
{
sceGuTerm();
}
void pmp_gu_start()
{
sceGuInit();
sceGuStart(GU_DIRECT, pmp_gu_list);
sceGuDrawBuffer(GU_PSM_8888, 0, 512);
sceGuDispBuffer(480, 272, 0, 512);
sceGuDepthBuffer(0, 512);
sceGuOffset(2048 - (480 >> 1), 2048 - (272 >> 1));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xffff, 0);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFrontFace(GU_CW);
sceGuEnable(GU_TEXTURE_2D);
sceGuFinish();
sceGuSync(0, 0);
pmp_gu_draw_buffer = (void *) 0x4000000;
pmp_gu_avc_buffer = pmp_gu_draw_buffer + (4 * 512 * 272);
memset(pmp_gu_avc_buffer, 0, 4 * 512 * 512);
sceKernelDcacheWritebackInvalidateAll();
}
void pmp_gu_wait()
{
sceGuSync(0, 0);
}
static void pmp_gu_load(void *image, int filter)
{
sceGuDisable(GU_BLEND);
sceGuTexMode(GU_PSM_8888, 0, 0, 0);
sceGuTexImage(0, 512, 512, 512, image);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(filter, filter);
sceGuTexWrap(GU_CLAMP, GU_CLAMP);
}
static void pmp_gu_load_luminosity_texture(void *image)
{
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xffffff, 0xffffff);
sceGuTexMode(GU_PSM_8888, 0, 0, 0);
sceGuTexImage(0, 4, 4, 4, image);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
sceGuTexWrap(GU_CLAMP, GU_CLAMP);
}
static void pmp_gu_draw_sprite(struct texture_subdivision_struct *t)
{
struct vertex_struct *v = sceGuGetMemory(2 * sizeof(struct vertex_struct));
v[0].texture_x = t->output_texture_x_start;
v[0].texture_y = t->output_texture_y_start;
v[0].vertex_x = t->output_vertex_x_start;
v[0].vertex_y = t->output_vertex_y_start;
v[0].vertex_z = 0.0;
v[1].texture_x = t->output_texture_x_end;
v[1].texture_y = t->output_texture_y_end;
v[1].vertex_x = t->output_vertex_x_end;
v[1].vertex_y = t->output_vertex_y_end;
v[1].vertex_z = 0.0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, v);
}
void pmp_gu_draw(unsigned int aspect_ratio, unsigned int zoom, unsigned int luminosity_boost, unsigned int show_interface, unsigned int show_subtitle, unsigned int frame_number, void *video_frame_buffer)
{
short texture_width = aspect_ratios[0].width;
short texture_height = aspect_ratios[0].height;
int vertex_width = aspect_ratios[aspect_ratio].psp_width;
int vertex_height = aspect_ratios[aspect_ratio].psp_height;
vertex_width = zoom * vertex_width / 100;
vertex_height = zoom * vertex_height / 100;
int vertex_x = (480 >> 1) - (vertex_width >> 1);
int vertex_y = (272 >> 1) - (vertex_height >> 1);
int filter;
if ((texture_width == vertex_width) && (texture_height == vertex_height))
{
filter = GU_NEAREST;
}
else
{
filter = GU_LINEAR;
}
sceGuStart(GU_DIRECT, pmp_gu_list);
sceGuClear(GU_COLOR_BUFFER_BIT);
struct texture_subdivision_struct texture_subdivision;
pmp_gu_load(pmp_gu_avc_buffer, filter);
texture_subdivision_constructor(&texture_subdivision, texture_width, texture_height, 16, vertex_width, vertex_height, vertex_x, vertex_y);
do
{
texture_subdivision_get(&texture_subdivision);
pmp_gu_draw_sprite(&texture_subdivision);
}
while (texture_subdivision.output_last == 0);
pmp_gu_load_luminosity_texture(luminosity_textures + 64 * luminosity_boost);
struct vertex_struct *v = sceGuGetMemory(2 * sizeof(struct vertex_struct));
v[0].texture_x = 0;
v[0].texture_y = 0;
v[0].vertex_x = vertex_x;
v[0].vertex_y = vertex_y;
v[0].vertex_z = 0.0;
vertex_x += vertex_width;
vertex_y += vertex_height;
v[1].texture_x = 1;
v[1].texture_y = 1;
v[1].vertex_x = vertex_x;
v[1].vertex_y = vertex_y;
v[1].vertex_z = 0.0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, v);
if (show_subtitle == 1)
{
struct pmp_sub_frame_struct *frame = 0;
if (pmp_sub_parse_get_frame(&subtitle_parser, &frame, frame_number)==0) { if (frame!=0) gu_font_printf( (480-gu_font_width_get(frame->p_string,0))/2, 270-frame->p_num_lines*gu_font_height(), FLAG_ALIGN_CENTER, frame->p_string); }
}
if (show_interface == 0)
{
sceGuCopyImage(GU_PSM_8888, 0, 0, 480, 272, 512, pmp_gu_draw_buffer, 0, 0, 512, video_frame_buffer);
sceGuTexSync();
}
else
{
sceGuCopyImage(GU_PSM_8888, 0, 0, 480, 272 - interface_height, 512, pmp_gu_draw_buffer, 0, 0, 512, video_frame_buffer);
sceGuTexSync();
sceGuCopyImage(GU_PSM_8888, 0, 0, 480, interface_height, 512, background_8888, 0, 0, 512, video_frame_buffer + 557056 - 2048 * interface_height);
sceGuTexSync();
}
sceGuFinish();
}
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