📄 tcp_clientsocket.hxx
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#ifndef TcpClientSocket_hxx#define TcpClientSocket_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const TcpClientSocketHeaderVersion = "$Id: Tcp_ClientSocket.hxx,v 1.5.2.1 2003/01/30 22:39:10 bko Exp $";//User define class#include "Connection.hxx"#include "VNetworkException.hxx"#include "Data.hxx"class NetworkAddress;/** Create A client socket for TCP.<p> <b>Usage:</b> <pre> NetworkAddress serverAddress; TcpClientSocket mySocket(serverAddress, true, false); // nonblocking mySocket.connect(); // connect Connection& conn = mySocket.getConn(); // now, you can use connection to read or write to the server. see // Connection class for details. </pre>*/class TcpClientSocket{ public: /** Create client TCP connection. @param hostName host:port to connect to. Host can be fqdn or ip addr as string. @param closeCon allow close() to close the connection. @param blocking reads should be blocking. */ TcpClientSocket(const string& hostName, bool closeCon = true, bool blocking = true); /** Create client TCP connection. @param hostName host name to connect to. Host can be fqdn or ip addr as string. @param port host port to connect to. @param closeCon allow close() to close the connection. @param blocking reads should be blocking. */ TcpClientSocket(const string& hostName, int servPort, bool closeCon = true, bool blocking = true); /** Create client TCP connection. @param server host and port to connect to. @param closeCon allow close() to close the connection. @param blocking reads should be blocking. */ TcpClientSocket(const NetworkAddress& server, bool closeCon = true, bool blocking = true); /** Create client TCP connection. This is a copy constructor. */ TcpClientSocket(const TcpClientSocket&); /// assignment operator TcpClientSocket& operator=(TcpClientSocket& other); ~TcpClientSocket(); /** connect to the far side. */ void connect() throw (VNetworkException&); /** close the connnection. */ void close(); /** get the Connection which was created by this object. */ inline Connection& getConn() { return _conn; }; private: void initalize(); const char* connectionDesc(struct addrinfo* laddr, char* descBuf, int bufLen) const; Connection _conn; Data _hostName; int _serverPort; bool _closeCon; bool _blocking;};/* Local Variables: *//* c-file-style: "stroustrup" *//* indent-tabs-mode: nil *//* c-file-offsets: ((access-label . -) (inclass . ++)) *//* c-basic-offset: 4 *//* End: */#endif
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