📄 tcp_serversocket.hxx
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#ifndef TcpServerSocket_hxx#define TcpServerSocket_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const TcpServerSocketHeaderVersion = "$Id: Tcp_ServerSocket.hxx,v 1.2.2.1 2003/01/30 22:39:10 bko Exp $";#include <sys/socket.h>#include <netinet/in.h>//User define class#include "mstring.hxx"#include "Connection.hxx"class VNetworkException;class TcpServerSocket;/** Create a TCP server socket.<P> <b>Usage:</b> <pre> TcpServerSocket serverSocket(8000); // listen on port 8000 while (serverSocket.getServerConn().isReadReady()) { Connection conn; serverSocket.accept(conn); // now conn can be read / written (see Connection for details) // to get the actual data. } </pre>*/class TcpServerSocket{ public: /** Create a TCP server socket. @param servPort listen on this port. @throw VNetworkException */ TcpServerSocket(int servPort) throw (VNetworkException&); /** Create a TCP server socket. by default, it uses Venv::VPS_PORT. @throw VNetworkException */ TcpServerSocket() throw (VNetworkException&); TcpServerSocket(const TcpServerSocket&); TcpServerSocket& operator=(TcpServerSocket& other); ~TcpServerSocket(); /** Accept an incoming connection, and create a Connection object for it. @param con the client connection is set to this object. @throw VNetworkException */ int accept(Connection& con) throw (VNetworkException&); /** close the server connection. */ void close(); /// get the client connection (what is this?) inline Connection& getClientConn() { return _clientConn; }; /// get the server connection inline Connection& getServerConn() { return _serverConn; }; private: /// void listenOn(int servPort) throw (VNetworkException&); Connection _serverConn; Connection _clientConn;};#endif
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