📄 signalhandler.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const SignalHandler_cxx_Version = "$Id: SignalHandler.cxx,v 1.8 2002/09/06 08:58:15 bko Exp $";#include "global.h"#include "SignalHandler.hxx"#include "SignalSet.hxx"#include "SignalAction.hxx"#if defined(__APPLE__)#include "pthread_adds.h"#endif#include "VLog.hxx"using Vocal::Signals::SignalHandler;using Vocal::Signals::SignalAction;using Vocal::Signals::SignalSet;using Vocal::Logging::VLog;extern "C"{#ifdef __APPLE__static void localSignalHandler(int sig){ SignalHandler::signalHandler(sig, NULL, NULL); }#elsestatic voidlocalSignalHandler(int sig, siginfo_t * siginfo, void * y){SignalHandler::signalHandler(sig, siginfo, y);}#endif}SignalHandler::SignalActionRefCountMap SignalHandler::myActionRefCountMap;SignalHandler::ThreadSignalMap SignalHandler::myThreadSignalMap;voidSignalHandler::init(){ const string fn("SignalHandler::init"); VLog log(fn); VVERBOSE(log) << fn << VVERBOSE_END(log);}voidSignalHandler::uninit(){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::uninit"); VLog log(fn); VVERBOSE(log) << fn << VVERBOSE_END(log); for ( ThreadSignalMap::iterator it = myThreadSignalMap.begin(); it != myThreadSignalMap.end(); ++it ) { delete it->second; it->second = 0; } myThreadSignalMap.clear(); #endif // !defined(WIN32)}SignalHandler::SignalHandler(){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::SignalHandler"); VLog log(fn); VVERBOSE(log) << fn << VVERBOSE_END(log); ThreadSignalMap::iterator i = myThreadSignalMap.find(VThread::selfId()); if ( i == myThreadSignalMap.end() ) { myThreadSignalMap[VThread::selfId()] = new SignalActionMap; } else { // Can only have, at most, one signal handler per thread. // assert( 0 ); } #endif // !defined(WIN32)}SignalHandler::~SignalHandler(){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::~SignalHandler"); VLog log(fn); VVERBOSE(log) << fn << VVERBOSE_END(log); ThreadSignalMap::iterator i = myThreadSignalMap.find(VThread::selfId()); if ( i != myThreadSignalMap.end() ) { delete i->second; myThreadSignalMap.erase(VThread::selfId()); } #endif // !defined(WIN32)}void SignalHandler::add(SignalAction & action){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::add"); VLog log(fn); // Find the signal map for this thread. It should exist since it // is created during construction. // SignalActionMap * sam = myThreadSignalMap[VThread::selfId()]; assert( sam != 0 ); SignalActionMap & signalActionMap = *sam; VDEBUG(log) << fn << ": action = " << action << VDEBUG_END(log); // For each signal, add it to the signal map // const vector<int> & signals = action.signalSet().signalNumbers(); size_t size = signals.size(); for ( size_t i = 0; i < size; ++i ) { int signum = signals[i]; signalActionMap[signum] = &action; // Set the sigaction to the static localSignalHandler(). Note that // there is one sigaction per signal number for the process. Thus the // sigaction may have already been installed for these signal numbers. // However they should have been installed to use localSignalHandler(), // so reinstalling them doesn't hurt. // SignalSet blocked; blocked.fill(); struct sigaction sig_action; #ifdef __APPLE__ //sig_action.sa_handler = SIG_DFL; sig_action.sa_handler = localSignalHandler; sig_action.sa_mask = blocked.signals; sig_action.sa_flags = 0;#else sig_action.sa_sigaction = localSignalHandler; sig_action.sa_mask = blocked.signals; sig_action.sa_flags = SA_SIGINFO;#endif int rc = sigaction(signum, &sig_action, 0); assert ( rc == 0 ); // Increment the action reference count only AFTER the sigaction // has been set. If this hasn't been added to the map, the lookup // will return 0, and the set will add it to the map. // myActionRefCountMap[signum] += 1; VDEBUG(log) << fn << ": signum = " << signum << ", reference count = " << myActionRefCountMap[signum] << VDEBUG_END(log); } #endif // !defined(WIN32)}void SignalHandler::remove(SignalAction & action){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::remove"); VLog log(fn); // Find the signal map for this thread. It should exist since it // is created during construction. // SignalActionMap * sam = myThreadSignalMap[VThread::selfId()]; assert( sam != 0 ); SignalActionMap & signalActionMap = *sam; VDEBUG(log) << fn << ": action = " << action << VDEBUG_END(log); // For each signal, remove it from the signal map. // const vector<int> & signals = action.signalSet().signalNumbers(); size_t size = signals.size(); for ( size_t i = 0; i < size; ++i ) { int signum = signals[i]; // If this isn't the last reference, just decrement the counter. // SignalActionRefCountMap::iterator j = myActionRefCountMap.find(signum); size_t refCount = ( j == myActionRefCountMap.end() ? 0 : j->second ); if ( refCount != 1 ) { if ( refCount > 1 ) { myActionRefCountMap[signum] = --refCount; } else { VWARN(log) << fn << ": trying to remove signal = " << signum << ", but it hasn't been added to SignalHandler." << VWARN_END(log); } continue; } // This is the last reference, so reset the sigaction to SIG_DFL // and take the signal out of the reference count map. Reset the // sigaction first to avoid races caused by inconsistent maps. // // No blocked signals. Default constructs to empty. // SignalSet noBlocked; struct sigaction sig_action; sig_action.sa_handler = SIG_DFL;#ifndef __APPLE__ sig_action.sa_sigaction = 0;#endif sig_action.sa_mask = noBlocked.signals; sig_action.sa_flags = 0; int rc = sigaction(signum, &sig_action, 0); assert ( rc == 0 ); myActionRefCountMap.erase(signum); VDEBUG(log) << fn << ": signum = " << signum << ", removing action and using default." << VDEBUG_END(log); // Remove the action from the map AFTER the sigaction has been // reset. This avoids the race of a signal firing. // signalActionMap.erase(signum); } #endif // !defined(WIN32)}void SignalHandler::setBlocked(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::setBlocked"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = pthread_sigmask(SIG_SETMASK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::block(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::block"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = pthread_sigmask(SIG_BLOCK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::unblock(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::unblock"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = pthread_sigmask(SIG_UNBLOCK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::setGlobalBlocked(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::setGlobalBlocked"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = sigprocmask(SIG_SETMASK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::globalBlock(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::globalBlock"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = sigprocmask(SIG_BLOCK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::globalUnblock(const SignalSet & signalSet){ #if !defined(WIN32) && !defined(__MACH__) const string fn("SignalHandler::globalUnblock"); VLog log(fn); VDEBUG(log) << fn << ": signalSet = { " << signalSet << " }" << VDEBUG_END(log); int rc = sigprocmask(SIG_UNBLOCK, &signalSet.signals, 0); assert( rc == 0 ); #endif // !defined(WIN32)}void SignalHandler::signalHandler(int sig, siginfo_t * siginfo, void *){ #if !defined(WIN32) && !defined(__MACH__) assert( siginfo != 0 ); ThreadSignalMap::iterator i = myThreadSignalMap.find(VThread::selfId()); if ( i == myThreadSignalMap.end() ) { assert( 0 ); return; } SignalActionMap & signalActionMap = *(i->second); int signum = ( siginfo == 0 ? sig : siginfo->si_signo ); SignalActionMap::iterator j = signalActionMap.find(signum); if ( j == signalActionMap.end() ) { assert( 0 ); return; } SignalAction * action = j->second; // Do the callback. // if ( action != 0 ) { action->onSignal(signum, siginfo ? siginfo->si_errno : 0, siginfo ? siginfo->si_code : 0); } // We shouldn't get here since we are reference counting the actions. // else { assert( 0 ); } #endif // !defined(WIN32) }
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