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📄 makedb.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <Freeze/Freeze.h>#include <IceUtil/AbstractMutex.h>#include <TestOld.h>using namespace std;using namespace Test;class MainObjectI : public MainObject, public IceUtil::AbstractMutexI<IceUtil::Mutex>{};class DerivedMainObjectI : public DerivedMainObject, public IceUtil::AbstractMutexI<IceUtil::Mutex>{};class FacetObjectI : public FacetObject, public IceUtil::AbstractMutexI<IceUtil::Mutex>{};class DerivedFacetObjectI : public DerivedFacetObject, public IceUtil::AbstractMutexI<IceUtil::Mutex>{};class Factory : public Ice::ObjectFactory{public:    virtual Ice::ObjectPtr    create(const string& type)    {        if(type == "::Test::MainObject")        {            return new MainObjectI;        }        else if(type == "::Test::DerivedMainObject")        {            return new DerivedMainObjectI;        }        else if(type == "::Test::FacetObject")        {            return new FacetObjectI;        }        else if(type == "::Test::DerivedFacetObject")        {            return new DerivedFacetObjectI;        }        assert(false);        return 0;    }    virtual void    destroy()    {    }};intrun(const Ice::CommunicatorPtr& communicator, const string& envName, const string& dbName){    Ice::ObjectFactoryPtr factory = new Factory;    communicator->addObjectFactory(factory, "");    Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("");    Freeze::EvictorPtr evictor = Freeze::createEvictor(adapter, envName, dbName);    for(int i = 0; i < 10; ++i)    {        string facetName = "theFacet";        Ice::Identity id;        ostringstream ostr;        ostr << "mainObject" << i;        id.name = ostr.str();        if((i % 2) == 0)        {            MainObjectPtr obj = new MainObjectI;            obj->boolToString = true;            obj->byteToShort = 0;            obj->shortToByte = 255;            obj->intToShort = 32767;            obj->longToInt = 2147483647;            obj->floatToString = 4567.8f;            obj->doubleToFloat = 8765.4;            obj->stringToEnum = "E1";            obj->renamed = E2;            evictor->add(obj, id);            FacetObjectPtr facet = new FacetObjectI;            facet->doubleToString = 901234.5;            evictor->addFacet(facet, id, facetName);        }        else        {            DerivedMainObjectPtr obj = new DerivedMainObjectI;            obj->boolToString = false;            obj->byteToShort = 0;            obj->shortToByte = -1;            obj->intToShort = -32768;            obj->longToInt = -2147483647 - 1;            obj->floatToString = -4567.8f;            obj->doubleToFloat = -8765.4;            obj->stringToEnum = "E3";            obj->renamed = E1;            obj->name = id.name;            evictor->add(obj, id);            DerivedFacetObjectPtr facet = new DerivedFacetObjectI;            facet->doubleToString = -901234.5;            facet->count = i;            evictor->addFacet(facet, id, facetName);        }    }    evictor->deactivate("");    return EXIT_SUCCESS;}intmain(int argc, char* argv[]){    int status;    Ice::CommunicatorPtr communicator;     string envName = "db";    try    {        communicator = Ice::initialize(argc, argv);        if(argc != 1)        {            envName = argv[1];            envName += "/";            envName += "db";        }               status = run(communicator, envName, "evictor.db");    }    catch(const Ice::Exception& ex)    {        cerr << ex << endl;        status = EXIT_FAILURE;    }    try    {        communicator->destroy();    }    catch(const Ice::Exception& ex)    {        cerr << ex << endl;        status = EXIT_FAILURE;    }    return status;}

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