📄 circleparticle.as
字号:
/**
* Flade - Flash Dynamics Engine
* Release 0.6 alpha
* CircleParticle class
* Copyright 2004, 2005 Alec Cove
*
* This file is part of Flade. The Flash Dynamics Engine.
*
* Flade is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Flade is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Flade; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Flash is a registered trademark of Macromedia
*/
import org.cove.flade.util.*;
import org.cove.flade.graphics.*;
import org.cove.flade.surfaces.Surface;
import org.cove.flade.primitives.Particle;
import org.cove.flade.DynamicsEngine;
class org.cove.flade.primitives.CircleParticle extends Particle {
public var radius:Number;
public var closestPoint:Vector;
public var contactRadius:Number;
public function CircleParticle(px:Number, py:Number, r:Number) {
super(px, py);
radius = r;
contactRadius = r;
extents = new Vector(r, r);
closestPoint = new Vector(0,0);
}
public function paint():Void {
dmc.clear();
dmc.lineStyle(0, 0x666666, 100);
Graphics.paintCircle(dmc, curr.x, curr.y, radius);
}
public function checkCollision(surface:Surface, sysObj:DynamicsEngine):Void {
surface.resolveCircleCollision(this, sysObj);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -