📄 angularconstraint.as
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/*
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine
Copyright 2006, Alec Cove
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact: ape@cove.org
*/
package org.cove.ape {
/**
* @private
*
* This has to be implemented with the following:
* - correctly models mass
* - correctly models leverage
* - is stable without a lot of damping
* - is stable when connected to any other (reasonable) configuration
*/
public class AngularConstraint extends AbstractConstraint {
public function AngularConstraint(
p1:AbstractParticle,
p2:AbstractParticle,
p3:AbstractParticle,
stiffness:Number = 0.4) {
}
}
}
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