📄 filesystemi.h
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#ifndef __FilesystemI_h__#define __FilesystemI_h__#include <Ice/Ice.h>#include <Filesystem.h>namespace Filesystem { class DirectoryI; typedef IceUtil::Handle<DirectoryI> DirectoryIPtr; class NodeI : virtual public Node { public: virtual std::string name(const Ice::Current &) const; NodeI(const Ice::CommunicatorPtr &, const std::string &, const DirectoryIPtr & parent); static Ice::ObjectAdapterPtr _adapter; private: const std::string _name; DirectoryIPtr _parent; }; class FileI : virtual public File, virtual public NodeI { public: virtual Lines read(const Ice::Current &) const; virtual void write(const Lines &, const Ice::Current &); FileI(const Ice::CommunicatorPtr &, const std::string &, const DirectoryIPtr &); private: Lines _lines; }; class DirectoryI : virtual public Directory, virtual public NodeI { public: virtual NodeSeq list(const Ice::Current &) const; DirectoryI(const Ice::CommunicatorPtr &, const std::string &, const DirectoryIPtr &); void addChild(NodePrx child); private: NodeSeq _contents; };}#endif
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