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📄 signalaction.hxx

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#if !defined(VOCAL_SIGNAL_ACTION_HXX)#define VOCAL_SIGNAL_ACTION_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const SignalActionHeaderVersion =    "$Id: SignalAction.hxx,v 1.4 2001/10/26 21:47:56 icahoon Exp $";#include "SignalSet.hxx"#include "Writer.hxx"#include "NonCopyable.hxx"#include <string>/** Infrastructure common to VOCAL. */namespace Vocal {/** Infrastructure common to VOCAL to handle signals. */namespace Signals{using std::string;/** An interface class used to respond to a given signal.<br><br> * *  @see    Vocal::Process::SignalHandler *  @see    Vocal::Process::SignalSet */class SignalAction : public Vocal::IO::Writer, public Vocal::NonCopyable{    public:	/** Construct the action that will respond to the signals in the	 *  given SignalSet.	 */        SignalAction(const SignalSet &, const char * name = 0);	/** Virtual destructor.	 */        virtual ~SignalAction();	/** Get the set of signals to be responded to.	 */        const SignalSet & signalSet() const;	/** Function that will be called by the SignalHandler          *  when a signal in the SignalSet is thrown.	 */        void onSignal(int signum, int error, int code);	/** The name of the class.	 */        const string & name() const;	/** Write the SignalAction to an ostream.	 */        ostream & writeTo(ostream &) const;        /** Returns true if a signal has been caught         */        bool signalCaught() const;	/** The action is reset such that signalCaught will return false.	 */	void reset();    protected:	/** User callback called by onSignal.	 */        virtual void	handleSignal(int signum, int error, int code);            private:        SignalSet   mySignalSet;        bool        mySignalCaught;        string      myName;};} // namespace Signals} // namespace Vocal#include "DeprecatedSignalAction.hxx"#endif // !defined(VOCAL_SIGNAL_ACTION_HXX)

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