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/**
* Flade - Flash Dynamics Engine
* Release 0.6 alpha
* Vector class
* Copyright 2004, 2005 Alec Cove
*
* This file is part of Flade. The Flash Dynamics Engine.
*
* Flade is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Flade is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Flade; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Flash is a registered trademark of Macromedia
*/
class org.cove.flade.util.Vector {
public var x:Number;
public var y:Number;
public function Vector(px:Number, py:Number) {
x = px;
y = py;
}
public function setTo(px:Number, py:Number):Void {
x = px;
y = py;
}
public function copy(v:Vector):Void {
x = v.x;
y = v.y;
}
public function dot(v:Vector):Number {
return x * v.x + y * v.y;
}
public function cross(v:Vector):Number {
return x * v.y - y * v.x;
}
public function plus(v:Vector):Vector {
x += v.x;
y += v.y;
return this;
}
public function plusNew(v:Vector):Vector {
return new Vector(x + v.x, y + v.y);
}
public function minus(v:Vector):Vector {
x -= v.x;
y -= v.y;
return this;
}
public function minusNew(v:Vector):Vector {
return new Vector(x - v.x, y - v.y);
}
public function mult(s:Number):Vector {
x *= s;
y *= s;
return this;
}
public function multNew(s:Number):Vector {
return new Vector(x * s, y * s);
}
public function distance(v:Vector):Number {
var dx:Number = x - v.x;
var dy:Number = y - v.y;
return Math.sqrt(dx * dx + dy * dy);
}
public function normalize():Vector {
var mag:Number = Math.sqrt(x * x + y * y);
x /= mag;
y /= mag;
return this;
}
public function magnitude():Number {
return Math.sqrt(x * x + y * y);
}
/**
* projects this vector onto b
*/
public function project(b:Vector):Vector {
var adotb:Number = this.dot(b);
var len:Number = (b.x * b.x + b.y * b.y);
var proj:Vector = new Vector(0,0);
proj.x = (adotb / len) * b.x;
proj.y = (adotb / len) * b.y;
return proj;
}
}
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