📄 springbox.as
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/**
* Flade - Flash Dynamics Engine
* Release 0.6 alpha
* SpringBox class
* Copyright 2004, 2005 Alec Cove
*
* This file is part of Flade. The Flash Dynamics Engine.
*
* Flade is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Flade is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Flade; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Flash is a registered trademark of Macromedia
*/
import org.cove.flade.DynamicsEngine;
import org.cove.flade.primitives.RectangleParticle;
import org.cove.flade.constraints.SpringConstraint;
class org.cove.flade.composites.SpringBox {
public var p0:RectangleParticle;
public var p1:RectangleParticle;
public var p2:RectangleParticle;
public var p3:RectangleParticle;
public function SpringBox (
px:Number,
py:Number,
w:Number,
h:Number,
engine:DynamicsEngine) {
// top left
p0 = new RectangleParticle(px - w / 2, py - h / 2, 1, 1);
// top right
p1 = new RectangleParticle(px + w / 2, py - h / 2, 1, 1);
// bottom right
p2 = new RectangleParticle(px + w / 2, py + h / 2, 1, 1);
// bottom left
p3 = new RectangleParticle(px - w / 2, py + h / 2, 1, 1);
p0.setVisible(false);
p1.setVisible(false);
p2.setVisible(false);
p3.setVisible(false);
engine.addPrimitive(p0);
engine.addPrimitive(p1);
engine.addPrimitive(p2);
engine.addPrimitive(p3);
// edges
engine.addConstraint(new SpringConstraint(p0, p1));
engine.addConstraint(new SpringConstraint(p1, p2));
engine.addConstraint(new SpringConstraint(p2, p3));
engine.addConstraint(new SpringConstraint(p3, p0));
// crossing braces
engine.addConstraint(new SpringConstraint(p0, p2));
engine.addConstraint(new SpringConstraint(p1, p3));
}
}
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