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📄 nodei.h

📁 ICE-3.2 一个开源的中间件
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#ifndef NODE_I_H#define NODE_I_H#include <Complex.h>#include <Ice/ObjectFactory.h>namespace Complex{class NumberNodeI : public NumberNode{public:    NumberNodeI()    {    }    NumberNodeI(int n)    {        number = n;    }    virtual int calc(const Ice::Current&)    {        return number;    }};class AddNodeI : public AddNode{public:    AddNodeI()    {    }    AddNodeI(const NodePtr& l, const NodePtr& r)    {        left = l;        right = r;    }    virtual int calc(const Ice::Current&)    {        return left->calc() + right->calc();    }};class MultiplyNodeI : public MultiplyNode{public:    MultiplyNodeI()    {    }    MultiplyNodeI(const NodePtr& l, const NodePtr& r)    {        left = l;        right = r;    }    virtual int calc(const Ice::Current&)    {        return left->calc() * right->calc();    }};class ObjectFactoryI : public Ice::ObjectFactory{public:    virtual Ice::ObjectPtr create(const std::string& type)    {        if(type == "::Complex::MultiplyNode")        {            return new MultiplyNodeI();        }        if(type == "::Complex::AddNode")        {            return new AddNodeI();        }        if(type == "::Complex::NumberNode")        {            return new NumberNodeI();        }        std::cout << "create: " << type << std::endl;        assert(false);        return 0;    }    virtual void destroy()    {        // Nothing to do    }};} // End namespace Complex#endif

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