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📄 game.vcproj

📁 这是个很不错的飞行游戏源码
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Game"
	ProjectGUID="{11DD47CC-BFAA-4533-8033-A14DCFC42691}"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug/Game.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile=".\Debug/Game.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/Game.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/Game.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="2052"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/Game.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile=".\Release/Game.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\Release/Game.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/Game.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="2052"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="Bitmap.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="BulletSystem.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\CollisionSystem.cpp">
			</File>
			<File
				RelativePath="Display.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\EnermySystem.cpp">
			</File>
			<File
				RelativePath="GameWorld.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="PlaneGame.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<Filter
				Name="Sprite cpp"
				Filter="">
				<File
					RelativePath=".\Bullet.cpp">
				</File>
				<File
					RelativePath=".\Enermy.cpp">
				</File>
				<File
					RelativePath=".\FighterPlane.cpp">
				</File>
				<File
					RelativePath="Player.cpp">
					<FileConfiguration
						Name="Debug|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="2"
							PreprocessorDefinitions=""/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="Sprite.cpp">
					<FileConfiguration
						Name="Debug|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="0"
							PreprocessorDefinitions=""
							BasicRuntimeChecks="3"/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32">
						<Tool
							Name="VCCLCompilerTool"
							Optimization="2"
							PreprocessorDefinitions=""/>
					</FileConfiguration>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="Bitmap.h">
			</File>
			<File
				RelativePath="BulletSystem.h">
			</File>
			<File
				RelativePath=".\CollisionSystem.h">
			</File>
			<File
				RelativePath="Display.h">
			</File>
			<File
				RelativePath=".\EnermySystem.h">
			</File>
			<File
				RelativePath="GameWorld.h">
			</File>
			<File
				RelativePath="PlaneGame.h">
			</File>
			<File
				RelativePath=".\pre_declaretion.h">
			</File>
			<File
				RelativePath="Resource.h">
			</File>
			<File
				RelativePath="stdafx.h">
			</File>
			<Filter
				Name="Sprite h"
				Filter="">
				<File
					RelativePath=".\Bullet.h">
				</File>
				<File
					RelativePath=".\Enermy.h">
				</File>
				<File
					RelativePath=".\FighterPlane.h">
				</File>
				<File
					RelativePath="Player.h">
				</File>
				<File
					RelativePath="Sprite.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="PlaneGame.ico">
			</File>
			<File
				RelativePath="PlaneGame.rc">
			</File>
			<File
				RelativePath="small.ico">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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