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📄 tcp_serversocket.hxx

📁 RTP协议
💻 HXX
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#ifndef TcpServerSocket_hxx#define TcpServerSocket_hxx/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const TcpServerSocketHeaderVersion =    "$Id: Tcp_ServerSocket.hxx,v 1.2.2.1 2003/01/30 22:39:10 bko Exp $";#include <sys/socket.h>#include <netinet/in.h>//User define class#include "mstring.hxx"#include "Connection.hxx"class VNetworkException;class TcpServerSocket;/**   Create a TCP server socket.<P>   <b>Usage:</b>   <pre>   TcpServerSocket serverSocket(8000); // listen on port 8000   while (serverSocket.getServerConn().isReadReady())   {       Connection conn;       serverSocket.accept(conn);              // now conn can be read / written (see Connection for details)       // to get the actual data.   }   </pre>*/class TcpServerSocket{    public:	/**	   Create a TCP server socket.	   @param servPort   listen on this port.	   @throw VNetworkException	*/        TcpServerSocket(int servPort) throw (VNetworkException&);	/**	   Create a TCP server socket.	   by default, it uses Venv::VPS_PORT.	   @throw VNetworkException	*/        TcpServerSocket() throw (VNetworkException&);        TcpServerSocket(const TcpServerSocket&);        TcpServerSocket& operator=(TcpServerSocket& other);        ~TcpServerSocket();	/**	   Accept an incoming connection, and create a Connection	   object for it.	   	   @param con   the client connection is set to this object.	   @throw VNetworkException	*/        int accept(Connection& con) throw (VNetworkException&);	/**	   close the server connection.	*/        void close();	/// get the client connection (what is this?)        inline Connection& getClientConn()        {            return _clientConn;        };	/// get the server connection        inline Connection& getServerConn()        {            return _serverConn;        };    private:        ///        void listenOn(int servPort) throw (VNetworkException&);        Connection _serverConn;        Connection _clientConn;};#endif

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