📄 springconstraintparticle.as
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/*
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine
Copyright 2006, Alec Cove
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact: ape@cove.org
*/
package org.cove.ape {
internal class SpringConstraintParticle extends RectangleParticle {
private var p1:AbstractParticle;
private var p2:AbstractParticle;
private var avgVelocity:Vector;
public function SpringConstraintParticle(p1:AbstractParticle, p2:AbstractParticle) {
super(0,0,0,0,0,false);
this.p1 = p1;
this.p2 = p2;
avgVelocity = new Vector(0,0);
}
/**
* returns the average mass of the two connected particles
*/
public override function get mass():Number {
return (p1.mass + p2.mass) / 2;
}
/**
* returns the average velocity of the two connected particles
*/
public override function get velocity():Vector {
var p1v:Vector = p1.velocity;
var p2v:Vector = p2.velocity;
avgVelocity.setTo(((p1v.x + p2v.x) / 2), ((p1v.y + p2v.y) / 2));
return avgVelocity;
}
public override function paint():void {
if (_cornerPositions != null) updateCornerPositions();
super.paint();
}
internal override function resolveCollision(mtd:Vector, vel:Vector, n:Vector, d:Number, o:Number):void {
if (! p1.fixed) {
p1.curr.plusEquals(mtd);
p1.velocity = vel;
}
if (! p2.fixed) {
p2.curr.plusEquals(mtd);
p2.velocity = vel;
}
}
}
}
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