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# Microsoft Developer Studio Project File - Name="acs" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=acs - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "acs.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "acs.mak" CFG="acs - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "acs - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "acs - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "acs - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "acs - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "acs - Win32 Release"
# Name "acs - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\acs.cpp
# End Source File
# Begin Source File
SOURCE=.\hlp\acs.hpj
!IF "$(CFG)" == "acs - Win32 Release"
# PROP Ignore_Default_Tool 1
USERDEP__ACS_H="hlp\AfxCore.rtf" "hlp\$(TargetName).hm"
# Begin Custom Build - Making help file...
OutDir=.\Release
TargetName=acs
InputPath=.\hlp\acs.hpj
InputName=acs
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ELSEIF "$(CFG)" == "acs - Win32 Debug"
# PROP Ignore_Default_Tool 1
USERDEP__ACS_H="hlp\AfxCore.rtf" "hlp\$(TargetName).hm"
# Begin Custom Build - Making help file...
OutDir=.\Debug
TargetName=acs
InputPath=.\hlp\acs.hpj
InputName=acs
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\acs.rc
# End Source File
# Begin Source File
SOURCE=.\acsDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\AcsTipDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\acsView.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\SetDefaultDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Splash.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\TimeDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\TipDlg1.cpp
# End Source File
# Begin Source File
SOURCE=.\TspNew.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\acs.h
# End Source File
# Begin Source File
SOURCE=.\acsDoc.h
# End Source File
# Begin Source File
SOURCE=.\AcsTipDlg.h
# End Source File
# Begin Source File
SOURCE=.\acsView.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
!IF "$(CFG)" == "acs - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=acs
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ELSEIF "$(CFG)" == "acs - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=acs
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SetDefaultDlg.h
# End Source File
# Begin Source File
SOURCE=.\Splash.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\TimeDialog.h
# End Source File
# Begin Source File
SOURCE=.\TipDlg1.h
# End Source File
# Begin Source File
SOURCE=.\TspNew.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\acs.ico
# End Source File
# Begin Source File
SOURCE=.\res\acs.rc2
# End Source File
# Begin Source File
SOURCE=.\res\acsDoc.ico
# End Source File
# Begin Source File
SOURCE=.\H_point.cur
# End Source File
# Begin Source File
SOURCE=.\res\H_point.cur
# End Source File
# Begin Source File
SOURCE=.\res\litebulb.bmp
# End Source File
# Begin Source File
SOURCE=.\mouse.bmp
# End Source File
# Begin Source File
SOURCE=.\Splsh16.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Group "Help Files"
# PROP Default_Filter "cnt;rtf"
# Begin Source File
SOURCE=.\hlp\acs.cnt
!IF "$(CFG)" == "acs - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Release
InputPath=.\hlp\acs.cnt
InputName=acs
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ELSEIF "$(CFG)" == "acs - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Debug
InputPath=.\hlp\acs.cnt
InputName=acs
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\hlp\AfxCore.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AppExit.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Bullet.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw2.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw4.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurHelp.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCopy.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCut.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditPast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditUndo.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileNew.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileOpen.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FilePrnt.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileSave.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpSBar.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpTBar.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecFirst.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecLast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecNext.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecPrev.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmax.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\ScMenu.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmin.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\res\help.htm
# End Source File
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section acs : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
# 1:10:IDB_SPLASH:102
# 2:21:SplashScreenInsertKey:4.0
# End Section
# Section acs : {72ADFD54-2C39-11D0-9903-00A0C91BC942}
# 1:17:CG_IDS_DIDYOUKNOW:107
# 1:22:CG_IDS_TIPOFTHEDAYMENU:106
# 1:18:CG_IDS_TIPOFTHEDAY:105
# 1:22:CG_IDS_TIPOFTHEDAYHELP:110
# 1:19:CG_IDP_FILE_CORRUPT:109
# 1:7:IDD_TIP:104
# 1:13:IDB_LIGHTBULB:103
# 1:18:CG_IDS_FILE_ABSENT:108
# 2:17:CG_IDS_DIDYOUKNOW:CG_IDS_DIDYOUKNOW
# 2:7:CTipDlg:CTipDlg
# 2:22:CG_IDS_TIPOFTHEDAYMENU:CG_IDS_TIPOFTHEDAYMENU
# 2:18:CG_IDS_TIPOFTHEDAY:CG_IDS_TIPOFTHEDAY
# 2:12:CTIP_Written:OK
# 2:22:CG_IDS_TIPOFTHEDAYHELP:CG_IDS_TIPOFTHEDAYHELP
# 2:2:BH:
# 2:19:CG_IDP_FILE_CORRUPT:CG_IDP_FILE_CORRUPT
# 2:7:IDD_TIP:IDD_TIP
# 2:8:TipDlg.h:TipDlg1.h
# 2:13:IDB_LIGHTBULB:IDB_LIGHTBULB
# 2:18:CG_IDS_FILE_ABSENT:CG_IDS_FILE_ABSENT
# 2:10:TipDlg.cpp:TipDlg1.cpp
# End Section
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